So Sending has a limit of 25 words.
However, by what standards?
English is very clumsy in its word efficiency, but let's look at German and Hungarian.
Especially Hungarian. In one word we'll tell you everything you need to know to understand what we mean, saving 3-4 words English would have needed.
And even more especially the inuit language. Those guys stack entire sentences into a single word.
Would...
Megszentségteleníthetetlenségeskedéseitekért,
be one word or
due to your repeatedly not being possible to be desecrated
10 words?
For FR related stuff...
Draconic works somewhat like Hungarian.
"Dragon warrior of Silver stone" is translated as ariornterjnesdarastrixarytiss
Ary indicates the following word owns the word afterwards, and it's written as one word.
What counts as a word? Or in other words: defeating Sending
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Hoihe
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What counts as a word? Or in other words: defeating Sending
For life to be worth living, afterlife must retain individuality, personal identity and memories without fail - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
A character belongs only to their player, and only them. And only the player may decide what happens.
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Pimple
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Re: What counts as a word? Or in other words: defeating Sen
Haven't really tested, but as far as I can tell it seems to be any substring separated by spaces.
"They're just furry and misunderstood."
"Is that why you are killing them?"
"Yes. They will atone in death."
"Ah. That will help them understand."
Sirion Te'dwa - Shop
"Is that why you are killing them?"
"Yes. They will atone in death."
"Ah. That will help them understand."
Sirion Te'dwa - Shop
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DM Echo
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Re: What counts as a word? Or in other words: defeating Sen
I think he is just speaking in terms of role play.. Not mechanically.. Mechanically you can just send a /tell.. but RPly.. what can you do..
This would just be my personal opinion on it but.. More or less just use your best judgement.. I don't think the "word limit" is in place to limit you down to a certain number of words but rather a duration.. It is suppose to only last 1 round.. and they are being very nice in saying that you can get 25 words across in 6 seconds.. and still remain intelligible..
This would just be my personal opinion on it but.. More or less just use your best judgement.. I don't think the "word limit" is in place to limit you down to a certain number of words but rather a duration.. It is suppose to only last 1 round.. and they are being very nice in saying that you can get 25 words across in 6 seconds.. and still remain intelligible..
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Pimple
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Re: What counts as a word? Or in other words: defeating Sen
6 seconds? lol, no kidding 
"They're just furry and misunderstood."
"Is that why you are killing them?"
"Yes. They will atone in death."
"Ah. That will help them understand."
Sirion Te'dwa - Shop
"Is that why you are killing them?"
"Yes. They will atone in death."
"Ah. That will help them understand."
Sirion Te'dwa - Shop
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Uther3867
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Re: What counts as a word? Or in other words: defeating Sen
yes a round is 6 seconds reasons why you prep and cast in this game and it's not instant fireball
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Throg Teethnasher: Half-orc Fighter
Bob Ratchet: Bob, Glitch and Frank can you figure out who has the intellegence in this trio, Gondite Inventor and Golem Addict
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Maximvs
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Re: What counts as a word? Or in other words: defeating Sen
The player's handbook states that sending is a 10 minute cast spell. Adding this spell in the server was a huge mistake in my opinion. Promotes reaction that's essentially the same as metagaming. I hate it.Uther3867 wrote:yes a round is 6 seconds reasons why you prep and cast in this game and it's not instant fireball
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Dreme
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Re: What counts as a word? Or in other words: defeating Sen
I doubt I will be able to change your mind on hating sendings for whatever reason but.. Sending is -hardly- the only spell in NWN that doesn't match up with it's D&D counterpart, mostly due to mechanical limitations.Maximvs wrote:The player's handbook states that sending is a 10 minute cast spell. Adding this spell in the server was a huge mistake in my opinion. Promotes reaction that's essentially the same as metagaming. I hate it.Uther3867 wrote:yes a round is 6 seconds reasons why you prep and cast in this game and it's not instant fireball
For example, Call Lightning, Meteor Swarm, Mordenkainen’s Disjunction (I mean really.. If you want to RP that one being the same as it's PnP version, get ready to start throwing away all your magic items.. Mages OP?), Storm of Vengeance, even something as simple as Silence doesn't work the same in PnP.. Because it is mechanically too complex..
Never mind that Material Components are -almost- never required for the casting of any spell... Which would get quite expensive.. Perhaps we should script into each spell a removal of gold equivalent to the cost of the spell's materials...
As for all the casual metagaming.. We have rest which take a few seconds vs 8 to 4 hours, running through transitions to escape death, running past creatures attacking you to get to the next area, "transitioning" many miles instantly.. Then we have heavy armor movement speeds, halfling and gnome movement speeds.. And the list could go on.. But I hardly see where being able to send someone a sending in about 1 minute vs 10 is really a big problem..
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Hoihe
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Re: What counts as a word? Or in other words: defeating Sen
Sending is the best thing to happen to the server to actually REDUCE metagaming.
Before Sending, if your character liked to avoid certain areas, but wanted to RP still, you had to either:
Wander around aimlessly.
Look at the scry and see where players are.
With Sending, I just fabricate some kind of justification for a meeting and get on with actual RP instead of wandering around aimlessly or scry metagaming others.
Before Sending, if your character liked to avoid certain areas, but wanted to RP still, you had to either:
Wander around aimlessly.
Look at the scry and see where players are.
With Sending, I just fabricate some kind of justification for a meeting and get on with actual RP instead of wandering around aimlessly or scry metagaming others.
For life to be worth living, afterlife must retain individuality, personal identity and memories without fail - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
A character belongs only to their player, and only them. And only the player may decide what happens.
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Maximvs
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Re: What counts as a word? Or in other words: defeating Sen
Hoihe wrote:Sending is the best thing to happen to the server to actually REDUCE metagaming.
Reduce metagaming, or convert metagaming into legalized actions? Word game there, eh.
MmmmMMMMmmm, tasty humanz, hmmmmMMM!!!