Lunge timer

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NegInfinity
Posts: 2449
Joined: Wed Feb 05, 2014 11:24 am

Lunge timer

Unread post by NegInfinity »

Lunge timer is broken. Description says "1 round" (6 sedconds), but the timer is set to 10 rounds (60 seconds).

I'm not sure if understand what it even does when triggered.

Also, attack effects appear to be working by dominating active character. I have impression that duration of the domination might be incorrect or semi-random.Some of the effects also temporarily disable power attack/combat expertise.
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Bobthehero
Posts: 467
Joined: Mon Sep 19, 2011 2:45 am

Re: Lunge timer

Unread post by Bobthehero »

Same for shield bashing, I seem to be dominating myself, it also lowers my damage a lot because the dominated me turns off IPA, even my little +1 acid damage from Dragon Warrior goes away.
Aurelien Amon: Human fighter, member of the Whitewood Vanguard, Hoarite

Lotrik: Not a wise Genasi, probably stronger than you tho, a master of longswords. Fully retired

Bob Thairo: Dreadknight of Bane, Back on the Coast, tyranning away with his wife
NegInfinity
Posts: 2449
Joined: Wed Feb 05, 2014 11:24 am

Re: Lunge timer

Unread post by NegInfinity »

Bobthehero wrote:Same for shield bashing, I seem to be dominating myself, it also lowers my damage a lot because the dominated me turns off IPA, even my little +1 acid damage from Dragon Warrior goes away.
I sorta like Pommel strike, but, uh, I think it behaves in a very strange fashion. I think it gets enabled for at least 3 rounds occasionally, disabling IPA/ICE in the process, and your own character displays "talk" icon when he/she is self-dominated. Also, that complex animation looks very weird on a two-handed weapon. I have suspicion that there may be a better way to do this.

Lunge absolutely makes no sense whatsoever.

It might make sense to take a look at the implementation of "Flourish" and similar feats and see if the same approach can be applied to pommel strike/lunge/whatever. I'm not sure if knockdown/flourish effects are hardcoded.
Tsidkenu

Re: Lunge timer

Unread post by Tsidkenu »

And don't even bother trying these feats with a bard! Your doppelganger immediately starts casting inspirations instead of actually attacking!!!
NegInfinity
Posts: 2449
Joined: Wed Feb 05, 2014 11:24 am

Re: Lunge timer

Unread post by NegInfinity »

Tsidkenu wrote:And don't even bother trying these feats with a bard! Your doppelganger immediately starts casting inspirations instead of actually attacking!!!
That's hilarious.

"I 'll hit you with blunt side of my weapon!... *raises the weapon and sings instead*"
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