I think the PnP experience depends a lot on the DM. But here's what I want:DM Galatea wrote:To be blunt with you it is a time and energy thing. Every choice i offer a group implies 50 more. If you want the Pnp experience you crave then it actually reduces my workload since i no longer have to mind if the players actually win or lose. In fact the plot can collapse entirely and the server has consequences as a result.
As a serious question - is that kind of long duration heavily player driven consequences role play what you are after? If so, be prepared to lose. All the time.
This is just my humble opinion as an ADM and obviously represents only my own. In fact that would be my preferred style of role playing as a DM.
I want to start with nothing but basic equipment. I want full plate armor to be costly, and a +1 sword to be an exciting acquisition.
I want orcs to be scary, ogres to be dangerous foes of great strength, and dragons to be mythical beasts of such power that I seem an insect to them.
I want my character to lose sometimes. And I don't mean lose and respawn, I mean lose and die. If there's no chance of real loss there's no real fear of loss nor the excitement that comes with it. If I never lose then I was never challenged. If I wanted it easy I'd play tic-tac-toe against five-year old kids.
I want the adventure of becoming epic. Being epic is boring. Exciting stories are about the journey of the hero becoming great. Once they win it quickly wraps it up in the epilogue, because that part is boring. An epic hero that can slaughter demon hordes sounds fun, but it's one of those goals that quickly looses luster if ever actually achieved.
I want a clique that does low level adventures until we either die, or hit epic levels then wrap up the plot and retire. Then we start a new party.
I would have just moved on to a different server if Thids hadn't posted about low level adventure parties. The adventure party experience has so far been pretty much what I wanted.
The player base here is overall about the furthest from what I was looking for of any NWN2 server I've been on. But the server is an excellent sandbox and there're so many players it should support smaller groups that want to play by more restrictive rules.
The game world is full of literally immortal epic PCs, who know and act like they can kill you as much as look at you, and don't speak the native tongue of their homeland but are fluent in both dwarven and elvish. They ruin the immersion some, but can mostly be ignored.