nwn2.wikia lists slings as thrown weapons but the Brutal Throw feat does not affect them, even though they are automatically Mighty weapons.
Is this intentional? If so, it is a shame we can't simply throw bullets without a launcher, as this would give strength-based characters a decent bludgeoning ranged weapon option.
Sorry if this has been suggested before, feel free to link the relevant threads in that case. Thanks.
Brutal Throw and slings
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mf_hansen
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Re: Brutal Throw and slings
In my experience this is only true if you are using strength to hit. If your dexterity is higher, The sling automatically uses dexterity to hit and is not inherently a mighty weapon. But if your strength is higher the sling automatically uses strength to hit and is inherently a mighty weapon.even though they are automatically Mighty weapons.
Trippy right?
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mf_hansen
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Re: Brutal Throw and slings
This is my understanding of NWN2 and BGTSCC as-is (note that Mighty property only affects damage dealt, not the attack roll):
Damage: All melee and thrown weapons (including slings but excluding shuriken) are Mighty +999 meaning your strength modifier will increase or decrease damage dealt, down to a minimum of 1 damage after strength modifier. Bows are only Mighty +0 by default, meaning strength penalties will reduce damage dealt, but a strength bonus will not increase damage dealt unless the bow is Mighty +1 or more. Crossbows by default are NOT Mighty, meaning your strength bonus/penalty will not affect damage dealt (making them good caster backup weapons) unless they have the Mighty property when examining them.
Attack: All non-finessable melee and Brutal Throw ranged weapons (except slings) modify their attack roll by your strength bonus/penalty, whereas one-handed melee weapons with Weapon Finesse and ranged weapons (with or without Brutal Throw feat) modify their attack roll by your dexterity if it is higher than your strength.
My suggestion:
What I propose is that Brutal Throw should include slings, so their attack roll can be modified by your strength if it exceeds dexterity, similar to the other thrown weapons, to better align the feat with NWN2 Wiki.
If my proposed change makes slings too powerful for high-strength characters I understand completely; I am merely suggesting some players like me might be confused over when a sling is considered a thrown weapon and when it is not, especially regarding which feats affect them. Hopefully this post helps to clarify their current behavior regarding Brutal Throw.
Damage: All melee and thrown weapons (including slings but excluding shuriken) are Mighty +999 meaning your strength modifier will increase or decrease damage dealt, down to a minimum of 1 damage after strength modifier. Bows are only Mighty +0 by default, meaning strength penalties will reduce damage dealt, but a strength bonus will not increase damage dealt unless the bow is Mighty +1 or more. Crossbows by default are NOT Mighty, meaning your strength bonus/penalty will not affect damage dealt (making them good caster backup weapons) unless they have the Mighty property when examining them.
Attack: All non-finessable melee and Brutal Throw ranged weapons (except slings) modify their attack roll by your strength bonus/penalty, whereas one-handed melee weapons with Weapon Finesse and ranged weapons (with or without Brutal Throw feat) modify their attack roll by your dexterity if it is higher than your strength.
My suggestion:
What I propose is that Brutal Throw should include slings, so their attack roll can be modified by your strength if it exceeds dexterity, similar to the other thrown weapons, to better align the feat with NWN2 Wiki.
Currently Brutal Throw feat does not treat slings as thrown weapons on BGTSCC, which may cause players some confusion since this is counter to NWN2 Wiki which I am sure many BGTSCC players refer to. Testing this in-game, the BGTSCC combat log and character sheet seem to agree with me; an 18 STR and 10 DEX level 1 human Rogue with Brutal Throw feat has a +4 attack bonus with darts but only +0 attack bonus with a sling, even though NWN2 Wiki considers it a thrown weapon.NWN2 Wiki wrote:Thrown weapons: darts; throwing axes; shuriken and sling (while technically a projectile weapon because of its need for ammunition, the sling is considered a thrown weapon in game mechanics)
If my proposed change makes slings too powerful for high-strength characters I understand completely; I am merely suggesting some players like me might be confused over when a sling is considered a thrown weapon and when it is not, especially regarding which feats affect them. Hopefully this post helps to clarify their current behavior regarding Brutal Throw.
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Karond
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Re: Brutal Throw and slings
Yes, only bows, crossbows and shuriken aren't mighty+999 among weapons of all categories. I think the developers probably looked at pnp and there is a difference there when it comes to slings. In NWN2, it strangely counts a throwing weapon, while in pnp it's a projectile weapon.
I think it makes sense currently to exclude slings, because the other throwing weapons are consumables. Their bonuses comes from the ammunition, while slings can confer other bonuses and ammunition on top. Plus, while it might not be super powerful, it's a bit conservative considering the warslinger class being on the horizon. Compared to bows or crossbows, slings fill a niche with less damage but at least having that mighty+999 property to make up for it, being able to use a shield at the same time and strangely give small races 1.5 times the str modifier in bonus damage compared to just the modifier for medium or larger races. Really, the bigger you are, the nastier the projectile should be in my logic at least
I think it makes sense currently to exclude slings, because the other throwing weapons are consumables. Their bonuses comes from the ammunition, while slings can confer other bonuses and ammunition on top. Plus, while it might not be super powerful, it's a bit conservative considering the warslinger class being on the horizon. Compared to bows or crossbows, slings fill a niche with less damage but at least having that mighty+999 property to make up for it, being able to use a shield at the same time and strangely give small races 1.5 times the str modifier in bonus damage compared to just the modifier for medium or larger races. Really, the bigger you are, the nastier the projectile should be in my logic at least
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mf_hansen
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Re: Brutal Throw and slings
Ah yes, halfling or gnome without shield for twohanded slinging damage boost, nice trick. And I sort of get your point regarding the attack roll; the Good Aim feat affects thrown weapons AND slings, so the nwn2 wiki quote only appears true with regards to damage calculations, not attack rolls. Good to know, thanks.