Clairaudience/Clairvoyance

It Does What It Says on the Tin: Resolved Issues

Moderators: Moderator, Developer, DM

User avatar
Rasael
Retired Staff
Posts: 8096
Joined: Wed Jun 30, 2010 6:52 am
Location: Leiden, Netherlands

Re: Clairaudience/Clairvoyance

Unread post by Rasael »

I dont remember right now if we changed their descriptions. Did we? I thought we had.
chad878262
Posts: 9332
Joined: Thu Sep 18, 2014 6:55 pm

Re: Clairaudience/Clairvoyance

Unread post by chad878262 »

I have to say, my Bard Alternate has always been far more powerful than my main and with the Dispel fix their power has only increased...Consider this:

In order to keep a CL30 an Arcane Gish can either go F3/AK10/W17, having a BAB of 21 OR they could go W13/AK10/DS7 w/ a BAB of 23, but requiring more feat investment.

A Bard26/Fighter4 has no issues getting IPA and being a melee wrecking ball while requiring less investment in Charisma than the Arcane Gish requires in INT or CHA. It has full caster level and a BAB of 23, but did not require any feat investment (DS requires 2 feats you probably would not take otherwise). In addition to this it has all it's songs, inspirations and epic bonus feats at level 23 and 26 bard as well as level 4 fighter probably being epic as well.

I can't take a comment about bard's having any glaring weaknesses seriously, they are power houses.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

Tarent's Wands and Elixirs

A Wand Crafter's guide to using wands
Boddynock
Posts: 838
Joined: Mon Apr 12, 2010 1:30 am

Re: Clairaudience/Clairvoyance

Unread post by Boddynock »

I read the spell, NWN2 isn't D&D, its based off it. How do you justify dragon druids? Or favored souls getting all of the cherry picked abilities they get. How do you justify truesight trumping an entire school of magic (illusion)? Bards are strong, I know, but bards are balanced by a huge weakness that is easy to take advantage of.

Did Owl's insight get nerfed in half? It gives a whopping +12 to wisdom (+6 to spot and listen +6 to will saves, and +6 to DCs). What about oaken resilience, 10 minutes of sneak attack and crit immunity? Does it cost more uses of wild shape? Does it have a shorter duration, or can you now...give it to your friends?

It just seems odd that amplify was on the list of stuff that needed tinkering.
Liam the Golden
Illdraen, Guerilla Skirmisher of Sshamath
Guy "Knife-Ears" Masterson
Boddynock Namfoodle, Illusionist Extraordinaire! (temporary leave of absence, again)

"Liam the Golden, so I have heard,
Yet truly none can polish a...
" - Ameris Santraeger, 2016
User avatar
LISA100595
Retired Staff
Posts: 5201
Joined: Mon Aug 22, 2011 12:23 pm

Re: Clairaudience/Clairvoyance

Unread post by LISA100595 »

I'd rather not post on each and every spell that has been changed, Nor do I want to offend any D&D or PnP players, so i'll simply say this... We are playing Neverwinter Nights 2, Forgotten Realms, not D&D PnP. The spell should work as it's intended in This game. :) Just my opinion, not to offend anyone nor seem ungrateful for all the work that's gone into this. I do feel this is going too far and getting far too complicated though.

*Edited to clarify PnP specifically* :)
Last edited by LISA100595 on Tue Mar 08, 2016 1:09 pm, edited 1 time in total.
Lady Elvina Aira-S'efarro - The Order of the Silver Rose
Salaria - Bounty Hunter half-sister of Darius Brothers
Angelina Northstar - Holy Warrior of Tyr / Knight of the Silver Rose
Matilda Stonehold - Honorable Sheild Dwarf
Loriah Swift - Morninglord of Lathander
User avatar
Stonebar
Retired Staff
Posts: 938
Joined: Tue Dec 06, 2011 5:10 am

Re: Clairaudience/Clairvoyance

Unread post by Stonebar »

Transmutation [Sonic]
Level: Bard 1,
Components: S,
Casting Time: 1 standard action
Range: Long ( 400 ft. + 40 ft./level)
Area: 20-ft.-radius emanation centered on a creature, object, or point in space
Duration: 1 minute/level (D)
Saving Throw: Will negates; see text
Spell Resistance: Yes; see text



You need to hear what's going on. A hand motion or two, and the voices become louder to your ears.

