Kren'zar Faerzhind

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The Whistler
Posts: 1435
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Kren'zar Faerzhind

Unread post by The Whistler »

This is still a work in progress but much of it is already finished.

-First Name- Kren'zar
-Last Name- Faerzhind

-Appearance- Kren'zar is fairly unremarkable as far as male drow go. A lack of defining characteristics has helped him greatly during his time with the Charnag Maelthra. Now, as a representative of the School of Illusion&Phantasm he has taken to dressing lavishly and often in a way that draws attention to his wealth and importance.
-Race- Drow
-Age- Kren'zar's stark white hair belies his venerable age. Those who know him well would place him somewhere between 350 and 400 human years.
-Height/Weight- About average for his race
-Eyes- A sinister scarlet color
-Hair- Bone-white worn in a mane
-Facial Hair Style- Kren'zar boasts a pair of luxurious sideburns, but as an elf he cannot grow real facial hair.

-Personality Profile- Kren'zar is driven and ruthless. He works with others grudgingly and only for as long as their goals remain aligned; he is quick to dispense with allies whom he feels have outlived their usefulness. Like most other drow, he is incapable of forming true friendships as his brain is hardwired to sense treachery at every corner.
-General Health- He is somewhat frail, having a constitution score of 12.
-Deity- Pays lips service to Vhaeraun and Zinzerena. He firmly believes that he is destined to ascend to Arvandor after his death and thus, does not care to pay proper homage to the dark seldarine.
-Initial Alignment- CE. Kren'zar will go to extreme lengths to bring his agenda into fruition, even if that means plunging entire realms into war.
-Profession- Spellfilcher, Scholar, Assassin, Smuggler
-Base Class & Proposed Development- Wizard/Assassin/Arcane Trickster/Eldritch Knight
-Habits/Hobbies- Intrigue, Arcane Research, Spelunking
-Languages- Aquan, Loross, Draconic, Abyssal and stock drow languages
-Weapon of Choice- Drow thinblade(Rapier)&Dagger, the Art

-Background-
Born and bred in Sshamath, Kren'zar has never had to suffer the eight-legged yoke of the Spider Queen. As the descendant of a house with deep-rooted tradition in transmutation magic, he received schooling in the Art by servants in the household's employ like so many other sshamathan drow of his station did. Kren'zar's parents largely dissociated themselves from his upbringing, leaving the youth's growth in the hands of unsparing tutors until he was old and strong enough to be used as a pawn in their convoluted schemes. The one thing they made sure however, was to fanatize their offspring with the ideals of drow supremacy over the lesser races from the cradle.

Eventually Kren'zar grew to be an accomplished mage but he chose a different path than the one his patron had envisioned for him. Showing an aptitude for illusion and weaving sorcery into his bladework, he made a natural fit for the Charnag Maelthra. Surely enough, Kren'zar pursued a career in this military branch much to the chagrin of his elders. Called upon to eliminate individuals suspected of fomenting rebellion against the Conclave, he made a name for himself amongst his peers for his ruthless efficiency. During his stint with the Maelthra, he was taught discipline, military doctrine and learned the true value of resourcefulness.

Despite a promising future as the handpicked murder tool of the Conclave, Kren'zar remained unsatisfied. The overblown tales of ancient miyeritar brought low by vyshantaar treachery that his progenitors had ingrained so deeply into his psyche continued to torment him. So thoroughly indoctrinated he was, that he believed his rightful place in the afterlife to be amongst the green groves of Arvandor; not the cobwebs of Lolth's pits.

Seeking a way to revert the wrongfully inflicted curse for himself alone, he began delving into all sorts of obscure arcana causing him to drift ever away from the militant path of the Charnag. Eventually he would come to grips with the immensity of such an undertaking and realise that only Sshamath's magic schools offered the way to the wealth, influence and tools which it required.

A hundred years since his realization, Kren'zar has been carefully dividing his attention between his duties to the school and planning the next step towards his ultimate goal. The understated facade he has been maintaining throughout his tutelage has won him very few enemies but even less renown in his chosen field. To this day, he still holds the respected, albeit unremarkable rank of Mage. An arrangement which he feels, serves his ends well.

-Goals-
Hidden: show
-Increase his station within Sshamath.
-Engineer a spell that makes drow followers of Vhaeraun impervious to the negative effects of sunlight.
-Unearth the secrets of ancient Miyeritar, buried in the wake of the Dark Disaster invoked by the Vyshanti during the Crown Wars.
-Secure the backing of powerful surface and Underdark organizations for the excavation of High Moor. Destroy those who stand in the way.
-Discover tidbits of ancient lore that hopefully hint at a way of reverting the high magic that turned the dark elves into drow.
-Use this lore to transform himself into a dark elf and ascend to Arvandor after his death.
-Possible Plot-Hook Ideas and Misc Facts-
WIP
Schrödinger's Cyricism: NPCs simultaneously know everything and nothing about Cyric until observed by the Cyricist. Then they default to the state that disadvantages the Cyricist the most.
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The Whistler
Posts: 1435
Joined: Wed Jan 18, 2012 5:44 pm

Re: Kren'zar Faerzhind

Unread post by The Whistler »

Minor updates, shameless bump. DMs notice me pls~
Schrödinger's Cyricism: NPCs simultaneously know everything and nothing about Cyric until observed by the Cyricist. Then they default to the state that disadvantages the Cyricist the most.
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DM Ditto
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Joined: Tue Jul 21, 2015 11:47 pm

Re: Kren'zar Faerzhind

Unread post by DM Ditto »

Status: Noticed and approved, pending reward.
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