Call and relocate pet/summon free feat
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Young Werther
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Call and relocate pet/summon free feat
Give everybody a feat that let's you teleport summons and pets past those pesky transition doors back to your side. It could be OP.
Lockonnow wrote:greatest fear like the movie Hellraiser they show you what you most fear and take a Image of IT
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Flasmix
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Re: Call and relocate pet/summon free feat
It wouldn't be OP... It would allow players to summon their pets beyond doors that otherwise break their character.
Wirg to Pug: "Iz lat dun?"
Pugratix to a snarky militia man: "Mmmm. Not yet. I will live for hundreds of years and be heralded as one of the greatest forces of destruction on the face of the world. The only thing you can destroy is the outhouse."
Pugratix to a snarky militia man: "Mmmm. Not yet. I will live for hundreds of years and be heralded as one of the greatest forces of destruction on the face of the world. The only thing you can destroy is the outhouse."
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Young Werther
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Re: Call and relocate pet/summon free feat
But then mappers won't have to worry about transition points like that making over powered maps and stuff.
Lockonnow wrote:greatest fear like the movie Hellraiser they show you what you most fear and take a Image of IT
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Maecius
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Re: Call and relocate pet/summon free feat
It's a good idea.
I'll throw it to the QC forums for a review. The devs can speak to whether it's actually doable, but I feel like it probably is?
I'll throw it to the QC forums for a review. The devs can speak to whether it's actually doable, but I feel like it probably is?
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Darkcloud777
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Re: Call and relocate pet/summon free feat
played on ROD for a while. They had a typable command to allow summons to come to your location. I am sure its possible.Maecius wrote:It's a good idea.
I'll throw it to the QC forums for a review. The devs can speak to whether it's actually doable, but I feel like it probably is?
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Argumantive
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Re: Call and relocate pet/summon free feat
There was the exact feat on ToA2, it allowed you to teleport all summons/companions to your location as long as you are not in combat. So it basically allowed you to overcome transitions without allowing you a cheese ambush bomb abuse in PvP.
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Rhifox
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Re: Call and relocate pet/summon free feat
Every summoner/class with a companion would love you if this feat was added. It helps not just in dungeons, but also when RPing companions. Especially when RPing companions.
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Flasmix
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Re: Call and relocate pet/summon free feat
The most recent server update has this in it.
I cannot for the life of me figure out how this works. Does anybody know?- Summon porting to master: Jump action instead of jump command.
Wirg to Pug: "Iz lat dun?"
Pugratix to a snarky militia man: "Mmmm. Not yet. I will live for hundreds of years and be heralded as one of the greatest forces of destruction on the face of the world. The only thing you can destroy is the outhouse."
Pugratix to a snarky militia man: "Mmmm. Not yet. I will live for hundreds of years and be heralded as one of the greatest forces of destruction on the face of the world. The only thing you can destroy is the outhouse."
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Young Werther
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Re: Call and relocate pet/summon free feat
It's not a command so maybe it happens automatically at a certain distance or when transitions are encountered. The latter would be poifect.
Lockonnow wrote:greatest fear like the movie Hellraiser they show you what you most fear and take a Image of IT
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Maecius
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Re: Call and relocate pet/summon free feat
I'm not sure, myself, how it was incorporated. Please play with it a little bit to see if it's working? If not, let us know.
I'll also ping Rasael to see if he can chime in on this thread with how exactly it is supposed to be working.
I'll also ping Rasael to see if he can chime in on this thread with how exactly it is supposed to be working.
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Rasael
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Re: Call and relocate pet/summon free feat
Its an automatic feature. And its experimental.
It should kick in if you and your summon are separated a long distance. Unless you tell them to hold their ground. And it only happens if they aren't in combat.
It should kick in if you and your summon are separated a long distance. Unless you tell them to hold their ground. And it only happens if they aren't in combat.
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Maecius
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Re: Call and relocate pet/summon free feat
Thanks for the clarification, Rasael!
Please let us know if this is or isn't working as intended, those of you who frequently utilize summons and pets in dungeons!
Please let us know if this is or isn't working as intended, those of you who frequently utilize summons and pets in dungeons!
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LISA100595
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Re: Call and relocate pet/summon free feat
I have tested this out.. with a summons and a companion inside the OSR Keep. I summoned them on the "third floor" and went all the way to the Front door of the Keep on the "First Floor" and nothing happened. I'll need to test it in a bigger area with internal transitions maybe?
IMO, I prefer a button to click, this seems like it wouldn't be reliable since it's based on distance it seems.
IMO, I prefer a button to click, this seems like it wouldn't be reliable since it's based on distance it seems.
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Nai'KaBael Oakenshadow - EDE former ArchDruidess and Wife and Mate of Mendel
Salaria - Bounty Hunter half-sister of Darius Brothers
Angelina Northstar - Holy Warrior of Tyr / Knight of the Silver Rose
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Flasmix
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Re: Call and relocate pet/summon free feat
I tested it out in the Bregan Daerthe guild hall. Nothing either. I'm with Lisa, button is better
Wirg to Pug: "Iz lat dun?"
Pugratix to a snarky militia man: "Mmmm. Not yet. I will live for hundreds of years and be heralded as one of the greatest forces of destruction on the face of the world. The only thing you can destroy is the outhouse."
Pugratix to a snarky militia man: "Mmmm. Not yet. I will live for hundreds of years and be heralded as one of the greatest forces of destruction on the face of the world. The only thing you can destroy is the outhouse."