You cause an amplification of all sounds within the spell's area. This decreases the DC to hear those sounds by 20. Those creatures within the spell's area do not notice the increased amplification. Thus, anyone whose voice is amplified remains unaware of the increase in volume.

The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can apply spell resistance, if any. Items in a creature's possession receive the benefits of saves and spell resistance, but unattended objects and points in space do not. Amplify counters and dispels silence, and is also countered and dispelled by silence.
Ok any PnP person knows this, the WILL save is if someone else cast the spell on you and is NOT a WILL save for those around you. So those Moving silently get NO save. Unless they are the ones Amp is being cast on, not effected by, but cast on.
This decreases the DC to hear those sounds by 20,
nothing in that effects others as well, only adds to your ability to hear, as your DC to hear them is lowered not that their Move silently is lowered.
Last edited by Stonebar on Tue Mar 08, 2016 12:53 pm, edited 1 time in total.
Revenark Stonehold Kingswarden of Stonebar. Despite the weight of his vows he will never allow himself to fail his responsibility to family regardless of personal cost[/strike]

Forum name honors the Stonebar alliance. I'm not Stonebar
User avatar
mrm3ntalist
Retired Staff
Posts: 7810
Joined: Wed Feb 29, 2012 5:31 pm
Location: US of A

Re: Clairaudience/Clairvoyance

Unread post by mrm3ntalist »

Boddynock wrote:I read the spell, NWN2 isn't D&D, its based off it. How do you justify dragon druids? Or favored souls getting all of the cherry picked abilities they get. How do you justify truesight trumping an entire school of magic (illusion)? Bards are strong, I know, but bards are balanced by a huge weakness that is easy to take advantage of.
Dnd to the side, do you consider +20 on an mechanically importnant skill fair? On a low magic world?
Did Owl's insight get nerfed in half? It gives a whopping +12 to wisdom (+6 to spot and listen +6 to will saves, and +6 to DCs). What about oaken resilience, 10 minutes of sneak attack and crit immunity? Does it cost more uses of wild shape? Does it have a shorter duration, or can you now...give it to your friends?

It just seems odd that amplify was on the list of stuff that needed tinkering.
You can make a post about anything else that you think needs changing. I am not going to argue about everything else when we now talk about amplify and C&C
Mendel - Ranger, Harper, Villi | Elias Raemir The Unyielding Aegis | Tahlaer of the High Forest | Nikos Berenicus - Initiate of the Mirari | Efialtes Rodius - Blood Magus

Spelling mistakes are purposely entered for your entertainment! ChatGPT "ruined" the fun :(
chad878262
Posts: 9332
Joined: Thu Sep 18, 2014 6:55 pm

Re: Clairaudience/Clairvoyance

Unread post by chad878262 »

We have had many debates about stealth vs. spot/listen and seeing as that is the only thing amplify and c&c are used against I fail to see your issue. You're concerned about low DC? Stealth PC's will saves are TERRIBLE, so I think you will be ok. A level 30 Roguish type might have what? 10-15 Will save DC? Your CHA based bard example should have a pretty strong chance, certainly over 50% of them failing the will save. Not too mention there is NO Spell that even comes close to such a HUGE bonus that applies as a counter to amplify. On top of this there is plenty of equipment to buff listen at +4 per slot, while most stealth equipment is +2...

I have a feeling Bards, Druids, and Rangers can still pretty much spot every single sneak on the server with relative ease.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

Tarent's Wands and Elixirs

A Wand Crafter's guide to using wands
User avatar
Stonebar
Retired Staff
Posts: 938
Joined: Tue Dec 06, 2011 5:10 am

Re: Clairaudience/Clairvoyance

Unread post by Stonebar »

What is the goal then, more fair or PnP? As it seems the goal for all the new changes are to reflect PnP more. So if fairness is the goal and not DnD PnP then that reasoning should be up placed up front and PnP should never come in to the discussion for any Spell or Skill changes.
Revenark Stonehold Kingswarden of Stonebar. Despite the weight of his vows he will never allow himself to fail his responsibility to family regardless of personal cost[/strike]

Forum name honors the Stonebar alliance. I'm not Stonebar
User avatar
DM Golem
Posts: 8842
Joined: Mon Apr 07, 2014 6:00 pm

Re: Clairaudience/Clairvoyance

Unread post by DM Golem »

Stonebar wrote:What is the goal then, more fair or PnP? As it seems the goal for all the new changes are to reflect PnP more. So if fairness is the goal and not DnD PnP then that reasoning should be up placed up front and PnP should never come in to the discussion for any Spell or Skill changes.
They are not mutually exclusive.

