Brewing "detect undead" makes "mass cure serious wounds"
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NeOmega
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Brewing "detect undead" makes "mass cure serious wounds"
Brewing a potion of "detect undead" instead makes "mass cure serious wounds" and costs a lot. It is titled "detect undead" but the spell it casts is "mass cure serious wounds".
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NeOmega
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Re: Brewing "detect undead" makes "mass cure serious wounds"
Also, master alchemists are still limited to only brewing level 3 or less potions.
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DM Nilbog
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Re: Brewing "detect undead" makes "mass cure serious wounds"
You need to toggle the feat to brew higher than 3rd level potions.
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NeonAvenger
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Re: Brewing "detect undead" makes "mass cure serious wounds"
That bug is a left over from the original NWN2 Brew Potion feat. I don't know if it's even possible to fix. Since it is an obvious bug I just act like it's impossible to make.NeOmega wrote:Brewing a potion of "detect undead" instead makes "mass cure serious wounds" and costs a lot. It is titled "detect undead" but the spell it casts is "mass cure serious wounds".
You have to activate the "Alchemist's Brew" Feat before you can make elixirs.Also, master alchemists are still limited to only brewing level 3 or less potions.
Just a couple of warnings about that though:
- The feat description in game implies that it is possible to make potions of up to level 8, I have yet to find any level 8 spells that work, I suspect that when all the dust settles the description will look closer to the one on the wiki.
- Why don't I just say the one on the wiki is right? Because it says "Minimum casterlevel available for any craftable spell is 10" Which isn't true...
- The "Alchemist's Brew" feat is a modal with no VFX and while active it will try to make an elixir of ANY and ALL spells you cast. You don't have to target a bottle.
This means if you forget that it's on and start buffing it can become very expensive, very fast.
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NeOmega
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Re: Brewing "detect undead" makes "mass cure serious wounds"
Elixirs are different. It says potions in the description, and it appears you would only be able to brew up to level 5, since that is the maximum level a master alchemist can get.NeonAvenger wrote:That bug is a left over from the original NWN2 Brew Potion feat. I don't know if it's even possible to fix. Since it is an obvious bug I just act like it's impossible to make.NeOmega wrote:Brewing a potion of "detect undead" instead makes "mass cure serious wounds" and costs a lot. It is titled "detect undead" but the spell it casts is "mass cure serious wounds".
You have to activate the "Alchemist's Brew" Feat before you can make elixirs.Also, master alchemists are still limited to only brewing level 3 or less potions.
Just a couple of warnings about that though:Apart from that it seems to be working as advertised. I haven't worked out the details of the whole "elixirs are toxic bit" can't find a volunteer to chug potions until they get sick and die...
- The feat description in game implies that it is possible to make potions of up to level 8, I have yet to find any level 8 spells that work, I suspect that when all the dust settles the description will look closer to the one on the wiki.
- Why don't I just say the one on the wiki is right? Because it says "Minimum casterlevel available for any craftable spell is 10" Which isn't true...
- The "Alchemist's Brew" feat is a modal with no VFX and while active it will try to make an elixir of ANY and ALL spells you cast. You don't have to target a bottle.
This means if you forget that it's on and start buffing it can become very expensive, very fast.
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NeonAvenger
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Re: Brewing "detect undead" makes "mass cure serious wounds"
The in game feat description says:NeOmega wrote:Elixirs are different. It says potions in the description, and it appears you would only be able to brew up to level 5, since that is the maximum level a master alchemist can get.
- ... may ignore the level 3 limit for potion brewing extending it with his master alchemist class level starting from level 2 (emphasis mine)
But... (and much like mine it's a big but)
The wiki/forum version says:
- The Master Alchemist may ignore the level 3 limit for elixir brewing, extending it with his class level, up to +4. (With emphasis again being mine...)
I would guess that at some point the plan for how it worked was changed.
No doubt when the assorted devs and the like have the spare time the descriptions will be fixed but I can't imagine it's a high priority. I'm just glad the class is in game.
Maddy Thunderkeg - Capitalism Ho!
William of Ayleford - Every paladin is just a fighter that sat on a stick
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NeOmega
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Re: Brewing "detect undead" makes "mass cure serious wounds"
Ah, I was wondering why it would start at level 2 (for level 3 spell brewing), didn't get the extension thing.NeonAvenger wrote:The in game feat description says:NeOmega wrote:Elixirs are different. It says potions in the description, and it appears you would only be able to brew up to level 5, since that is the maximum level a master alchemist can get.Which would imply potion brewing, not elixirs, and a maximum level of 8.
... may ignore the level 3 limit for potion brewing extending it with his master alchemist class level starting from level 2 (emphasis mine)
But... (and much like mine it's a big but)
The wiki/forum version says:Which suggests a level limit of 7 for elixirs, which seems to be the in game implementation.
The Master Alchemist may ignore the level 3 limit for elixir brewing, extending it with his class level, up to +4. (With emphasis again being mine...)
I would guess that at some point the plan for how it worked was changed.
No doubt when the assorted devs and the like have the spare time the descriptions will be fixed but I can't imagine it's a high priority. I'm just glad the class is in game.
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Charraj
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Re: Brewing "detect undead" makes "mass cure serious wounds"
Yo. *raises his hand*NeonAvenger wrote:I haven't worked out the details of the whole "elixirs are toxic bit" can't find a volunteer to chug potions until they get sick and die...
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Mac
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Re: Brewing "detect undead" makes "mass cure serious wounds"
Macgar Blackbrew fears no poisons, He could be your lab rat.
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