Actually, the solution is to better balance the classes, not try to balance the content to one type of play style.Ivan38Rus wrote:*Design content for melee builds, that don't rely on magic*
*Everyone uses their magic characters to defeat it and complains about lack of difficulty*
*design content with magic in mind, strong melee characters that don't need no magic suddenly become obsolete*
There is no escape from this nightmare.
Oh look at that, an escape.



 Encourage grouping!
 Encourage grouping!



