Techsmith's Gondsman Equippable Weapon Issue
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RyzaJr
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Techsmith's Gondsman Equippable Weapon Issue
So, I decided to equip my Gondsman with a weapon. It's great and all but I'm just a wee lil' gnome and the item (greataxe) doesn't disappear from my inventory after the Gondsman equips it. Basically, I have to carry the weapon's weight and lose inventory space because of it.
Was this intended? Any chance of making the weapon disappear from the player inventory while the Gondsman has it equipped?
Edit
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I'd like to add that now, for whatever reason, my Gondsman can't equip the greataxe I've been using on him. As you can see from this screenshot, he does have the proficiency to use it.
Was this intended? Any chance of making the weapon disappear from the player inventory while the Gondsman has it equipped?
Edit
--
I'd like to add that now, for whatever reason, my Gondsman can't equip the greataxe I've been using on him. As you can see from this screenshot, he does have the proficiency to use it.
Last edited by RyzaJr on Sun Mar 20, 2016 9:21 pm, edited 2 times in total.
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RyzaJr
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Re: Techsmith's Gondsman Equippable Weapon Issue
I just spawned a small gondsman, and he did not have crossbow feats.chambordini wrote:Yes to avoid certain issues/possible exploits.
I had thought that feature had been taken out, you can even equip crossbows on the gondsman.
At one point I suggested the small gondsman which is mechanically inferior be given crossbow related feats instead of cleave and power attack I think it has.
Anyway, I really hope they can remove the item from the inventory still.
- Planehopper
- Posts: 2297
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Re: Techsmith's Gondsman Equippable Weapon Issue
Does the equipped weapon still go into limbo if disconnected or crashed out of the game?
Or are there any other persistent/ongoing issues with Techsmith that are being hashed out? I'd like to play the one I've had waiting but didnt want to rush in as the kinks are worked out.
Or are there any other persistent/ongoing issues with Techsmith that are being hashed out? I'd like to play the one I've had waiting but didnt want to rush in as the kinks are worked out.
- Theodore01
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Re: Techsmith's Gondsman Equippable Weapon Issue
As a gondsman wields a waraxe,the blade points toward himself. Guess the 4 Int shows.
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RyzaJr
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Re: Techsmith's Gondsman Equippable Weapon Issue
I'd like to add that now, for whatever reason, my Gondsman can't equip the greataxe I've been using on him. As you can see from this screenshot, he does have the proficiency to use it.
- Theodore01
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Re: Techsmith's Gondsman Equippable Weapon Issue
Did you create a small gondsman? if yes he can't use large weapons.
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Heimdallr
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Re: Techsmith's Gondsman Equippable Weapon Issue
Didn't want to start new thread so posting some bugs and suggestions - Gondsman BARELY uses his gas breathe, saw it only 2 times, he is pretty blind sometimes there can be hard fight and he just stands before brain delay passes and he starts to attack(tried with different commands) And last thing...hes op as S**T.
What do I mean. Techsmith on lvl 10 can have a Summonable Gondsman that can have 43 AC(or 42? ) It's...a lot, but wait there is more! Give him Spider skin and IMA and hes 50+...thats not the end of this madness, you can improve his already magic weapon, give him any buff or heal him...on 10 lvl in UD I am able to kill mobs that are between 10 and 15 lvl without ANY risk. My suggestion is to give more options to upgrade him like - feats and stuff like that so you could edit literally everything and spend more points on it or bring a limit like - lvl 10 - max to ac upgrade would be +4, lvl 12 - +5... sthing like that. Make points more precious thing than - ok I'll pump all into AC then boost with spells his BAB and STR for knockdown.
It is too easy to pump him and make him way better than he is.
What do I mean. Techsmith on lvl 10 can have a Summonable Gondsman that can have 43 AC(or 42? ) It's...a lot, but wait there is more! Give him Spider skin and IMA and hes 50+...thats not the end of this madness, you can improve his already magic weapon, give him any buff or heal him...on 10 lvl in UD I am able to kill mobs that are between 10 and 15 lvl without ANY risk. My suggestion is to give more options to upgrade him like - feats and stuff like that so you could edit literally everything and spend more points on it or bring a limit like - lvl 10 - max to ac upgrade would be +4, lvl 12 - +5... sthing like that. Make points more precious thing than - ok I'll pump all into AC then boost with spells his BAB and STR for knockdown.
It is too easy to pump him and make him way better than he is.
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RyzaJr
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Re: Techsmith's Gondsman Equippable Weapon Issue
No, I did not create a small gondsman.Theodore01 wrote:Did you create a small gondsman? if yes he can't use large weapons.
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RyzaJr
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Re: Techsmith's Gondsman Equippable Weapon Issue
I'd also like to mention another issue. The IG auction house doesn't display the level requirements for weapons, and I'm guessing the reason my gondsman can't equip the greataxe +3 is because he doesn't meet the level requirement.
Basically, I would have to potentially waste money guessing at what weapons my gondsman could possibly equip. It doesn't help that even if I bought it, since I can't use a greataxe on my gnome, I wouldn't even be able to view the level requirement.
So, I hope someone will look into these issues. Thanks.
Basically, I would have to potentially waste money guessing at what weapons my gondsman could possibly equip. It doesn't help that even if I bought it, since I can't use a greataxe on my gnome, I wouldn't even be able to view the level requirement.
So, I hope someone will look into these issues. Thanks.
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RyzaJr
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Re: Techsmith's Gondsman Equippable Weapon Issue
Bumping this because there are some things that need to be fixed on the Techsmith class.
- Endelyon
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Re: Techsmith's Gondsman Equippable Weapon Issue
Yeesh, why are you guys putting a weapon on it?
Its base damage is sooo good!
Its base damage is sooo good!
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RyzaJr
- Posts: 25
- Joined: Sat Sep 05, 2015 4:15 pm
Re: Techsmith's Gondsman Equippable Weapon Issue
Better accuracy. I'd rather him do a little bit less damage, but have a better chance to hit with at least a +3 enhancement bonus.Endelyon wrote:Yeesh, why are you guys putting a weapon on it?
Its base damage is sooo good!