first person look
- Lockonnow
- Posts: 3120
- Joined: Fri Oct 15, 2010 12:10 pm
first person look
This is how i wish we we have on there sever First person view go to 4,18 when we talk to npc and pc https://www.youtube.com/watch?v=Ci8dlt7 ... 9D6762DCC7
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NeOmega
- Posts: 769
- Joined: Fri Feb 17, 2012 12:13 pm
- Location: Seattle
Re: first person look
You would think games have progressed beyond exaggerated female animation and men stanced like they are ready for a fight when just talking and such by now... ...poor art for a game in this day and age. How do these artists get hired?
- Lockonnow
- Posts: 3120
- Joined: Fri Oct 15, 2010 12:10 pm
Re: first person look
NeOmega i allways thinking when i make a post i get a negative from one of you player it is fine but do i get any positive no that is why this server is not the best as for the player there nothing worng with my wish but have you met captain Deudmant at the dock in Baldur's gate
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Dagesh
- Posts: 891
- Joined: Mon Jan 16, 2012 11:03 pm
Re: first person look
That reminds me of so many old games. It does happen with some conversations, at least on an up close level. For example, the Nexus conversation has its own window.
ουκ εστιν ωδε, ηγερθη γαρ καθως ειπεν
PCs:
Rorick Runegraph (Check out Rorick's Rune of Light)
Ckalthea Chenfur
Aeric
Squire Brevin of Lathander
PCs:
Rorick Runegraph (Check out Rorick's Rune of Light)
Ckalthea Chenfur
Aeric
Squire Brevin of Lathander
- Lockonnow
- Posts: 3120
- Joined: Fri Oct 15, 2010 12:10 pm
Re: first person look
Dagesh so when you say old games sould we take it as old games is bad yes in Nexys to
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Dagesh
- Posts: 891
- Joined: Mon Jan 16, 2012 11:03 pm
Re: first person look
Oh sorry. I had two different thoughts squished together.
First thought, the video reminds me of old games I used to play. Those were fun.
Second thought, The Nexus NPCs that port you out of the Nexus have conversations similar to what you're talking about.
First thought, the video reminds me of old games I used to play. Those were fun.
Second thought, The Nexus NPCs that port you out of the Nexus have conversations similar to what you're talking about.
ουκ εστιν ωδε, ηγερθη γαρ καθως ειπεν
PCs:
Rorick Runegraph (Check out Rorick's Rune of Light)
Ckalthea Chenfur
Aeric
Squire Brevin of Lathander
PCs:
Rorick Runegraph (Check out Rorick's Rune of Light)
Ckalthea Chenfur
Aeric
Squire Brevin of Lathander
- Lockonnow
- Posts: 3120
- Joined: Fri Oct 15, 2010 12:10 pm
Re: first person look
I remember one back in the past that that the wizard Rasael made a spell in the game that could make you completely invisible so it was like first person view
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NegInfinity
- Posts: 2449
- Joined: Wed Feb 05, 2014 11:24 am
Re: first person look
The game is from 2001. The animation is quite good for that time, and would work even in modern 3rd person perspective game.NeOmega wrote:You would think games have progressed beyond exaggerated female animation and men stanced like they are ready for a fight when just talking and such by now... ...poor art for a game in this day and age. How do these artists get hired?
P.S. You need to lighten up a bit.
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NeOmega
- Posts: 769
- Joined: Fri Feb 17, 2012 12:13 pm
- Location: Seattle
Re: first person look
I didn't know it was from 2001.NegInfinity wrote:The game is from 2001. The animation is quite good for that time, and would work even in modern 3rd person perspective game.NeOmega wrote:You would think games have progressed beyond exaggerated female animation and men stanced like they are ready for a fight when just talking and such by now... ...poor art for a game in this day and age. How do these artists get hired?
P.S. You need to lighten up a bit.
P.S. dude....
P.P.S. I never know why lockonnow posts anything. I cant understand him.
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ctothep
- Posts: 484
- Joined: Sun Nov 30, 2014 7:06 pm
Re: first person look
I loved that game back when it first released... i remember playing it coop with my brother, good times!
