Roaringshores

It Does What It Says on the Tin: Resolved Issues

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ShineDown
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Roaringshores

Unread post by ShineDown »

Merely a suggestion to expand Roaringshores some. It's called Little Luskan but two buildings seems just impossibly small. There are more piers for ships than buildings.

I love everything else about the map, especially the switchbacks. Just throwing it in as a mention.
Ivan38Rus
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Re: Roaringshores

Unread post by Ivan38Rus »

You want more interiors or a bigger exterior?
illithid
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Re: Roaringshores

Unread post by illithid »

I want Fishing!
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ShineDown
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Re: Roaringshores

Unread post by ShineDown »

In my wildest dreams, both. Streets of buildings, maybe place a few of the merchants on shops.

A dilapidated house or two to rp in or even the giant warehouse on the docks.

Really just saying this as a sort of wishlist. Roaringshores isn't much used for rp, possibly even less than Beregost or Nashkel. But so much potential.
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Steve
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Re: Roaringshores

Unread post by Steve »

It is called Roaringshore, no "s" at the end:

Image

But I think this is, in general, and issue that will only be solved by first bring the RP, then get Dev updates. As per Duster, who is essentially in charge of these things now.

Gael Ironfaar - To Battle Then...

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Mac
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Re: Roaringshores

Unread post by Mac »

There is the old Dragonwing tavern. This area could be made public now that the Dragonwing has moved to the Last Anchor in Uthgards Beard. If the Dragonwing Guild were willing to open the area up and make it just a random pirate tavern or gambling hall. Seems to me this could be done with just a few minor changes to the area.
Former DM Creo 2017 CC Appointed Jul 27 2016 Removed May 21 2017
Sara Denton "Ashley" Fled the Swords Coast
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Steve
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Re: Roaringshores

Unread post by Steve »

Roaring shore already has 2 inns: the Broken Goblet and the Swordarm.

Gael Ironfaar - To Battle Then...

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Mac
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Re: Roaringshores

Unread post by Mac »

Roaring shore already has 2 inns: the Broken Goblet and the Swordarm.
Ok... Then make it a rat fighting pit where angry rats fight to the death, Or a poison shop, Or a smugglers den, Or just an abandoned shady hideout. Or ect... ect... ect... Bottom line it is an unused area that is locked to the public and also a nice way to avoid walking that long winding road up the cliff. There are other unused areas that are not directly locked to the public. The "ship at sea" and the "old thieves guild" come to mind. When I discovered these areas I was pleasantly surprised and have used them, all be it rarely for RP reasons. So why keep this area locked to the public while people are asking for more content in Roaringshore?
Former DM Creo 2017 CC Appointed Jul 27 2016 Removed May 21 2017
Sara Denton "Ashley" Fled the Swords Coast
Macgar Blackbrew Returned to Tribe Raymar
Belladonna (Dead) Once Captain of the Dragonwing Outlaw, Pirate & Friend
Nroc Living a life at sea
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Steve
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Re: Roaringshores

Unread post by Steve »

"Locked" to the public?!?

Gael Ironfaar - To Battle Then...

Tsarzyn Ek'cla - Emperor of Echoes

Wyndam Wyndarr
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Mac
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Re: Roaringshores

Unread post by Mac »

Well it was a former guild hall. So yes it is locked to non-members of the guild. If It still exists that is.
Former DM Creo 2017 CC Appointed Jul 27 2016 Removed May 21 2017
Sara Denton "Ashley" Fled the Swords Coast
Macgar Blackbrew Returned to Tribe Raymar
Belladonna (Dead) Once Captain of the Dragonwing Outlaw, Pirate & Friend
Nroc Living a life at sea
Ivan38Rus
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Re: Roaringshores

Unread post by Ivan38Rus »

I think that adding generic interiors is the right idea, as in, iteriors with intent to be used for RP only.
More taverns and inns - I dunno about that.
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