The State of Crafting / New to community
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Lilja
- Posts: 3
- Joined: Mon Apr 11, 2016 7:47 am
The State of Crafting / New to community
Hello, new player here! (Valeria Torias)
I was told the crafting is currently being reworked and I wanted to get it verified.
Or explained how it actually works because I'm a total noob to NWN 2 in general.
I was told the crafting is currently being reworked and I wanted to get it verified.
Or explained how it actually works because I'm a total noob to NWN 2 in general.
- Tsidkenu
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Re: The State of Crafting / New to community
Basically you can ignore whatever you know of the crafting system from the official NWN2 campaign or other servers.
Currently, players have the ability to scribe spells, brew potions and craft wands. Potion brewing is improved beyond the usual level 3 cap if you take levels in the Master Alchemist prestige class.
For the future, item enchanting is planned and the core of the system is already in game (but currently disabled). To enchant an item with magical properties, the character will require the Craft Magical Arms & Armor feat or Craft Wondrous Items. The item to be enchanted must first be prepared with an Imbue (1st level spell), Greater Imbue (6th level spell) or Epic Imbue (9th level spell). The level of imbuing used will prime the item with a certain number of 'slots' for enchanting: the higher level Imbue you use, the more magic can be enchanted into an item.
After an item has been primed, the caster then begins the enchanting process by placing Runes on the item. Runes include:
Costs for the enchanting process as well as additional special components are still being discussed by the development team. You will know when the system goes live for server 1 as there should be a big announcement for it; it's still a little way off but not too far
Currently, players have the ability to scribe spells, brew potions and craft wands. Potion brewing is improved beyond the usual level 3 cap if you take levels in the Master Alchemist prestige class.
For the future, item enchanting is planned and the core of the system is already in game (but currently disabled). To enchant an item with magical properties, the character will require the Craft Magical Arms & Armor feat or Craft Wondrous Items. The item to be enchanted must first be prepared with an Imbue (1st level spell), Greater Imbue (6th level spell) or Epic Imbue (9th level spell). The level of imbuing used will prime the item with a certain number of 'slots' for enchanting: the higher level Imbue you use, the more magic can be enchanted into an item.
After an item has been primed, the caster then begins the enchanting process by placing Runes on the item. Runes include:
- Rune of Lumen (adds light to item)
- Rune of Protection (adds +Armor Class to item)
- Rune of Striking (adds +Attack Bonus to a weapon/gauntlet)
- Rune of Enhancement (adds +Enhancement Bonus to a weapon/gauntlet)
- Rune of Skill (adds +Skill Bonus to an item)
- Rune of Ability (adds +Ability Bonus to an item, eg. +STR, +DEX etc)
- Rune of Enchanting (adds a special property to an item, eg. Keen, Vampiric Regeneration, Bonus Spell Slots)
- Rune of Harm (adds +Damage Bonus to a weapon/gauntlet)
Costs for the enchanting process as well as additional special components are still being discussed by the development team. You will know when the system goes live for server 1 as there should be a big announcement for it; it's still a little way off but not too far
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Lilja
- Posts: 3
- Joined: Mon Apr 11, 2016 7:47 am
Re: The State of Crafting / New to community
Alright, so the Rune system isn't activated?
Because I noticed you could pick the spells.
Thank you for the lengthy reply!
Because I noticed you could pick the spells.
Thank you for the lengthy reply!
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Nayriak
- Posts: 23
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Re: The State of Crafting / New to community
Thank you Tsid, for shedding some light. It looks promising! *Goes and makes friends with all the epic level wizards*
- Rhifox
- Custom Content
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Re: The State of Crafting / New to community
What I'm curious of is if there will be any accommodations for spontaneous casters or if we just have to bite the bullet and sacrifice already-limited spells known.
