As the thread says, how can people go around with +60, 70, 80 spot, listen, stealth checks? I can't figure it out considering the final level caps out the skill at 40 (I think) +attribute (e.g. str, dex etc...)
So at level 30 with a max hide roll of 40 +10 dex (50) does that mean people are spamming gear with hide on it? A hide skill of 80 seems insane, thats like +30 from gear! ...My mind is blown.
If someone could explain this to me I would be greatful
Formally: DM Lobo
Characters
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Manah (Main) Story
Lucy (Retired)
Urick (Retired)
Grey Bear (alt) Story
Jacob Miller (alt)
My understanding is that it looks something like this:
[table]
[tr][td]Skill Maximum[/td][td]33[/td][/tr][tr][td]Feat: Skill Focus[/td][td]3[/td][/tr][tr][td]Feat: Epic Skill Focus (only available for a very few skills)[/td][td]10[/td][/tr][tr][td]Related Feat (e.g Alertness, Stealthy)[/td][td]2[/td][/tr][tr][td]Ludicrous stat (30)[/td][td]10[/td][/tr][tr][td]Spell to enhance stat (Fox's Cunning etc...)[/td][td]2[/td][/tr][tr][td]Greater Heroism[/td][td]4[/td][/tr][tr][td]Bardic Inspiration (I sing therefore I am a rocket scientist)[/td][td]8[/td][/tr][tr][td]+3 Skill equipment in every slot[/td][td]27[/td][/tr][tr][td]weapons / weapon + shield with +3 skill bonus[/td][td]6[/td][/tr][tr][td]Skill specific spell (e.g. Appraising touch, Camouflage... listed is +5 but actual bonus varies widely)[/td][td]5[/td][/tr]
[tr][td]Class specific bonus (e.g. Divine Seeker stealth or Techsmith craft (value varies)[/td][td]5[/td][/tr]
[tr][td]ABSURD TOTAL[/td][td]115[/td][/tr][/table]
Although apparently the game engine has problems if your skill is above 100. Can't say I've ever had that problem though.
Edit: Included a couple more sources of skill bonus
Last edited by NeonAvenger on Fri May 06, 2016 1:37 am, edited 1 time in total.
Maddy Thunderkeg - Capitalism Ho! William of Ayleford - Every paladin is just a fighter that sat on a stick
Maddy, you forgot feats like Alertness or Stealthy!
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NeonAvenger wrote:My understanding is that it looks something like this:
[table]
[tr][td]ABSURD TOTAL[/td][td]115[/td][/tr][/table]
Although apparently the game engine has problems if your skill is above 100. Can't say I've ever had that problem though.
Edit: Included a couple more sources of skill bonus
There is no engine problem if your skill is above 100. Thats a myth.
The skill bonuses cap at +50 and that limits the maximum skill points you can have. 115 cannot happen.
trogers2 wrote:So at level 30 with a max hide roll of 40 +10 dex (50) does that mean people are spamming gear with hide on it? A hide skill of 80 seems insane, thats like +30 from gear! ...My mind is blown.
Yes, in order to stand a chance and not be detected you need most - if not all - your gear to be hide/MS
mrm3ntalist wrote:The skill bonuses cap at +50 and that limits the maximum skill points you can have. 115 cannot happen.
Huh. Didn't know that. Never had a character where it was an issue.
How is it calculated? If there are penalties could a bonus over 50 effectively offset or negate it? Or is it just "No more than +50 other factors applied later"?
Maddy Thunderkeg - Capitalism Ho! William of Ayleford - Every paladin is just a fighter that sat on a stick
mrm3ntalist wrote:The skill bonuses cap at +50 and that limits the maximum skill points you can have. 115 cannot happen.
Huh. Didn't know that. Never had a character where it was an issue.
How is it calculated? If there are penalties could a bonus over 50 effectively offset or negate it? Or is it just "No more than +50 other factors applied later"?
Bonus on skills from spells ( Gr. heroism, cats etc ) and bonus on skills from items cap at +50. For example, amplify (+20listen ) + C&C (10Listen +20 (5 items with +4listen ) reaches the cap. Casting Gr heroism on top, wont matter since the cap is already reached
So, without DM gifted gear, or Supernatural Abilities, you can create a pretty intensely skilled build. You just have to work on finding what works
This doesn't work because Spider Skin, Camouflage, and items brings you to a +50 skill modifier, which is max from spells/items, so Greater Heroism and Inspire competence wouldn't give you anything.
mrm3ntalist wrote:The skill bonuses cap at +50 and that limits the maximum skill points you can have. 115 cannot happen.
Huh. Didn't know that. Never had a character where it was an issue.
How is it calculated? If there are penalties could a bonus over 50 effectively offset or negate it? Or is it just "No more than +50 other factors applied later"?
Bonus on skills from spells ( Gr. heroism, cats etc ) and bonus on skills from items cap at +50. For example, amplify (+20listen ) + C&C (10Listen +20 (5 items with +4listen ) reaches the cap. Casting Gr heroism on top, wont matter since the cap is already reached
I don't think I am wrong in this but.. Given that you are QC I will defer to you.. But cat's grace doesn't count towards the cap since it indirectly increases your skills via increasing your dex.