PnP accuracy is nice, but concessions have to be made to NWN2, and to BG and its level 30 / "unique economy" world.

For RP, PNP will probably gain more weight, as fairness does not really come into it.

For something like stealth vs detect, item availability and the like are clearly important
User avatar
mrm3ntalist
Retired Staff
Posts: 7810
Joined: Wed Feb 29, 2012 5:31 pm
Location: US of A

Re: Clairaudience/Clairvoyance

Unread post by mrm3ntalist »

Stonebar wrote:What is the goal then, more fair or PnP?
Both are
As it seems the goal for all the new changes are to reflect PnP more. So if fairness is the goal and not DnD PnP then that reasoning should be up placed up front and PnP should never come in to the discussion for any Spell or Skill changes.
Which version is "better" for you? This one or the old one?
Personally whichever way i look at it ("fair" or DnD ) the new version is better. Tell me, if you were to make a new spell that gives a bonus to a skill, what would you ask the number to be? +20?
Mendel - Ranger, Harper, Villi | Elias Raemir The Unyielding Aegis | Tahlaer of the High Forest | Nikos Berenicus - Initiate of the Mirari | Efialtes Rodius - Blood Magus

Spelling mistakes are purposely entered for your entertainment! ChatGPT "ruined" the fun :(
User avatar
Stonebar
Retired Staff
Posts: 938
Joined: Tue Dec 06, 2011 5:10 am

Re: Clairaudience/Clairvoyance

Unread post by Stonebar »

What I am saying is a person should not use PnP rules as Proof that something should be changed, if the goal is to also to change those pnp rules. So people supporting the changes need to stop pointing to PnP for supporting as reasoning for a change or proof it should be like X or Y. It should simply be "we like the new changes because of X Y Z", or "we were inspired by", or "fairness is better for the environment do to X factor".

On the purely fairness side, I think +20 to anything is way over powered. But I also feel the same about +6 bonus to all save spells, and +9 Nat armor bonus' etc...
Last edited by Stonebar on Tue Mar 08, 2016 1:23 pm, edited 1 time in total.
Revenark Stonehold Kingswarden of Stonebar. Despite the weight of his vows he will never allow himself to fail his responsibility to family regardless of personal cost[/strike]

Forum name honors the Stonebar alliance. I'm not Stonebar
Boddynock
Posts: 838
Joined: Mon Apr 12, 2010 1:30 am

Re: Clairaudience/Clairvoyance

Unread post by Boddynock »

mrm3ntalist wrote:
Boddynock wrote:I read the spell, NWN2 isn't D&D, its based off it. How do you justify dragon druids? Or favored souls getting all of the cherry picked abilities they get. How do you justify truesight trumping an entire school of magic (illusion)? Bards are strong, I know, but bards are balanced by a huge weakness that is easy to take advantage of.
Dnd to the side, do you consider +20 on an mechanically importnant skill fair? On a low magic world?
Did Owl's insight get nerfed in half? It gives a whopping +12 to wisdom (+6 to spot and listen +6 to will saves, and +6 to DCs). What about oaken resilience, 10 minutes of sneak attack and crit immunity? Does it cost more uses of wild shape? Does it have a shorter duration, or can you now...give it to your friends?

It just seems odd that amplify was on the list of stuff that needed tinkering.
You can make a post about anything else that you think needs changing. I am not going to argue about everything else when we now talk about amplify and C&C
This is not a low magic world. Saying it does not make it so. This has already been beaten to death, so I won't belabor the point. But this is not even close to a low magic world, neither is the real Faerun.
Liam the Golden
Illdraen, Guerilla Skirmisher of Sshamath
Guy "Knife-Ears" Masterson
Boddynock Namfoodle, Illusionist Extraordinaire! (temporary leave of absence, again)

"Liam the Golden, so I have heard,
Yet truly none can polish a...
" - Ameris Santraeger, 2016
Boddynock
Posts: 838
Joined: Mon Apr 12, 2010 1:30 am

Re: Clairaudience/Clairvoyance

Unread post by Boddynock »

Stonebar wrote:
Transmutation [Sonic]
Level: Bard 1,
Components: S,
Casting Time: 1 standard action
Range: Long ( 400 ft. + 40 ft./level)
Area: 20-ft.-radius emanation centered on a creature, object, or point in space
Duration: 1 minute/level (D)
Saving Throw: Will negates; see text
Spell Resistance: Yes; see text



You need to hear what's going on. A hand motion or two, and the voices become louder to your ears.

