DAJEMMA OF THE LION

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KANITHAR

Race: Human (Rashemi)
Gender: Male
Age: Undated birth - early 20's
Height: 5'5"
Weight: 98kg
Phenotype: Endomorph, muscular composition - built for strength, not speed
Hair: long black mane, straight cut fringe, two long braids, no beard
Eyes: sky blue
Teeth: white, strong, all accounted for
Hygiene: average
General Health: Strapping young man. Exceptional fortitude (Base Constitution 16)
Deity: "The Three"; Bhalla (Chauntea), Mielikki, The Hidden One (Mystra)
Initial Alignment: Chaotic Evil
Profession: No professional training or formal education. Previous gladiatorial combatant.
Base Class & Proposed Development: Barbarian/Frenzied Berserker
Habits/Hobbies: Wanton violence, promiscuity, drunkeness (jhuild), weapon maintenance and upkeep. Kanithar is very superstitious.
Languages: Common
Weapon of Choice: Rashemen Greataxe ("Heron's Ear") as preference, but any two handed weapon, or brutal single handed weapon (such as warhammer) with a shield when fighting defensively

Kanithar resisted arrest at a border taxation checkpoint and was hunted in the swamps of Surthay for seven nights. Eventually he was tracked down, cornered, and captured alive by a group of Thayan slave-hunters who returned him to the Surthayan authorities for a respectable bounty.

Over years of survival, victory and triumph Kanithar earned a reputation in these arenas.
Soon, Kanithar began to receive magical arms and armor. He received concubines and luxuries prohibited from other slaves of his master. When his master ventured throughout the tharchs he made certain to be accompanied by the "trophy" Rashemi - a conversational piece.
Kanithar did not care. He enjoyed the prestige of high reputation and the rewards of his performance.

It was unexpected that Kanithar found himself taken from his master's estate by Thayan Knights the night before a scheduled combat. They took him to the tower of the Zulkir of Transmutation. Without explanation Kanithar was escorted through a magical portal.
When he arrived at his destination, he assumed he was still in Thay, for all interior was reminiscent of the country. Outside, however, the bustling western architecture and the western sea suggested that his dejamma had taken him further from Rashemen than he ever could have dreamed.
He did not know why he was sent here - only that his time in the arenas was behind him. Whether he was still an owned man or not Kanithar could not know - all he knew is that he was no longer shackled, and it seemed he was at liberty to roam...
But Kanithar had not forgotten the wealth of the nation of Thay.
Goals and Ambitions:
Kanithar means to achieve wealth and renown however they may be accumulated in the Western Heartlands for this purpose and this purpose alone; he means to raise a horde of barbarians, monstrous humanoids and even undead. He will lead these in raids east across Toril back to the nation of Thay which he dreams of plundering for her great and magical treasures, and to debase those who debased him.
Life in Rashemen
Foreigners view Rashemen as a mysterious, magical land of harsh winters ruled by masked witches and populated by berserkers. Far away from the southern climates and the warming oceans, it is a barren waste of frozen plains and snow-covered mountains where a person can freeze to death overnight even in the middle of summer. Such talk is exaggeration, but it is based in truth. Much of Faerûn owes its safety and security to Rashemen, for this small nation has held its own against the armies and collected magic of Thay time and again, sparing Thay's other neighbors from the attentions of the Red Wizards.
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"A black lion rises from the western sea with a shaven mane. It was chained. Now it roams - from the north to the south, it wanders. The hunger of the beast is undying. Ever roaring toward the east. Its claws are many axes. Its teeth are many swords. It has eaten its own tail that none may take it in their hand."
Kanithar sits cross legged before the shaman.
He wears a wolf skin cloak, a woolen tunic and trousers - boots, too, that are too big for him. A walking staff is laid on his lap and a jar of jhuild is beside him. He is prepared to travel. It is his sixteenth winter - already, physically, he is a man. He is strong. A born fighter, and spirited adventurer. The day of his dajemma is come - that rite of passage by which a man must know himself by venturing outside of Rashemen and exploring the realm and finding the keys to her secret wisdom.
