Spawns missed from spawn overhaul

It Does What It Says on the Tin: Resolved Issues

Moderators: Moderator, Developer, DM

User avatar
Bad Omens
Posts: 326
Joined: Thu Jun 27, 2013 7:52 am

Re: Spawns missed from spawn overhaul

Unread post by Bad Omens »

I just wanted to say thank you Tfunke, your work is excellent!
User avatar
Theodore01
Recognized Donor
Posts: 2927
Joined: Wed Feb 16, 2011 5:32 pm

Re: Spawns missed from spawn overhaul

Unread post by Theodore01 »

cloakwood mines level IV: (Umber_cr9) Umber Hulk Queen
User avatar
Nyeleni
Recognized Donor
Posts: 1432
Joined: Mon Dec 21, 2009 5:09 pm
Location: Catalonia

Re: Spawns missed from spawn overhaul

Unread post by Nyeleni »

The Underdark, Duergar Compound - Upper Level: Duergar
Truman Capote, Breakfast At Tiffany's
"... - it's better to look at the sky than live there. Such an empty place; so vague. Just a country where the thunder goes and things disappear."
Tsidkenu

Re: Spawns missed from spawn overhaul

Unread post by Tsidkenu »

Missed a { in the creature's Creator title!

Image
illithid
Posts: 561
Joined: Sun Jan 01, 2012 3:21 am
Location: New Zealand

Re: Spawns missed from spawn overhaul

Unread post by illithid »

Stag Beetle - Lions Way, just missing the </color> so making the attack text plum too
I never make mistakes…I thought I did once; but I was wrong.
User avatar
Nyeleni
Recognized Donor
Posts: 1432
Joined: Mon Dec 21, 2009 5:09 pm
Location: Catalonia

Re: Spawns missed from spawn overhaul

Unread post by Nyeleni »

Nyeleni wrote:The Underdark, Duergar Compound - Upper Level: Duergar

There are three different type named Duergar. Only one (the mage) is coloured lilac.
Truman Capote, Breakfast At Tiffany's
"... - it's better to look at the sky than live there. Such an empty place; so vague. Just a country where the thunder goes and things disappear."
User avatar
V'rass
Posts: 1251
Joined: Wed Aug 12, 2015 1:48 pm
Location: Concord, N.H., USSA

Re: Spawns missed from spawn overhaul

Unread post by V'rass »

These were deadly as hell!

I loved them. When editing it, kindly ask not to nerf them, as they are special..
My god please do nerf them, they are practically invincible. We had a monk with close to 60 ac and it had no trouble hitting her at all. My ac 45 cleric lasted all but ten seconds. It slaughtered almost the whole party in less then a minute. Way to op lol.
"To understand magic one must first understand magic."






Agathion Benedictus: Holy Priest. Retired for now.
Tiax Rules-All: Gnomish madman. Retired permanently.
Exordius Vrass: Cleric/Mage. Currently active.
Tsidkenu

Re: Spawns missed from spawn overhaul

Unread post by Tsidkenu »

East Trail - Giant Snake (possibly Giant Constrictor as well but none of those spawned while I was there); Dire Boar
East Along the River Chionthar - Boar; Undead Peasant
User avatar
Maecius
Retired Admin
Posts: 11639
Joined: Sat May 16, 2009 4:24 pm

Re: Spawns missed from spawn overhaul

Unread post by Maecius »

chambordini wrote:the 'cr1' zombies in the bg graveyard have 5 DR...
Against blunt and piercing.

Bit overkill...
NeonAvenger wrote:The goblin sappers north of Beregost still have the "My corpse is my loot-bag" setup.
Probably got missed in testing because everyone runs away from them when they die.
User avatar
Akroma666
Posts: 1888
Joined: Mon Jan 16, 2012 2:24 pm
Location: California

Re: Spawns missed from spawn overhaul

Unread post by Akroma666 »

The double headed troll in the sea cave.
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
User avatar
Theodore01
Recognized Donor
Posts: 2927
Joined: Wed Feb 16, 2011 5:32 pm

Re: Spawns missed from spawn overhaul

Unread post by Theodore01 »

Gnoll cave: cave troll
Akroma666 wrote:The double headed troll in the sea cave.
Was Ok today.
Post Reply

Return to “Solved Problems”