You could also unlock Drizzt in this game and he was crazy broken
You could also unlock Drizzt in this game and he was crazy broken
Characters:
Zaraun - Vhaeraunite Deathsinger, School of Illusions and Phantasm
Retired Characters:
Iston - Lost within the void ... (deceased)
Zaraun - Vhaeraunite Deathsinger, School of Illusions and Phantasm
Retired Characters:
Iston - Lost within the void ... (deceased)
- Passiflora
- Posts: 2230
- Joined: Mon Aug 15, 2011 9:47 pm
- Location: In the land of dreams which never happens.
Re: first person look
I didn't know the barmaid at the elfsong was so preetty!
There should be more people in there than there is already! But no, people prefer the old, small, big nosed gnome-hafling-goblin who owns the friendly arms inn!
Lol
There should be more people in there than there is already! But no, people prefer the old, small, big nosed gnome-hafling-goblin who owns the friendly arms inn!
Go home and be a familly cat!
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Dagesh
- Posts: 891
- Joined: Mon Jan 16, 2012 11:03 pm
Re: first person look
This could work if it were only single player. Otherwise you'd see PCs disappear if they got into a convo.Lockonnow wrote:I remember one back in the past that that the wizard Rasael made a spell in the game that could make you completely invisible so it was like first person view
That said, NWN1 has a client side fix that allowed the camera to go into 1st person.
I could find the appearances.2da file for BG and maybe tweak it to work something like this:
http://neverwintervault.net/project/nwn ... era-nearly
ουκ εστιν ωδε, ηγερθη γαρ καθως ειπεν
PCs:
Rorick Runegraph (Check out Rorick's Rune of Light)
Ckalthea Chenfur
Aeric
Squire Brevin of Lathander
PCs:
Rorick Runegraph (Check out Rorick's Rune of Light)
Ckalthea Chenfur
Aeric
Squire Brevin of Lathander
- Aspect of Sorrow
- Custom Content
- Posts: 2694
- Joined: Fri Mar 28, 2014 7:11 pm
- Location: Reliquary
Re: first person look
You're half way there in your thinking. All you would need to do is to adjust the runtime client setting, nothing being communicated between the server and the client. It would not impact any other player but themselves.Dagesh wrote:This could work if it were only single player.
NWN2 has the scaling mechanism that I'd suggest enumerating clientside rather than appearance fiddling. Write a script that loops, adjusting the player scale. Load the game into the module containing that script and start a debugger like olydbg. Look for patterns of data in memory flipped, find their position and the context wrapping it. If you find a pattern that can be easily identified after every client reset via olydbg, create an application that determines the process name, call kernel32.dll, search and marshal the area to enumerate, read it's current state, set scale x,y,z to 0.001. The player becomes "invisible" to themselves and no other, impacting no one and they gain a pseudo first person visual. Keep in mind that the camera being adjusted at the time of a player being scaled is a nwscript feature that is not inherently connected to the rescale event of the object, so your camera won't end up on the floor in this mechanism.
Alternatively, you can hijack the camera position in this same mechanism.
... as well as performing nefarious tasks that I shouldn't elaborate on.
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Dagesh
- Posts: 891
- Joined: Mon Jan 16, 2012 11:03 pm
Re: first person look
Hidden: show
We're I able to do the above I'd allow a higher level of zoom similar to how it was done w/ nwn1. It placed the camera within the PC, just beyond any textures.
Let's say, using olydbg, I was able to find what part of the memory uses zoom. These steps are something I've never learned to do but would love to:
Where can I go to learn this? I figure you'd call all this stuff from a batch file but I don't really know.call kernel32.dll, search and marshal the area to enumerate, read it's current state, set scale x,y,z to 0.001
ουκ εστιν ωδε, ηγερθη γαρ καθως ειπεν
PCs:
Rorick Runegraph (Check out Rorick's Rune of Light)
Ckalthea Chenfur
Aeric
Squire Brevin of Lathander
PCs:
Rorick Runegraph (Check out Rorick's Rune of Light)
Ckalthea Chenfur
Aeric
Squire Brevin of Lathander