Berserkers encircle the youth in the Wolf Lodge, his father among them.
The prophecy draws a glare from the youth.
"What does it mean?"
The shaman crows on, "The lion crawls toward the rising sun on its belly. It crawls through hedges of spears, leaving a blood trail for the hunters who chase. It climbs a mountain to reach the sun. But the lion is blind, eyes burning in smoke. He wild and sightless in battle. A great bull wrestles with the lion, and gorges him with its four horns. It stomps him with its hooves. The lion's teeth are shattered and claws are broken, scattered to the four winds. He who roared to the east now roars to the west, but who can hear him?"
Kanithar scowls at the words of the spirit shaman, but bows his head quickly as the elder begins to sing in an eerie trembling voice and circle the youth, sprinkling him with the cremated ashes of a fallen warrior. Though the prophecy is grim the berserkers join in the ceremonial choir, lifting their barbaric voices together into a powerful chorus of Rassalesian accents that rattles the youth's spine with shivering empowerment - the affirmation is undeniable.
"Kanithar," it is his father. He kneels before the young man during the ceremony, a hand on his shoulder, "Kanithar. You have set your face to go south, haven't you? It is no secret."
The young man looks up into the face of a concerned father. His own is cold, giving nothing.
"Do not go by Mulsantir, Kanithar. Your dajemma will not take you to Thay."
The father and son gaze on one another a moment silence. Kanithar does not submit. The father pats the youth firmly on the cheek, holding his hairless face, "I have spoken."
The ceremony continues into the night. Morning arrives and Kanithar kisses his mother and sisters goodbye. His father gives to Kanithar a broadsword in boar-hide. It is his father's father's. Kanithar receives the gift with his father's blessing and takes the road east.
A friend of his father follows Kanithar on the road east. But when they pass the landmark that signals the border of their territories, the ranger turns back leaving the youth to the guardianship of the local spirits. Now Kanithar is truly free. A wicked grin spreads on his dark lips, the sun bronzed youth turning off the track to run south through the forests that are local to him.
He makes for Lake Mulsantir - to Surthay - toward the glorious fortified volcano looming on the horizon that is no other than the Thaymount.
Life in Thay
Best known for the crimson-robed Red Wizards who rule the land with an iron fist; Thay is a realm shrouded in mystery. Few outsiders have traveled extensively within its borders unless abducted and sold into a short life of slavery there: The Thayans who do talk about their homeland speak of it with such pride as to make most listeners doubt their amazing claims - were it not for the fact that these same rumors surface again and again from a dozen different sources.
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Surthayan Slave Market
From his vantage upon the stone plateau Kanithar glared into a sea of hairless tattooed faces below. They bickered and bartered and auctioned furiously in a language that he did not know. Taking their bids and goading them for more, a quite overweight man in dark silks with great gold rings piercing his ears paced the platform back and forward in front of Kanithar.
He occasionally stopped near Kanithar, slapping the Rashemi's strong thighs or lifting an arm out by the wrist to example his might to the prospective buyers. The barbarian followed him with a dark gaze, unflinching with the strikes and without resistance to being so handled.
From the crowd, one voice suddenly rose above the others and silenced them all at once - a bid so extravagant none dared to oppose. The crowd parted and the man emerged - a young man, but walking with a blackened mithril staff - one that was twisted and ribbed like the horn of a goat. He wore a flowing red gown with chips of ioun orbiting a generously tattooed cranium. As he ascended the steps of the plateau the piercing gaze of the bidder met with the bloodshot scowl of the brooding Rashemi. The man with the staff searched out the depths of the warrior's sea blue eyes without fear.
Kanithar perceived that the source of this man's confidence was not the strong pair of knights that accompanied him. This was surely a Magus - a Red Wizard of Thay.
The audience were wild and tumultuous and many were up on their feet as Kanithar, bare chested in the glaring heat of a midday Eltabbaran sun, circled with his final opponent in the Thayan Arena.
