retributive invisibility broken

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pwdcrk1
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retributive invisibility broken

Unread post by pwdcrk1 »

As i already noticed the DMs and the QC via pm i also tell you that actually retributive invisibility is broken it lasts only 3 round despite your level .... i fear that there is something wrong in the level of character recognition since i noticed that also monsters that usually didn't resist my invocation now easly spell resists them and my warlock is 25 ... so ...

:cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
Elith - Drow
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Maecius
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Re: retributive invisibility broken

Unread post by Maecius »

It was earlier set as just plain invisibility. It was changed to "improved invisibility" based on another player's complaint (to grant concealment bonuses), but that probably also changed the duration if it was previously tagged as invisibility.

I believe QC does intend to look at the durations however.

This thread should probably be in the bug forums.
pwdcrk1
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Re: retributive invisibility broken

Unread post by pwdcrk1 »

Maecius wrote:It was earlier set as just plain invisibility. It was changed to "improved invisibility" based on another player's complaint (to grant concealment bonuses), but that probably also changed the duration if it was previously tagged as invisibility.

I believe QC does intend to look at the durations however.

This thread should probably be in the bug forums.

You're correct I was planning to put it in the bug section but i didn't find the right subsection since it was log-in/updates or items or monsters or loot etc ones but not an uncatecorized one ...


Anyway so the fact that lasts only 2/3 rounds isn't correct right ?

Also

When fixed it will grant concealment also as it was before ? Or after an hostile action all affects will be removed ?

Thanks

EDIT

i found the right section can you move it ?
Elith - Drow
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Maecius
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Re: retributive invisibility broken

Unread post by Maecius »

I can move it. I just wanted to make sure you knew where your thread went first!

As I understand it, the updated spell should remain active for its duration after a hostile act, providing 50% concealment for several rounds. If that's not working, then it is broken.

I do not know if the rounds were supposed to be 2-3 rounds or 1 round/caster level. Hopefully QC or Rasael can supply that information. But since it's a warlock invocation and can be used repeatedly, I think it's possible that 2-3 rounds was the intended duration to prevent warlocks from being, effectively, "permanently conceal-able?"
Kanada
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Re: retributive invisibility broken

Unread post by Kanada »

I can say for a fact it wasn't 2/3 rounds in the past, and if you guys change it warlocks need to be informed, because that is completely worthless. Warlocks already have incredibly bad action economy, an invocation that expires almost as soon as it is cast is worthless.
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Maecius
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Re: retributive invisibility broken

Unread post by Maecius »

It was reported in the changelog, and it was done at the request of a warlock player. But before we consider reverting it to simple invisibility (which is probably possible if the change is poorly received by the majority of warlock players), I'd like to look into its intended duration.
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Maecius
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Re: retributive invisibility broken

Unread post by Maecius »

According to the changelog, it was supposed to be:
- Retributive invsisibility: Round per level.
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Nemni
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Re: retributive invisibility broken

Unread post by Nemni »

I have been reporting this in the spell-bug-thread too. The spell always gave concealment 50% as it should do, not just invisibility. Whatever was fixed with status "improved invisbility" can't be related to that, but rather that has something to do with how all invisbility spells sometimes fail to register for enemies.

Before recent changes it lasted much longer. I have counted the duration now to be 12 seconds, which of course makes the spell completly useless. The fix mentioned in the patch notes does not work.
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mrm3ntalist
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Re: retributive invisibility broken

Unread post by mrm3ntalist »

We are looking into it. We will inform you when there is something new
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Kanada
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Re: retributive invisibility broken

Unread post by Kanada »

I just want to echo that the spell gave 50% concealment previously, have played many warlocks here, and was way longer than 3 rounds.
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metaquad4
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Re: retributive invisibility broken

Unread post by metaquad4 »

This spell was updated to its kaedrins/pnp form, and has been for as long as I've been playing. It was essentially greater invisibility in that form, with its retributive component. So:

50% Concealment (stays), Invisibility (lost upon an attack), Damage/Stun upon Dispel w/ a fortitude save. Lasts 1 round/caster level.

The OC spell was a 3 round ability, with something called "improved invisibility". This allowed the caster to remain invisible, even while casting spells, attacking, etc.
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Maecius
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Re: retributive invisibility broken

Unread post by Maecius »

QC is discussing what's the best road forward, to include potentially changing it back to the way it was before (as seems to be the preference here?).
pwdcrk1
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Re: retributive invisibility broken

Unread post by pwdcrk1 »

I think One of the worst issues as it is now is the poor duration... 3 rounds it's really useless also because at the moment an hostile action not only cancel the invisibility but even the concealment ( if I'm correct ) so it's not useful to go around invisible nor it is to fight bosses ...

Since warlock suffer from its implementation in the oc of a huge list of bugs and kinks and build it effectively is not that easy ( poor DC just medium AC some broken invocations and so ) please don't make changes without considering the opinion or at least the experience of some really experienced warlock player ( I.e Pyro )

Cheers
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pwdcrk1
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Re: retributive invisibility broken

Unread post by pwdcrk1 »

any news on this ?

edit i have updates

change log says

7/28/2016
- Cavalier Kit: Favored Enemy feat progression, per QC.
- Retributive Invisibility: Revert pending QC discussion.
- Appraise Creature: mechanic updated to latest BGTSCC framework code.
- One Hander: Timer mechanic update.
----

but its not reverted back as it was before since when you cast a spell not only invisibility worn off but ALSO conceal effect so as it is now it's a copy of the lower one invisibility warlock can choose ....

i suppose this is also a bug right ?
Elith - Drow
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Maecius
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Re: retributive invisibility broken

Unread post by Maecius »

It is a bug, yes. We shall look into it again!

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