Change Ki Damage

It Does What It Says on the Tin: Resolved Issues

Moderators: Moderator, Quality Control, Developer, DM

Post Reply
User avatar
Bobthehero
Posts: 467
Joined: Mon Sep 19, 2011 2:45 am

Change Ki Damage

Unread post by Bobthehero »

Ki Damage sucks, I came up with a nice idea, I think, as to what could be done with it.

Rename it Ki Strike or whatever, instead of doing max damage that's kinda wonky and don't really apply to half the things, have it treat your next attack as a melee touch attack, to represent your freaking mastery of the weapon you use.

Reduce the amount of time you can use it per day if its OP and uh, yeah, I guess its good to go.
Aurelien Amon: Human fighter, member of the Whitewood Vanguard, Hoarite

Lotrik: Not a wise Genasi, probably stronger than you tho, a master of longswords. Fully retired

Bob Thairo: Dreadknight of Bane, Back on the Coast, tyranning away with his wife
Selande
Posts: 327
Joined: Thu Oct 11, 2012 10:56 pm

Re: Change Ki Damage

Unread post by Selande »

And yet weaponmaster continues to be a popular class and a benchmark for monster stats.

Do they really struggle?
Cyrithe
Selande
Kithcore
Tseara
Syrenne
Rahksavvi
Shad
Posts: 328
Joined: Tue Nov 11, 2014 5:36 am
Location: Ukraine

Re: Change Ki Damage

Unread post by Shad »

Would it matter much? WM attack as they are land most of time, and where they do not - use EW. If it would max damage on crits too that would be nice but hardly possible to implement. If it would make it automatic crit (even if changed to 1 per 5-10 WM levels) it would be overkill to anything non immune. I reckon WMs are good enough as they are.
Tad - mercenary of the Phoenix Company. Now spending most of time in Friendly Arms, where he rents a room.
Corwin - Who am I? - Lost memory after injuries in the Undead war..
User avatar
Tsidkenu
Posts: 3962
Joined: Tue May 27, 2014 12:04 am
Location: Terra Nullis

Re: Change Ki Damage

Unread post by Tsidkenu »

Sounds like more of a nerf than a boon. If it gets changed to melee touch attack, so will the critical multiplier and threat range (20 x2). There would be no easy way to program around that I reckon.
grunts
Posts: 109
Joined: Wed Aug 05, 2015 5:16 pm

Re: Change Ki Damage

Unread post by grunts »

Ki damage would be much cooler if it had infinite uses on a 30 second cooldown. It would actually be weaker then it is now but overall more enjoyable and impactful on gameplay. That said, there's dozens of classes that need attention FAR before weapon master and people need less reasons to play weapon master, not more.
User avatar
Blackman D
Retired Staff
Posts: 4819
Joined: Sat Sep 12, 2009 5:43 am
Location: IL

Re: Change Ki Damage

Unread post by Blackman D »

ki damage does max weapon damage likes its suppose to, just doesnt apply to crits or extra damage

WMs are not in a hard spot tho so its doubtful it will get touched, tho the unlimited use with cooldown isnt a bad idea, people might actually use it more then
everyone is evil till proven otherwise
Post Reply

Return to “Solved Problems”