Tarina — The Witch of Darkhold, a dealer in spirits and black magic
- Rhifox
- Custom Content
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Re: The State of Crafting / New to community
Another good question.chambordini wrote:And what about non-casters? What about them?Rhifox wrote:What I'm curious of is if there will be any accommodations for spontaneous casters or if we just have to bite the bullet and sacrifice already-limited spells known.
Tarina — The Witch of Darkhold, a dealer in spirits and black magic
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NegInfinity
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Re: The State of Crafting / New to community
Err, this system looks like it would lock out warlock players out of crafting.Tsidkenu wrote:Basically you can ignore whatever you know of the crafting system from the official NWN2 campaign or other servers.
Currently, players have the ability to scribe spells, brew potions and craft wands. Potion brewing is improved beyond the usual level 3 cap if you take levels in the Master Alchemist prestige class.
For the future, item enchanting is planned and the core of the system is already in game (but currently disabled). To enchant an item with magical properties, the character will require the Craft Magical Arms & Armor feat or Craft Wondrous Items. The item to be enchanted must first be prepared with an Imbue (1st level spell), Greater Imbue (6th level spell) or Epic Imbue (9th level spell). The level of imbuing used will prime the item with a certain number of 'slots' for enchanting: the higher level Imbue you use, the more magic can be enchanted into an item.
After an item has been primed, the caster then begins the enchanting process by placing Runes on the item. Runes include:Each rune may be applied multiple times for a cumulative effect. Eg, priming a longsword and casting Rune of Enhancement on it 4 times will create a +4 Longsword.
- Rune of Lumen (adds light to item)
- Rune of Protection (adds +Armor Class to item)
- Rune of Striking (adds +Attack Bonus to a weapon/gauntlet)
- Rune of Enhancement (adds +Enhancement Bonus to a weapon/gauntlet)
- Rune of Skill (adds +Skill Bonus to an item)
- Rune of Ability (adds +Ability Bonus to an item, eg. +STR, +DEX etc)
- Rune of Enchanting (adds a special property to an item, eg. Keen, Vampiric Regeneration, Bonus Spell Slots)
- Rune of Harm (adds +Damage Bonus to a weapon/gauntlet)
Costs for the enchanting process as well as additional special components are still being discussed by the development team. You will know when the system goes live for server 1 as there should be a big announcement for it; it's still a little way off but not too far
Could you guys, I don't know, instead of using Spells, use actual Feat on the item? Or caster level?
- metaquad4
- Posts: 1537
- Joined: Wed Jul 04, 2012 12:51 pm
Re: The State of Crafting / New to community
I'm sure imbune item can be taken into consideration, if the server desires to enable warlock crafting.
aka aplethoraof (on discord too)
- V'rass
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Re: The State of Crafting / New to community
Wanted to confirm something. I talked with another person and they said that if you imbue an item that already has enchantments on it those enchantments will be erased. Is that true?
"To understand magic one must first understand magic."
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NegInfinity
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Re: The State of Crafting / New to community
Hmm....metaquad4 wrote:I'm sure imbune item can be taken into consideration, if the server desires to enable warlock crafting.
http://nwn2.wikia.com/wiki/Imbue_Item
I suppose it would work, though it might be a bit harsher than wizard requirements for enchanting.
And yeah, warlocks would be a natural fit for crafters - due to the bonuses they can get.
- Tsidkenu
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Re: The State of Crafting / New to community
This is correct. All enchanting starts with a clean slate, so to speak.V'rass wrote:Wanted to confirm something. I talked with another person and they said that if you imbue an item that already has enchantments on it those enchantments will be erased. Is that true?
One of the downsides of choosing a spontaneous spellcasterRhifox wrote:What I'm curious of is if there will be any accommodations for spontaneous casters or if we just have to bite the bullet and sacrifice already-limited spells known.
Enchanting is the creation of magical items. Being untrained in the Arts, non-casters will have to go and find an enchanter to create what they are looking for.Chambordini wrote:And what about non-casters? What about them?
