Reducing the cap of spells to +4

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Hoihe
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Re: Reducing the cap of spells to +4

Unread post by Hoihe »

Right after Hoihe's half-elf RCR, he became a rogue sneaker without any minmaxing, and indeed, somewhat gimped build. I could managed 300-400 damage a round without any scrolls or OP gear.

I often used to travel with paladins and dwarves who deal the likes of 50 damage a hit and have enough AB to land nearly all 6 attacks they get.
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Karond
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Re: Reducing the cap of spells to +4

Unread post by Karond »

Nyeleni wrote:Could we reduce the bonus given by barkskin, magic vestment, shield of faith, tortoise shell etc. including Greater Magic Weapon, etc. to +4?

Why should a caster have an easy access to better AC and AB than a non caster, who usually will just remain at +3 unless he or she does have a lot of gold or is just lucky looting?
It's a fair point when it comes to balance. Ideally, it really should be like that or there being +5 EB/AC and +4 Ability generously distributed. Even if either of those happen, casters still have an edge as they can use the item slots for other bonuses and put the spells on top, only worrying about dispels as a "balancing factor" as opposed to non-spellcasters.

However, even if the idea is perfectly valid it might need a lot of convincing to get through. The staff is probably not too keen on releasing +5, even if there is a movement to provide better epic equipment to players that's gaining momentum. The staff is probably not to keen about nerfing so many spells either, or dealing with the classic outrage which typically follows (even if people can freely RCR).

This is a big part of why the server is flooded with spellcasters, because the world is weirdly designed mostly for spellcasters. Especially in the past when updates was almost exclusively in favor of or about upgrading spellcasters. Such a move could probably engineer more of a balanced distribution of classes, which seems desirable.

It's worth bringing up at least.
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Lockonnow
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Re: Reducing the cap of spells to +4

Unread post by Lockonnow »

I say no couse many of the spells have short duration amd low skills point so not from me but i dont play much
realayer
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Re: Reducing the cap of spells to +4

Unread post by realayer »

instead of nerfing caster, empower non-caster.

Making +4 items easier available to players by implementing the enchanting system.
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YourMoveHolyMan
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Re: Reducing the cap of spells to +4

Unread post by YourMoveHolyMan »

You could, instead, make available to non casters +5 ac/ab/enhancement gear, and +4 to stats.
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Thorsson
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Re: Reducing the cap of spells to +4

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Certainly nerfing is not the best way unless it's for something very specific, which this isn't.
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Kauaiian
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Re: Reducing the cap of spells to +4

Unread post by Kauaiian »

realayer wrote:instead of nerfing caster, empower non-caster.

Making +4 items easier available to players by implementing the enchanting system.
And even with the proposed enchanting system in the works, a non caster will still need a caster and not vice versa
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Hoihe
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Re: Reducing the cap of spells to +4

Unread post by Hoihe »

Kauaiian wrote:
realayer wrote:instead of nerfing caster, empower non-caster.

Making +4 items easier available to players by implementing the enchanting system.
And even with the proposed enchanting system in the works, a non caster will still need a caster and not vice versa

Play a caster, level 1 to 30, without muling and reconsider that statement.

Casters can't do anything without a companion, especially while still levelling.
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Kauaiian
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Re: Reducing the cap of spells to +4

Unread post by Kauaiian »

Hoihe wrote:
Kauaiian wrote:
realayer wrote:instead of nerfing caster, empower non-caster.

Making +4 items easier available to players by implementing the enchanting system.
And even with the proposed enchanting system in the works, a non caster will still need a caster and not vice versa

Play a caster, level 1 to 30, without muling and reconsider that statement.

Casters can't do anything without a companion, especially while still levelling.
I was commenting on the enchanting, notleveling
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Nyeleni
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Re: Reducing the cap of spells to +4

Unread post by Nyeleni »

YourMoveHolyMan wrote:You could, instead, make available to non casters +5 ac/ab/enhancement gear, and +4 to stats.
I'm all for this, but it won't happen most likely.
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YourMoveHolyMan
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Re: Reducing the cap of spells to +4

Unread post by YourMoveHolyMan »

I imagine a flavoured soul 1-30 is a breeze. A pure wizard or sorcerer? Not so much. But then there are a myriad of ways to multiclass those characters.
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Passiflora
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Re: Reducing the cap of spells to +4

Unread post by Passiflora »

Nyeleni wrote:Yep, 400 damage a round. You are taking the strongest build possible.
Uh... some of my fighters can deal 700-1000+ damage a round.
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Lockonnow
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Re: Reducing the cap of spells to +4

Unread post by Lockonnow »

Uh... some of my fighters can deal 700-1000+ damage a round.
how in the nine hell can they do that?
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Lux
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Re: Reducing the cap of spells to +4

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There's quite a lot to do in QC at the moment so it will probably take some time before this gets brought up.
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Passiflora
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Re: Reducing the cap of spells to +4

Unread post by Passiflora »

Lockonnow wrote:
Uh... some of my fighters can deal 700-1000+ damage a round.
how in the nine hell can they do that?
With crits of 180-190 and 8 attacks a round. (Or 200+ if there's a bard in the team).
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