A stall has been placed in the courtyard with several wares on display. A fat rose-cheeked merchant stands behind the stall, two guards flanking him.
Gloves of the Yellow Rose +4
+4 AB
+1 electric damage
usable by: monk (or umd)
Gloves +4
+4 EB
Boots of Elvenkind
+1 AC
+6 move silently
Backfire Warding Sash
Spell Immunity: Fear, Fireball, Ray of Enfeeblement
Knight's Bracers
+1 AC
+3 Charisma
+1 saves vs death
Charmer's Bow (short bow)
+2 EB
+4 Mighty
+3 Diplomacy
Charm Monster(CL10) 1/day
Composite Longbow +4
+4 AB
+5 Mighty
Breastplate of the Giant
+1 AC vs slashing
+3 Strength
+1 Fortitude saves
Iridiscent Ioun Stone (belt)
Spell Immunity: Cloud of Bewilderment, Cloudkill, Drown, Mind Fog, Stinking Cloud
Ring of Wizardry (x2)
level 3 spell slot: Bard, Wizard, Sorcerer
Canaith Mandolin
Cure Serious Wounds(CL5) 1/day
Dispel Magic (CL5) 1/day
Summon Creature III (CL5) 1/day
Usable by: Bard
Mac-Fuirmidh Cithern
Cure Light Wounds(CL2) 1/day
Mage Armor(CL2) 1/day
Sleep(CL2) 1/day
Tower Shield +4
+4 AC
Ice Reaver (Handaxe)
+2
+1d4 cold
+10% cold immunity
The left side of the stall seems reserved for several special wares. A long thin blade with a necklace around its handguard is placed horizontally.
Celant Family Heirloom (necklace)
+3 Intelligence
+2 Dexterity
Above the weapon there is a locked wooden box with a glass cover. Inside is another long thin blade and a masterfully crafted dagger. Anyone who inquires with the fat merchant about the two locked weapons finds the merchant reluctant to part with them for mere gold, he would prefer trading them for a curved blade specifically. ((looking for a scimitar, would consider trading both items if the scimitar is worth it. Dagger alone can go for gold if the offer is good enough))
Spymaster's Precision (rapier)
+1 EB
+1d6 acid damage
Keen
Masterwork Dagger - Fang
+3 EB
+2 vampiric regeneration
Across the courtyard another stall has been opened. A dwarf stands behind it, throwing a vicious glare towards the fat merchant whenever he gets a chance.
Staff of Channeling
+2 Intelligence
+4 concentration
Usable by: Wizard
Stonefire Axe (Greataxe)
+1 EB
+2 Fire
Bone Rotter (Greataxe)
+2 EB
+1d4 Acid
Contaigon (CL5) 1/day
Poison (CL5) 1/day
Cold Iron Greataxe
+4 EB
Material: Cold Iron
Utility Axe (Handaxe)
+2 EB
+2 piercing damage
+1 listen
+1 survival
Angelskin (CL10) 1/day
Cure Moderate Wounds (CL10) 1/day
Deep Wound (Handaxe)
+2 EB
+1d4 piercing damage
On Hit: Wounding DC 14
Terrence's Fell Axe
+2 EB
+1d4 Piercing damage
+2 Strength
Massive Criticals 1d4
Dwarven Waraxe +4
+4 EB
Club of Smiting
+1 EB
On Hit: Slay construct DC14
Soldier's Might (mace)
+2 EB
1d4 Cold
+3 saves vs mind
Monk's Friend, Epic
+4 EB
+3 Dexterity
+1 piercing damage
Sickle +4
+4 EB
Huntsman's Spear
+2 EB
+1d6 damage vs Animal, Beast, Reptilian
Short Sword +4
+4 EB
Katana +4
+4 EB
Sling of Close Quarters
+2 EB
Feat: Point Blank Shot
Crossbow of Death
+3 AB
Feat: Rapid Reload
Massive Criticals 1d12
Cloth +4
+4 AC
+1 Reflex
-3 Will
Gloves +4
+4 EB
-2 shield AC
Gloves of Intelligence
+3 Intelligence
Encircling Scale (belt)
Darkvision
+1 Fortitude
+2 against poison
Poison (CL5) 3charges/use (50 charges)
Amulet of Fire Resistance
Resistance: Fire 20/-
Light Shield of Dexterity
+3 Dexterity
Bids:
Cold Embrace - 150k - Thayan Enclave (JCVD1)
Sold:
Cold Embrace - 200k - Thayan Enclave