Some Item prices

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Heimdallr
Posts: 81
Joined: Tue Aug 25, 2015 1:06 pm

Some Item prices

Unread post by Heimdallr »

Hello, Just noticed that there are few items in the shops that are...well why the hell they are there ?0.o

For example there is an item giving +3/4(can't remember) AC, bracers from the Candlekeep which is pretty good for his high price as far as people told me, so the item is worth his high price.

But also there are items like the dagger with poison from rogue shop in docks...which price is way too big. For that price you can normally have 2 better daggers and literally everyone advised me to just don't bother with that item.

Second example would be the rapier from drow shop which causes a mind affecting effect. Seems nice, but DC is really weak and...it's a mind affecting so pretty much everyone can resist it with simple spell that is 80% of time on the user.

My question is - is there any chance to lower price of such items so people can start buying them and not regret it greatly, buff their DC's or do any rebalance in such items?

Their idea is nice, but the price way too high to have this and use. I really like items with cool effects, feats or some dmg bonuses/vampiric stuff on them but...it is way easier to buy yourself a proper full set instead of buying one of such items.
chad878262
Posts: 9332
Joined: Thu Sep 18, 2014 6:55 pm

Re: Some Item prices

Unread post by chad878262 »

I have a buddy that uses the wyvern dagger to very good effect. Something to remember about on hit items, even with low DC... In epic levels when you have 5-6 attacks/round if you hit on three or four of those attacks enemies have to save each time (unless it's on hit 5% or something). So that wyvern dagger, over the course of rounds could cause significant ability score damage. In addition, while many PLAYERS have immunity to mind spells not so many mobs do, so for PvE items with on hit mind effecting abilities can still be quite useful.

In any case, I think there is much more focus right now on introducing new store options rather than looking at what's existing since it has already been balanced for the server.

Happy hunting!
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

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RagingPeace
Posts: 372
Joined: Tue Dec 30, 2014 9:17 pm
Location: Denmark

Re: Some Item prices

Unread post by RagingPeace »

chad878262 wrote:I have a buddy that uses the wyvern dagger to very good effect. Something to remember about on hit items, even with low DC... In epic levels when you have 5-6 attacks/round if you hit on three or four of those attacks enemies have to save each time (unless it's on hit 5% or something). So that wyvern dagger, over the course of rounds could cause significant ability score damage. In addition, while many PLAYERS have immunity to mind spells not so many mobs do, so for PvE items with on hit mind effecting abilities can still be quite useful.

In any case, I think there is much more focus right now on introducing new store options rather than looking at what's existing since it has already been balanced for the server.

Happy hunting!
I don't think he means the wyvern dagger, but rather the Poisoned Dagger, which has two poison effects, one with a DC of 12 and another of 16 or 18 (Both fort saves), and then I believe it has 2 EB. The cost is around 75k. I bought it - it's useless, well, it was at least, maybe now with the level requirements removed it might be useful on lower levels. With the builds run on this server, you wont be finding a lot of players rolling below 18 on fort saves, as for mobs, I sometimes use it on beetles and goblins! (Level requirement used to be 17 to use the dagger :P)
Gunnar Vintarskjold, Champion of Tempus
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Heimdallr
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Re: Some Item prices

Unread post by Heimdallr »

exactly, consider it this way - what is the chance that item worth tons of money will be effective vs guys who can have total resistance to some source like mind affecting, base saves lesser than 14? ye on lower lvls yes..but who can afford items starting on 40 to 200k on lower lvls.
chad878262
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Re: Some Item prices

Unread post by chad878262 »

a "1" is still going to fail that Fort Save... Just ask any player with an assassin and PTWF how often their DC: 19-21 death attack still allows them to make a statue... I have a Ranger / Assassin with a DC:20 and he makes statues all the time, even though mobs only fail the save on a 1... One of his hand axes also has DC:16 wounding and that effect happens pretty often as well. Why? Well with 12 attacks / round he gets 4 death attacks... So 4 times / round the mob saves vs. being paralyzed. He also get's 6 offhand attacks and each one that lands has to save vs. wounding or take damage on turn. It's fun to see Frost Giant mages and warriors trying to make saves 10 times / round... 1's get rolled more often then you might think.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

Tarent's Wands and Elixirs

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RagingPeace
Posts: 372
Joined: Tue Dec 30, 2014 9:17 pm
Location: Denmark

Re: Some Item prices

Unread post by RagingPeace »

chad878262 wrote:a "1" is still going to fail that Fort Save... Just ask any player with an assassin and PTWF how often their DC: 19-21 death attack still allows them to make a statue... I have a Ranger / Assassin with a DC:20 and he makes statues all the time, even though mobs only fail the save on a 1... One of his hand axes also has DC:16 wounding and that effect happens pretty often as well. Why? Well with 12 attacks / round he gets 4 death attacks... So 4 times / round the mob saves vs. being paralyzed. He also get's 6 offhand attacks and each one that lands has to save vs. wounding or take damage on turn. It's fun to see Frost Giant mages and warriors trying to make saves 10 times / round... 1's get rolled more often then you might think.
I am exactly one of those assassins, and really doesn't trigger that often. (DC 22) :)

I would never sacrifice my +4 daggers for a dagger that doesn't really trigger that often, and you don't get those 12 attacks untill you're very high level. Why would you need the poison effects anyway, if your death attacks trigger that often. I can see where you're going with it, but I really don't think it's worth the gold, maybe if the price was lowered.

I had a hard time saving for the dagger, and didn't know about the low DC, I was very disappointed with it. I think I'll play some more around with it though, if you say it's a viable tactic, perhaps I just gave up too fast.
Gunnar Vintarskjold, Champion of Tempus
Theadric Trickshot - Hiatus - Hunting Yuan-Ti in Chult.
Zeke Slywit, Ebon Blade - Enjoying retirement in Luiren.
Drogo, Trustworthy thief
chad878262
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Joined: Thu Sep 18, 2014 6:55 pm

Re: Some Item prices

Unread post by chad878262 »

All I can tell you is the more you make the mobs roll a DC the more chance they roll a 1. Probably why there is a war hammer with on hit stun, but no finesse weapons (at least that I've seen). I would say I paralyze with death attack about 1/4 of the mobs I face, more or less dependant on the area, pretty good IMO.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

Tarent's Wands and Elixirs

A Wand Crafter's guide to using wands

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