You cause an amplification of all sounds within the spell's area. This decreases the DC to hear those sounds by 20. Those creatures within the spell's area do not notice the increased amplification. Thus, anyone whose voice is amplified remains unaware of the increase in volume.

The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can apply spell resistance, if any. Items in a creature's possession receive the benefits of saves and spell resistance, but unattended objects and points in space do not. Amplify counters and dispels silence, and is also countered and dispelled by silence.
Ok any PnP person knows this, the WILL save is if someone else cast the spell on you and is NOT a WILL save for those around you. So those Moving silently get NO save. Unless they are the ones Amp is being cast on, not effected by, but cast on.
This decreases the DC to hear those sounds by 20,
nothing in that effects others as well, only adds to your ability to hear, as your DC to hear them is lowered not that their Move silently is lowered.
This +1... In all iterations of D&D and D&D based games. The method to get around having a low DC caster was to take spells that only effected you, IE buffs, or were otherwise saveless. Amplify only has an effect on you and what you hear, therefore by even the PNP rules, you would get no save.
Liam the Golden
Illdraen, Guerilla Skirmisher of Sshamath
Guy "Knife-Ears" Masterson
Boddynock Namfoodle, Illusionist Extraordinaire! (temporary leave of absence, again)

"Liam the Golden, so I have heard,
Yet truly none can polish a...
" - Ameris Santraeger, 2016
User avatar
mrm3ntalist
Retired Staff
Posts: 7810
Joined: Wed Feb 29, 2012 5:31 pm
Location: US of A

Re: Clairaudience/Clairvoyance

Unread post by mrm3ntalist »

Boddynock wrote:This is not a low magic world. Saying it does not make it so. This has already been beaten to death, so I won't belabor the point. But this is not even close to a low magic world, neither is the real Faerun.
Allright. you dont like the low magic world. When, normally, the highest bonus is +4, what you consider a bonus 0f +20? From a lvl1 spell? That can be crafted on a wand?
This +1... In all iterations of D&D and D&D based games. The method to get around having a low DC caster was to take spells that only effected you, IE buffs, or were otherwise saveless. Amplify only has an effect on you and what you hear, therefore by even the PNP rules, you would get no save.
Will it be better if lets say amplify gives a +4 bonus as an effect on you and what you hear, therefore by even the PNP rules, you would get no save?
Mendel - Ranger, Harper, Villi | Elias Raemir The Unyielding Aegis | Tahlaer of the High Forest | Nikos Berenicus - Initiate of the Mirari | Efialtes Rodius - Blood Magus

Spelling mistakes are purposely entered for your entertainment! ChatGPT "ruined" the fun :(
Boddynock
Posts: 838
Joined: Mon Apr 12, 2010 1:30 am

Re: Clairaudience/Clairvoyance

Unread post by Boddynock »

mrm3ntalist wrote:
Stonebar wrote:What is the goal then, more fair or PnP?
Both are
As it seems the goal for all the new changes are to reflect PnP more. So if fairness is the goal and not DnD PnP then that reasoning should be up placed up front and PnP should never come in to the discussion for any Spell or Skill changes.
Which version is "better" for you? This one or the old one?
Personally whichever way i look at it ("fair" or DnD ) the new version is better. Tell me, if you were to make a new spell that gives a bonus to a skill, what would you ask the number to be? +20?
Don't forget that the spell can only be used by one class, lasts 6 seconds per level, and that particular class can only normally cast around 5 or 6 1st level spells per rest, and will only ever know a maximum of 5 first level spells ever.
Liam the Golden
Illdraen, Guerilla Skirmisher of Sshamath
Guy "Knife-Ears" Masterson
Boddynock Namfoodle, Illusionist Extraordinaire! (temporary leave of absence, again)

"Liam the Golden, so I have heard,
Yet truly none can polish a...
" - Ameris Santraeger, 2016
Locked

Return to “Solved Problems”