The foe, who had until this point been Kanithar's ally in the fighting by some unspoken understanding, was a dark skinned Chultan - almost a foot taller than the stout Rashemi. He was shaved of head and clad in exotic spotted pelts and sections of splintmail armour. In his hand a flail swept slowly, winding to keep a ready momentum.
Each knew there could only be one victor in the arena today - a secondary placing was first among the dead.
Kanithar's elbows and knees were scathed and a lacerations split the skin of his shoulder and back - the claw marks of an animal. Otherwise he was unharmed.
Dead men and beasts littered the floor of the colosseum. One of the few who remained alive struggled with the undertaking of dragging his dismembered body away from the carnage, leaving one of his legs behind.
The dust of the arena clung to Kanithar's skin for all the blood and perspiration. His fist gripped a long fighting dagger in reverse while the other hand, free, was open and ready to literally grab at any opportunity that might gain him advantage.
The noise of the assembly was deafening. The heat of the sun was intense. Eager for the kill, the Chultan hustled forward through the mirage of heat swinging the barbed ball of his chain link flail mightily overhead. He hoped to finish the battle with a single deadly blow. But Kanithar had read the intention of the warrior - and he was ready.
With the agility of a great cat Kanithar sprung around the oncoming adversary, easily timing his assault out of the way of the flail's cruelly spiked ball. He gripped the larger man by the buckler of his left arm and used all his might and his enemy's own momentum to yank and throw the attacker off balance. The giant negro staggered and jarred to catch himself - but he was no novice combatant. Quickly regaining his footing he back-peddled hurriedly, a hand outstretched as if to ward Kanithar off while he began to wind up once more the momentum of the flail that had fallen limp.
Kanithar wasted not the opportunity.
He closed in quickly and aggressively with no second thought - a direct attack, like a charging bull. The Rashemi shrugged off a desperate kick from the Chultan to his hip and reached to snatch the wrist of the man. The instrument of whirling death was paralyzed in Kanithar's iron grip.
The melee quickly degenerated into a grapple. The clash and contest of their might was brief and explosive - they were almost equals in strength, but Kanithar's reserve was greater. Berserker rage surged up in the barbarian and turned the tide - a rush of adrenaline by which the stout Rashemi out stepped the strong legged Chultan and threw him down onto his back.
Kanithar fell with him into the cloud of dust, straddling the winded man, pinning him. One strong hand gripped the Chultan by the throat. The man groped desperately to strangle Kanithar in return - but the barbarian sat upright enough to be out of reach. His dagger was overhead, poised and ready to drop.
While the Chultan's bloody fingers brushed at Kanithar's throat, the barbarian's gaze roamed the vast colosseum benches. Multitudes upon multitudes. The crowd roared for a merciless ending and Kanithar found in the darkness of his rage that he was more than willing to fulfill their desire.
Wild blue eyes lowered to stare into those of his enemy. The Chultan saw no remorse there in Kanithar's glare - it was betrayed to him in that moment what the barbarian determined.
The fine dust of the arena that had kicked up in their skirmish and collapse partially obscured the murder from the audience - that savage rising and falling of Kanithar's red dagger - slow, deliberate, strong repetition. The audience roared and chanted his name silencing the screams of second place.
Kanithar! Kanithar! Kanithar!
When it was done, Kanithar staggered off of the dead man and gazed round about at the havoc he had wrought in the insanity of battle. He was the last man standing. Once more, his eyes lifted to the applauding audience. Kanithar lift his dagger in a blooded fist and hailed them silently. This met a further cry of acclamation even as an entourage of Thayan soldiers entered the arena armed with towershields and swords. When they siezed Kanithar he did not resist their shackles and chains. Away he was led by the mob - back into the dungeon.
From his vantage upon the stone plateau Kanithar glared into a sea of hairless tattooed faces below. They bickered and bartered and auctioned furiously in a language that he did not know. Taking their bids and goading them for more, a quite overweight man in dark silks with great gold rings piercing his ears paced the platform back and forward in front of Kanithar.