Thanks for this contribution. You've raised a few questions that have not been raised in QC discussions yet, especially questions about Warlocks & Crafting, so I will bring these forward to the team.NegInfinity wrote:Err, this system looks like it would lock out warlock players out of crafting.
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GreenWitch
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Re: The State of Crafting / New to community
I like the concept of crafting as it is known so far. I really do, as it will give people who aren't able/willing to spend their time 24/7 grinding the several epic areas/bosses a chance for high-end gear, too.
But (and please note that I don't want to complain nor start a discussion, I merely want to raise a point that puzzles me) this newly planned system is solely for magicusers, which happen to be the only ones able to scribe scrolls, craft wands and brew potions, too.
So it is yet another way for spellcasters to make money without grinding.
Do you have anything comparable planned for the non-wizards/clerics/etc - those that are "second in the foodchain" to all those spellcasters already, anyway?
(Vague ideas: bow-crafting, using exotic materials, weapon/armour-smithing, perhaps even a harvesting/mining-system?)
Because I expect that otherwise the % of PCs that are not magicusers will dwindle down even more.
(As said, not meant to start a discussion, just wondering.
)
But (and please note that I don't want to complain nor start a discussion, I merely want to raise a point that puzzles me) this newly planned system is solely for magicusers, which happen to be the only ones able to scribe scrolls, craft wands and brew potions, too.
So it is yet another way for spellcasters to make money without grinding.
Do you have anything comparable planned for the non-wizards/clerics/etc - those that are "second in the foodchain" to all those spellcasters already, anyway?
(Vague ideas: bow-crafting, using exotic materials, weapon/armour-smithing, perhaps even a harvesting/mining-system?)
Because I expect that otherwise the % of PCs that are not magicusers will dwindle down even more.
(As said, not meant to start a discussion, just wondering.
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Aly'andra Vandor'sha . . . "One should not trust. Simple as that." *mutters*
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joleda
- Posts: 189
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Re: The State of Crafting / New to community
A couple of thoughts.
- Any plans to add elemental damage to the list of enchantments?
- Will this work only on player created items? This would give non-finger-wagglers an opportunity to be a part of the economy. Craft Armor and Craft Weapon could be combined with BAB in some way to create items.
- If so, any chance to have a tiered system of player items? These might add properties that can't be added by finger-wagglers.
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NegInfinity
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Re: The State of Crafting / New to community
Sure, you're welcome. The staff can ask long-term warlock players for opinions/info/assistance at any moment.Tsidkenu wrote:Thanks for this contribution. You've raised a few questions that have not been raised in QC discussions yet, especially questions about Warlocks & Crafting, so I will bring these forward to the team.NegInfinity wrote:Err, this system looks like it would lock out warlock players out of crafting.
Either way, I would highly recommend not to use spells for crafting, because that would hurt non-wizards. Feats are already expensive enough, and sacrificing a slot for spontaneous caster is a very big deal.
Metaquad's idea of imbue item is a decent one, however, there's issue that if warlock takes a PrC, it will effectively lock him/her out of crafting again (because advancing in PrC does not advance warlock abilities, and imbue item is a warlock ability), which will not happen with arcanists taking prcs.
It would be nice to see enchantment system implemented. I think I have shelved warlock blacksmith in my character roster. This kind of character can be quite fun to play.
...
Also, PnP crafting had tie-in between mundane item crafting and enchantments. In PnP, as far as I know, enchantment of weapons/armor requires a masterwork item. Masterwork items are exceptionally difficult to craft, but they're made by non-magical crafter. That's something worth considering for the later.
- V'rass
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Re: The State of Crafting / New to community
Elemental damage will be available im told though how many dice of it i do not know. Figure D6 at most. Most i ever saw on any server was D12 on Sinfar for NWN1. Have yet to see any server with higher then that.
"To understand magic one must first understand magic."
Agathion Benedictus: Holy Priest. Retired for now.
Tiax Rules-All: Gnomish madman. Retired permanently.
Exordius Vrass: Cleric/Mage. Currently active.