I did cast Imbue Item beforehand, targeting a mundane set of robes with right-click.
Then I cast Rune of Skill. The only option that comes up is "No Skill", which might just be the server telling me something.
Maybe there is something I am missing?
Enchanting is NOT ACTIVATED so it should not work. This should be QC only right now as the system is not final. You can take the spells, the feats, etc...but until the system is implemented you won't be able to create magic items.
the_flame_of_anor wrote:
1. Counterspelling doesn't work
Combat log shows:
You attempt to identify the Spell being cast by [mob Boss]: Spellcraft roll: 60 vs DC 15
You roll Counterspell check: 0 vs [mob Boss]'s DC11
You quickly work your dispel magic but [mob Boss]'s spell is unaffected by your Abjuration
I tried counterspelling a few mob bosses' Mord but to no avail. My counterspell check is always 0. And it's not just Mords, regardless of enemy spell, my counterspell check is always 0. I'm using the free counterspell feat.
2. Invisible Needle doesn't work
Even though I have the requisite spells (Bigbys, Orb of Force etc), the combat log shows:
You do not have any valid spells that can trigger this ability.
UPDATE: Did some testing, this happens only after character is Morded.
Friendly bump.
Counterspelling is still broken.
Invisible needle doesn't fire after character is morded due to a failed counterspelling.
As mentioned, the character in question shouldn't fail the counterspelling check in the first place, but since the update, success in counterspelling is impossible! Caster Check is always 0.
The love of loot is the root of all evil.
Arlan ~ Wandering Abbot of the Common Folk. Zirvoden ~ Deep Reserves of Power. Ryu'jin ~ Former Imperial High Mage of Kozakura.
Bardic lore was never supposed to work that way, it's a separate check for dm events and such so it's currently disabled...you actually have to spend points in various lore skills!
Last edited by Duster47 on Thu Mar 24, 2016 9:57 pm, edited 1 time in total.
Reason:Changed URL
My gate angel summon has a tendency of disappearing for a round or two than reappearing. Not sure if this is due to DDoS or updated summon mechanics.
Roland; svirfneblin fist of the forest and eco terrorist.
Heinrich Von Rittermark; Everwatch Knights of Helm
Frederick Von Rittermark; Paladin of Azuth/Mystra
Erik Von Rittermark; Unknown
Gate can't seem to scribe into a spellbook; can't learn it. I selected "no choice" and nothing happened. Similarly, Summon Creature spells can't be learned.
Also, the Enchanted Blade and Enchanted Bow items do NOT disappear on rest.
Currently the cover system is ignoring all objects and only giving penalties when party members are engaging enemies, which is baseline -3.
If this is the goal of this patch then it's working as intended. If not I would encourage baby steps from here on. Maybe require 4 lines of obstruction for a -2 penalty since the detection is very finicky. +2 bonus for elevation and reevaluate from there.
Brambles: Says in description +4 ab, but it adds only +2abfixed
Programmed immage: You can't dissmiss your image. Only resting helps. Let me see what happens when the images is armed in town. Will it be put to jail ?
Animal Conjuration: 20 rounds is pretty short. But it seems to work fine.
Brambles: Says in description +4 ab, but it adds only +2abfixed
Programmed immage: You can't dissmiss your image. Only resting helps. Let me see what happens when the images is armed in town. Will it be put to jail ?
Animal Conjuration: 20 rounds is pretty short. But it seems to work fine.
Currently Bladethirst is really only beneficial for a Ranger with Sneak/Death Attack due to the stand-in actor getting flanking bonus against the enemy triggering SA/DA for the attacks. However, the spell doesn't give your weapon the +6 enchantment (or any bonus)... I also reported this in QC, but thanks for reporting on a 'pure' ranger, Touri.
Rogue's new Hide in the Shadow is still only once per rest.
Ghost faced killers additional ghost steps are not mentioned in the class description (forum/ingame/wiki), but the actual feat descrition it is updated.
Hierophant forum description says the class is available for Favored souls - is that really intended?