Incoming Update

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flyingchair
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Re: Incoming Update

Unread post by flyingchair »

Theodore01 wrote:
Bad Omens wrote:
Rhifox wrote:15 would be nice.
Would like a cap of 15 myself :D
I don't know if it is feasible though :(
yeah - and no longer any need for epic gear 8-)
Sounds like an absolutely terrible idea.
Very Chairish.

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Re: Incoming Update

Unread post by Moltrazahn »

Thids wrote:Level 20 cap makes spellcasters literal gods. 15 is where it's at.
5 bard/10 Stormsinger = lv 9 spell 2 levels before wiz.
Storm of Vengence. CL with gear buffable to 35. Can cast x4 per rest. (with extra-music feat).
Bards will still be gods :D.

Alternatively clerics with the luck domain can still get Greater spell mantel at 15th. However it wont really come close to the Bard/SS combo :P

Dem lv 9 spells... so tasty :geek:
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Re: Incoming Update

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flyingchair wrote: Sounds like an absolutely terrible idea.
No, why terrible? They can do it, no problem.

I think everyone is free to stop at lvl 15, if they want to, and enjoy themselves the way they wish to.

What is baffling is pushing to hard cap everyone ELSE.

Yeah, that's pretty strange...
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Re: Incoming Update

Unread post by thids »

Moltrazahn wrote:
Thids wrote:Level 20 cap makes spellcasters literal gods. 15 is where it's at.
5 bard/10 Stormsinger = lv 9 spell 2 levels before wiz.
Storm of Vengence. CL with gear buffable to 35. Can cast x4 per rest. (with extra-music feat).
Bards will still be gods :D.

Alternatively clerics with the luck domain can still get Greater spell mantel at 15th. However it wont really come close to the Bard/SS combo :P

Dem lv 9 spells... so tasty :geek:
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Invoker wrote:
flyingchair wrote: Sounds like an absolutely terrible idea.
No, why terrible? They can do it, no problem.

I think everyone is free to stop at lvl 15, if they want to, and enjoy themselves the way they wish to.

What is baffling is pushing to hard cap everyone ELSE.

Yeah, that's pretty strange...
To be clear, I was simply stating the superior solution if in some alternate dimension a cap was to be introduced. BG is a level 30 server, that is one of its core principles and one of the reasons people play here. It's unrealistic to expect it to change.
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mrm3ntalist
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Re: Incoming Update

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It is feasable. It has been done by ToA. Still, the same issues we have now, they had with the lvl15 cap. Players still complained about classes, balance, gear, gold etc...

In the end, its going to be the same shite, with a different level cap.
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flyingchair
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Re: Incoming Update

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mrm3ntalist wrote:It is feasable. It has been done by ToA. Still, the same issues we have now, they had with the lvl15 cap. Players still complained about classes, balance, gear, gold etc...

In the end, its going to be the same (#2), with a different level cap.
Not only that, it pretty much destroyed the player base, pretty sure ToA is not a thing anymore because of many reasons including that level cap.
Realm of darkness is a thing, but that's 30 like here, i know that since i have a level 27 warlock there.
Lowering the level cap is not magically going to improve how people rp and as said above if you want to play a low level character, you can, no one is stopping you.

You as in those that advocate lowering the level cap.
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Re: Incoming Update

Unread post by Snarfy »

Wait a minute... one of the main concerns voiced by players about this update is how much more difficult things will become for melee'ers or low CL casters, and players are advocating for a level cap decrease?!?

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If you think dealing with the content is going to be rough after the update... how impossible do you think it would be with a level 15 cap? :lol: :lol: :lol:

How about we gauge the level cap climate AFTER the update, hmm? At least then we'll have a better understanding of how challenging the content is going to be. Not to mention DM events :?
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Re: Incoming Update

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Snarfy wrote:If you think dealing with the content is going to be rough after the update... how impossible do you think it would be with a level 15 cap? :lol: :lol: :lol:

How about we gauge the level cap climate AFTER the update, hmm? At least then we'll have a better understanding of how challenging the content is going to be. Not to mention DM events :?
Why do you think that the level cap comments have anything to do with the content or its difficulty?
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Re: Incoming Update

Unread post by CommanderKrieg »

Nahhhh we need to cap everyone at lvl 5. Lets do that and remove armor and weapons abilities.

