Don't know if this has been mentioned before but there is definitely something odd about the gate which gives you access to the third sublevel.
After a reset you don't need a key to access the area with the bigsbying liches.
Once that door has been used once the key alone doesn't open it either, you need at least 1 point in open lock as well. [Or a player locked it while down there?]
Not sure if this is really the intended procedure.
And in a sidetracking addendum.
I would propose to move the Vault of the Dead to the High Moor North: Orzogoth.
Orzogoth
In the heart of the High Moor stands a notorious ruin, a beacon for trea-
sureseekers from all over the Sword Coast, especially Amn.
Tales of heaps of gems caught the imagination of greedy Amnian merchants so
strongly that Orzogoth found its way into the lore learned by every wide-
eyed child. No guidebook to the Coast is complete without mention of this
lure for adventurers, a lure that brings swift death to almost all who
seek it.
Orzogoth was a gigantic, sprawling villa, the luxurious home of a
Netherese family of cruelty, idle wealth, and magical might. They dab-
bled in strange magical experiments involving captured dragons, yes,
their magic was that strong, with the aim of gaining dragon powers for
themselves.
Most accounts say the senior mages of the Orzogoth family
perfected not only means of acquiring dragon powers, but also of taking on
dragon shape. The tales go on to say that they flew away in dragon form
and never returned. Some tales swear they were trapped in dragon shape
when their human bodies collapsed under the strain of changing, and a
hasty retreat into dragon shape was all that saved their lives. Other
accounts say they preferred dragon form, and still others that they were
magically bound into dragon shape by treacherous young relatives.
The elders vanished, and Orzogoth became the playground of the arro-
gant, spoiled, willful, cruel family members, who magically compelled
dragons perhaps their shape-changed elders, perhaps not to
wing about the Realms, seizing treasure, and bringing it back for
the amusement of the young Orzogoths. This treasure was usually
acquired by slaying other dragons and seizing their hoards, but also by
tearing open castles and plundering known treasuries within. A dragon-
like hoard of heaped treasure accumulated.
Inevitably, there was strife among the proud younglings, resulting in
some sort of titanic battle. Some say it was over some magically mighty
plundered item, but it is clear that dragons were blasted from the sky.
Orzogoths died screaming as they burned like torches, towers were
toppled and when all was done, the villa was a ruin, the Orzogoths were
dead or fled away, and all that remained to guard the treasure was a dracolich (an undead dragon, the result of some horrible spell).
Ever since, adventurers and the Cult of the Dragon have come to the
ruins to seize the treasure and been killed, transformed into beast shape,
or sent fleeing across the Moor. Some folk say other dragons aid the draco-
lich in defending the hoard, or that one or more deranged surviving Orzo-
goths lurk, invisible, in the ruins, wielding strange and awesome spells
and magical items. Whatever the truth, Orzogoth remains a deadly fasci-
nation to all who have heard of it.
from Volo's Guide to the Sword Coast, 2nd ed. p. 78 [funny enough the title quotes OrZogoth while the text only uses OrOgoth; as the forgotten realms wiki quotes Orzogoth as well, I corrected the text]
Besides it would give this forsaken area something to lure the adventurers in.
Truman Capote, Breakfast At Tiffany's "... - it's better to look at the sky than live there. Such an empty place; so vague. Just a country where the thunder goes and things disappear."
Nyeleni wrote:Don't know if this has been mentioned before but there is definitely something odd about the gate which gives you access to the third sublevel.
After a reset you don't need a key to access the area with the bigsbying liches.
Once that door has been used once the key alone doesn't open it either, you need at least 1 point in open lock as well. [Or a player locked it while down there?]
Not sure if this is really the intended procedure.
The door is just not set to "locked" initially is all. That's not a huge issue really. The other problem of not having a point in open lock IS a bigger Server Wide issue...
Somehow the entire server's doors were changed to require open lock skills even if you have a key. <<< This needs to be changed back please. ( as I think about it, it seems they were globally changed to On Open instead of On Use. )
A work around for now, is for you to Right click the door and select USE... then it will use the key for you and then you can open the door.
Lady Elvina Aira-S'efarro - The Order of the Silver Rose Nai'KaBael Oakenshadow - EDE former ArchDruidess and Wife and Mate of Mendel Salaria - Bounty Hunter half-sister of Darius Brothers Angelina Northstar - Holy Warrior of Tyr / Knight of the Silver Rose
Not that I thought you were lying but tested it and it works. Right click and USE.
This can go to solved then.
Truman Capote, Breakfast At Tiffany's "... - it's better to look at the sky than live there. Such an empty place; so vague. Just a country where the thunder goes and things disappear."
Nyeleni wrote:Not that I thought you were lying but tested it and it works. Right click and USE.
This can go to solved then.
I wouldn't mark it solved until the doors are set back to automatically "use" like they were before. No idea what messed them up.
Lady Elvina Aira-S'efarro - The Order of the Silver Rose Nai'KaBael Oakenshadow - EDE former ArchDruidess and Wife and Mate of Mendel Salaria - Bounty Hunter half-sister of Darius Brothers Angelina Northstar - Holy Warrior of Tyr / Knight of the Silver Rose