There should be a sign post in fugue

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zyztem
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Joined: Sun Mar 06, 2016 5:46 am

There should be a sign post in fugue

Unread post by zyztem »

Telling players that they should stay in game if they want to get revived
Too many times I have seen corpse laying about that I cannot do anything to. which bothered me to no end.
NeOmega
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Re: There should be a sign post in fugue

Unread post by NeOmega »

It can take a while sometimes to get raised, and other times, people may not be in the mood to get raised, go through thanking their raiser, etc.
trogers2
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Re: There should be a sign post in fugue

Unread post by trogers2 »

NeOmega wrote:It can take a while sometimes to get raised, and other times, people may not be in the mood to get raised, go through thanking their raiser, etc.
I can confirm; at low levels players will take the hit - but after level 10 players become VERY hypersensitive, boderline paranoid unless they are very confident in what they are doing, or in a group.

Death is painfully damaging in this game, with 30 exp per kill (roughly) thats roughly 670 kills to level from 19 - 20 if each kill takes you 5 sec, dying at level 20 means you LOSE 5 hours and 50 mins worth of work in mere moments.

Some players I have seen waiting to be revived for hours, and hours - just so they don't take the exp hit; some just go AFK and pray. People are not stupid, they can normally find the NPC to go back to the surface/underdark but for low levels it is much easier to just take the exp hit.
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zyztem
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Re: There should be a sign post in fugue

Unread post by zyztem »

trogers2 wrote:
NeOmega wrote:It can take a while sometimes to get raised, and other times, people may not be in the mood to get raised, go through thanking their raiser, etc.
I can confirm; at low levels players will take the hit - but after level 10 players become VERY hypersensitive, boderline paranoid unless they are very confident in what they are doing, or in a group.

Death is painfully damaging in this game, with 30 exp per kill (roughly) thats roughly 670 kills to level from 19 - 20 if each kill takes you 5 sec, dying at level 20 means you LOSE 5 hours and 50 mins worth of work in mere moments.

Some players I have seen waiting to be revived for hours, and hours - just so they don't take the exp hit; some just go AFK and pray. People are not stupid, they can normally find the NPC to go back to the surface/underdark but for low levels it is much easier to just take the exp hit.
What I mean is that players should know that AFK while the game is closed WILL NOT get you raised.
You need to AFK while the game is running, minimized maybe.
There should be a sign post telling new players that.
DM Pun Pun
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Re: There should be a sign post in fugue

Unread post by DM Pun Pun »

Just a reminder:

DM Novus wrote:
– No Metagaming!
  • "Metagaming" is the use of knowledge not lawfully gained by a character in game.
    -> Such as but not limited to the following examples:
    • ...
      2. Sending a tell to a friend who was not with you at the time of your death, to come to your location and raise you from the dead.
      ...

Its a lot less painful to talk to Myrkul and accept the exp hit than break this rule.

DM Pun-Pun
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zyztem
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Re: There should be a sign post in fugue

Unread post by zyztem »

DM Pun Pun wrote:Just a reminder:

DM Novus wrote:
– No Metagaming!
  • "Metagaming" is the use of knowledge not lawfully gained by a character in game.
    -> Such as but not limited to the following examples:
    • ...
      2. Sending a tell to a friend who was not with you at the time of your death, to come to your location and raise you from the dead.
      ...

Its a lot less painful to talk to Myrkul and accept the exp hit than break this rule.

DM Pun-Pun
Its a game mechanism, I was not talking about we should send tells to friends to revive us. I was talking about letting people know basic server rules.

Many new player when talking to Myrkul, they think, "Ok I will wait here for someone to rescue me" then they EXIT THE GAME. this is the issue I am talking about. While they should remain in game.

I want a sign post that only says
"You will be able to get raised only if you stay in the game"
Is this breaking the rule?
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Nomster
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Re: There should be a sign post in fugue

Unread post by Nomster »

Corpses might be due to that new players might think that if a reset passes, they do not have to pay XP? :lol:

It may also be that someone logs out IE a rage-quit.

Or someone might have avoided death altogether IE tried logging out just before the character dies which is a hit & miss tactic.


This should be in the suggestion forum BTW. Duster47 does these kind of things and by putting it in General Discussion, you have kind of removed it from the Developer's view. Ask a DM to move the thread. I personally think an OOC message in the Fugue is a bit silly and the Fugue is still an IC area. It is quite clear to me that if you are logged out - you are no longer IG and cannot be interacted with - which is the case in most MMORPGS.
"I don't want to pretend at magic anymore. I want to be magic."

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NegInfinity
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Re: There should be a sign post in fugue

Unread post by NegInfinity »

zyztem wrote: then they EXIT THE GAME.
I have not seen or heard of anyone who did this and expected to be raised while offline.
Also, if you reconnect later it might be possible to raise you, as long as the corpse is still present.
zyztem wrote: I want a sign post that only says
I think that either Myrkul says something along those lines, or there's a "Stay here and wait to be raised" dialogue option in the resurrection dialogue.

I think your suggestion might make more sense as an OOC warning in myrkul dialogue tree instead of OOC sign.

Of course, it is always possible to put "Abandon all hope, ye who enter here." sign with OOC explanation in examine menu.
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