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Re: Incoming Update

Unread post by Snarfy »

Rhifox wrote:
Snarfy wrote:If you think dealing with the content is going to be rough after the update... how impossible do you think it would be with a level 15 cap? :lol: :lol: :lol:

How about we gauge the level cap climate AFTER the update, hmm? At least then we'll have a better understanding of how challenging the content is going to be. Not to mention DM events :?
Why do you think that the level cap comments have anything to do with the content or its difficulty?
Why wouldn't they? If you implement a level cap of any sort then a universal scaling back of the content difficulty becomes absolutely necessary. If you don't believe me, feel free to roll up a level 7 rogue/8 assassin, or a level 15 bard, or a level 10 swashbuckler/5 duelist and take a stroll through the Nashkel mines. :mrgreen:

... actually, now that I've thought about it for 5 minutes, lets not talk about decreasing the level cap. Like, ever again! Unless of course we want to render all PRC's utterly obsolete AND make the majority of possible base class combinations as attractive as a puking goat dressed up in drag at mardi gras. Server full of single class bards, wizards, and clerics running around anyone? Yeeeaaah. ** Edit ** And that's just the tip of the poop flavored iceberg.
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Re: Incoming Update

Unread post by Rhifox »

Snarfy wrote:If you don't believe me, feel free to roll up a level 7 rogue/8 assassin, or a level 15 bard, or a level 10 swashbuckler/5 duelist and take a stroll through the Nashkel mines.
Why would I be strolling through the mines if I'm already at level cap? Or solo, for that matter. (expected response: To loot! Though the quantity of lootable chests doesn't actually change between 15 or 30, since chests in the lower-level dungeons stop being usable at higher levels).

Reducing the level cap has to do with the server setting. We're based in Baldur's Gate, running content and generally being treated as level 15 adventurers (according to DM comments here). We are not living in planar cities and dealing directly with gods and demigods. So why are we epic characters?

Additionally, the higher level cap limits the ability for players to get involved in DM events, because the discrepancy between a new player and an old player is far higher when the range is 1-30 than it would be with a range of 1-15. Lower level caps allow more players to be able to participate in the same range of content. Mind, this is something that is also fixable from the other direction: Increasing the starting level. Though coming at the issue from that direction doesn't address the problem of us not actually being epic characters in server lore.



As for the prc thing, I'm not sure how that is a change when you already aren't allowed to take new prcs in the epics.
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Re: Incoming Update

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Steve wrote:I'll bet a small donation to the Server it will be in a few days! :D

Any takers?!?
My suggestion and question was much more exciting...and realistic!! :shock:

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Snarfy
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Re: Incoming Update

Unread post by Snarfy »

Rhifox wrote:Reducing the level cap has to do with the server setting. We're based in Baldur's Gate, running content and generally being treated as level 15 adventurers (according to DM comments here).
The sever content is currently scaled to compensate for this. Reducing the level cap would create a mountain of work in scaling back monsters server-wide, AND during DM events. What's the point?
We are not living in planar cities and dealing directly with gods and demigods. So why are we epic characters?
Because it's more fun for the players to play mechanically epic characters(none of whom are truly epic, according to the level 15 adherence) would be my guess.
As for the prc thing, I'm not sure how that is a change when you already aren't allowed to take new prcs in the epics.
:|

Here's the list of new available PRC's:

http://bgtscc.net/viewtopic.php?f=7&t=49035

My question to you is: how many of those classes(not to mention all the other PRC's available in game)will you be able to take a full 10 levels in(and thus reap the tasty mechanical benefits of) with a level 15 cap? Furthermore, how many of those classes will even be playable? Should you manage to even squeeze a full 10 levels out of them, that is.

*edited because I have forum-OCD*
Last edited by Snarfy on Thu Mar 03, 2016 1:58 pm, edited 2 times in total.
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Re: Incoming Update

Unread post by Hoihe »

If you lower the level cap, you lower the range of customization available both for the sake of multiclassing and prcs

Not everyone goes for single class or classic builds.

Wizard shadowdancer on anything but tiefling/moon/sun elf/drow will be impossible.

Assassin will be impossible to properly use.

I can't be the only one who takes a PRC on 18/19/20 because of requirements or necessary spread to avoid impotent builds.



I already feel 30 levels and a limit of 4 classes limits the range of customization you can put into a character rather annoyingly. Nothing is more annoying than sitting at the level cap and being unable to alter your build as your character abandons a skill, learns a new one, joins a new group, leaves another etc.



As my extreme pipe dream, I'd be the happiest with a lore level limit of 18 (so everyone gets their 9th level spells IC) and infinite mechanical levels with no multiclass limits. Maybe then I wouldn't RCR everytime I hit level 27.
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Re: Incoming Update

Unread post by Rhifox »

Snarfy wrote::|

Here's the list of new available PRC's:

http://bgtscc.net/viewtopic.php?f=7&t=49035

My question to you is: how many of those classes(not to mention all the other PRC's available in game)will you be able to take a full 10 levels in(and thus reap the tasty mechanical benefits of) with a level 15 cap? Furthermore, how many of those classes will even be playable? Should you manage to even squeeze a full 10 levels out of them, that is.
I'm not sure why having the full 10 levels in them is necessary? DnD games are not based around playing only with maximized builds. BG is actually the first NWN server I've played on where I can expect to actually finish my build. I'm used to servers with a level 15 soft cap where the idea of maximizing your planned build is something that is not likely to be attained until far in the future.

However, I'm not saying BGTSCC should change. While I personally prefer a lower cap, there's no sense asking for one on a server that is already built around a higher cap. This conversation is largely theoretical, for me.
Last edited by Rhifox on Thu Mar 03, 2016 2:18 pm, edited 1 time in total.
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