He occasionally stopped near Kanithar, slapping the Rashemi's strong thighs or lifting an arm out by the wrist to example his might to the prospective buyers. The barbarian followed him with a dark gaze, unflinching with the strikes and without resistance to being so handled.
Kanithar perceived that the source of this man's confidence was not the strong pair of knights that accompanied him. This was surely a Magus - a Red Wizard of Thay.
~~~
The Colosseum of EltabbarThe audience were wild and tumultuous and many were up on their feet as Kanithar, bare chested in the glaring heat of a midday Eltabbaran sun, circled with his final opponent in the Thayan Arena.

Each knew there could only be one victor in the arena today - a secondary placing was first among the dead.
Kanithar's elbows and knees were scathed and a lacerations split the skin of his shoulder and back - the claw marks of an animal. Otherwise he was unharmed.
Dead men and beasts littered the floor of the colosseum. One of the few who remained alive struggled with the undertaking of dragging his dismembered body away from the carnage, leaving one of his legs behind.
The dust of the arena clung to Kanithar's skin for all the blood and perspiration. His fist gripped a long fighting dagger in reverse while the other hand, free, was open and ready to literally grab at any opportunity that might gain him advantage.
The noise of the assembly was deafening. The heat of the sun was intense. Eager for the kill, the Chultan hustled forward through the mirage of heat swinging the barbed ball of his chain link flail mightily overhead. He hoped to finish the battle with a single deadly blow. But Kanithar had read the intention of the warrior - and he was ready.
With the agility of a great cat Kanithar sprung around the oncoming adversary, easily timing his assault out of the way of the flail's cruelly spiked ball. He gripped the larger man by the buckler of his left arm and used all his might and his enemy's own momentum to yank and throw the attacker off balance. The giant negro staggered and jarred to catch himself - but he was no novice combatant. Quickly regaining his footing he back-peddled hurriedly, a hand outstretched as if to ward Kanithar off while he began to wind up once more the momentum of the flail that had fallen limp.
Kanithar wasted not the opportunity.
He closed in quickly and aggressively with no second thought - a direct attack, like a charging bull. The Rashemi shrugged off a desperate kick from the Chultan to his hip and reached to snatch the wrist of the man. The instrument of whirling death was paralyzed in Kanithar's iron grip.
The melee quickly degenerated into a grapple. The clash and contest of their might was brief and explosive - they were almost equals in strength, but Kanithar's reserve was greater. Berserker rage surged up in the barbarian and turned the tide - a rush of adrenaline by which the stout Rashemi out stepped the strong legged Chultan and threw him down onto his back.
Kanithar fell with him into the cloud of dust, straddling the winded man, pinning him. One strong hand gripped the Chultan by the throat. The man groped desperately to strangle Kanithar in return - but the barbarian sat upright enough to be out of reach. His dagger was overhead, poised and ready to drop.
While the Chultan's bloody fingers brushed at Kanithar's throat, the barbarian's gaze roamed the vast colosseum benches. Multitudes upon multitudes. The crowd roared for a merciless ending and Kanithar found in the darkness of his rage that he was more than willing to fulfill their desire.
Wild blue eyes lowered to stare into those of his enemy. The Chultan saw no remorse there in Kanithar's glare - it was betrayed to him in that moment what the barbarian determined.
The fine dust of the arena that had kicked up in their skirmish and collapse partially obscured the murder from the audience - that savage rising and falling of Kanithar's red dagger - slow, deliberate, strong repetition. The audience roared and chanted his name silencing the screams of second place.
Kanithar! Kanithar! Kanithar!
When it was done, Kanithar staggered off of the dead man and gazed round about at the havoc he had wrought in the insanity of battle. He was the last man standing. Once more, his eyes lifted to the applauding audience. Kanithar lift his dagger in a blooded fist and hailed them silently. This met a further cry of acclamation even as an entourage of Thayan soldiers entered the arena armed with towershields and swords. When they siezed Kanithar he did not resist their shackles and chains. Away he was led by the mob - back into the dungeon.
Wargames in Rashemen, King of the Hill
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