Does this mean they do not exist as in - do NOT use them/RP casting them.DM rulings wrote:PnP/Lore spells
Between players: Spells that do not exist in the game do not exist. Cantrips that do not affect another player are fine, but all other spells do not exist. (this is part of play what is on your sheet)
Or does this mean they do not exist, do not even acknowledge their existence, act as if all our wizards ever do is wave fireballs at stuff and nothing else?
Because I have a major problem with the second one. Magic, by its very nature in Forgotten Realms, does not have a limit on how many spells and variants you can make.
Wizards, similar to early scholars, keep re-inventing spells others invented due to lack of communication and secrecy. However, wizards ARE expected to invent something new in the study of arcane by the time they are considered acomplished (reach level 7 spell level, a substantial ASOC level, get first level of Archmage what have you).
Now, what's the simplest thing a wizard can do when pressed to invent something new? Revolutionize magic? Nah, too much work. Invent a new spell! Same deal as many people do for their phDs - choose something obscure nobody cares about and blow it up as if it is important and get some recognition.
So with the above in mind, the understanding of the ruling that "Spells that do not exist IG do not exist" meaning there are absolutely no other spells than what we have in game SERIOUSLY cripples wizards in my opinion. Makes them barely better than sorcerers, if they can even claim that.
So I'd like some clarity. One of the more fun aspects of RPing on Clandric I had when I played him was to ramble on about his newest spell that made beautiful ice statues out of dying things. Or about that spell that freezes blood in an almost permanent basis, allowing it to be used similarly to a very fragile gemstone and jewelry.