Order of the Bow Initiate

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dzidek1983
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Re: Order of the Bow Initiate

Unread post by dzidek1983 »

Range: i think we are in a twilight zone here :P as i cant see you answering my question :D

QC jegs module is a small cave/room (if nothing has changed) and its not representative for range counting of 120 feet iirc
I feel that as long as you are able to fire a shot, the precision damage will be added.
the question is AT WHAT RANGE will you be able to fire a shot AT ALL
is it the increased range of 120 feet or the standard range of 60 feet ?

Damage: so you see we come back to the beginning of my questions, once again, the change has been directed to stack with the manyshot feat that is largely used by HIPS chars
why make it stack with it? so we decreased the DMG cos it now stacks with manyshot

remeber that manyshot is a death attack gimmick - without it the bonus to dmg isnt that overwhelming

so a non hips archer for me would be better of with adding 5-40 dmg on each shot the adding 10 on 2 of those (even if he fires more arrows)
and one more thing if the bonus dmg ends up on the 3rd flurry it wont be multiplied by manyshot (if it is at all)

OOBI for me was a FB for ranged builds, its just as glassy as the 2h melee builds
no saves
no AC
no HIPS
just damage
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mrm3ntalist
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Re: Order of the Bow Initiate

Unread post by mrm3ntalist »

Range: You are right. in the small areas of the QC module, you cannot test how long the range is. My feeling is that it is the normal archery range. I dnt think it can be made any longer, since then you can exploit it by attacking mobs without agroing them.

Damage: Manyshot is not just a death attack gimmick. With high enough AB ( Which OOBI helps get ) and adding as much non sneak damage, manyshot can be as much useful. The combination of Rapid shot + manyshot adds 3extra shots worth of damage. So it is not just a hips thing, but can work efficiently on a non hipsing archer.

Also as I said before the extra OOBI damage, cannot be used with manyshot currently. Now you can use manyshot in the first flurry, getting the extra damage AND use the precise shot damage on the 2nd or 3rd flurry.

As I said before, the changes have nothing to do with the hips you mention. OOBI has a totally different approach than classes such as the assassin + hips.

Finally I suggest we forget how OOBI was implemented before, since it didn't work, had many issues and wasn't easy to play. Since it is still under development, this is the place to post any suggestions after trying it in the jegs module
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dzidek1983
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Re: Order of the Bow Initiate

Unread post by dzidek1983 »

Range: not really tru cos the range in the 1st PRC option was increased, that was the point for not going HIPS, you could snipe them since they got to you, agro bugs i understand, but maybe we should try to fix the bug instead off just dumping the range increase.

Damage: i'll try to post my dmg calculation for a non-HIPS non sneak attack archer
we leave SS out of the picture as its a situational attack like one shot

build is fighter 20/oobi 10

1) the old oobi cant use manyshot and precise
avg 4 bow +4 enchantement + 5 str mod + 6 epic specialisation + 4 mastery + 2 arrow + 22 avg precise = avg 47 per hit assuming extended precise will work as intended on each hit
7 APR * 47 = 329 dmg per round

2) the new OOBI can use manyshot with precise
avg 4 bow +4 enchantement + 5 str mod + 6 epic specialisation + 4 mastery + 2 arrow = avg 25 dmg per hit
10 APR (with manyshot) + 25 = avg 250 dmg + 20 from precise = 270 dmg per round

so if the +10 isnt added to each attack per round then the dmg is really smaller compared to what the 1st implementation intended
Since it is still under development, this is the place to post any suggestions after trying it in the jegs module
I agree.

I propose the following changes.
Precise dmg added as a bonus, max +10 as proposed currently but added on each attack an archer has including the manyshot bonus attacks.
If this isnt possible go back to 1st bonus dmg but drop the 1d8 instead increase the +2 step to +4 one so in the end we get +20 dmg.
Then ofc the dmg wont work on manyshot added attacks.

This is needed to retain the avg dmg per round on the level it was intended to be.
Make the dmg of SA and DA not work with OOBI class at all.

The changes to SS i really like but i would make it scale to +5 (+1 for every 1 concentration check).

I would increase the range of shooting back to 120 feet to allow kiting without HIPS.
The range for SS i would drop to 60 feet.

If increasing the range wasnt possible i would give the class increasing moving speed of the monk so it has chances to outrun the opponents without the need to cast spells.
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AlfarinIcebreaker
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Re: Order of the Bow Initiate

Unread post by AlfarinIcebreaker »

So can anyone explain, in essence, what does OOBI grant? I am interested in playing an marksman without sneak/death HIPS abuse, but I am reluctant because the class seems buggy and unfinished.
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mrm3ntalist
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Re: Order of the Bow Initiate

Unread post by mrm3ntalist »

AlfarinIcebreaker wrote:So can anyone explain, in essence, what does OOBI grant? I am interested in playing an marksman without sneak/death HIPS abuse, but I am reluctant because the class seems buggy and unfinished.
Other than the extra feats the OOBI gives damage as follows

+10damage ( with 10 levels of OOBI ) at all the attacks at the 2nd OR 3rd flurry.
+2damage added to the damage above if Sharpshooting is activated and you make the concetration checks

Because the damage gets added at the second OR third flurry you cannot use it with manyshot

It is not buggy after the updates Rasael did.

The damage might be on the low, but that can be fixed if the playerbase thinks so
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Rasael
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Re: Order of the Bow Initiate

Unread post by Rasael »

I do not think it has been put on the server yet. Its testable the public testing version of QC Jegs, for community review.

If memory serves it should (now) trigger many-shot if you have it available. If not then I think I can add it in, it just means I forgot.
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Rasael
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Re: Order of the Bow Initiate

Unread post by Rasael »

Any further feedback on this class rework?
The effort so far is much appreciated :)

The damage is up for debate. It will probably go in on the low side so that have room to buff it. That's better than nerfing it if it turns out we were too easy going.
Caelin
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Re: Order of the Bow Initiate

Unread post by Caelin »

All I know is ranged precision didn't seem to be working for me now. Nothing happens and the failed spell icon appears.
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LintNZ
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Re: Order of the Bow Initiate

Unread post by LintNZ »

I'm playing an OOBI now and have it at lvl 9 so far, and I'm pretty sure my ranged precision is working with the 5d8. The damage spread certainly indicates a high spread like this rather than a simple +10, unless I'm getting a LOT of weird crit damage that doesn't show as a crit like with manyshot...
What I really want to know though is at lvl 10 is the range of my sneak attack improved. The general consensus seems to be no, but has anyone tested it in the last few days? Are there any sneak attack OOBI's out there?

Oh, and I was testing the range on ranged precision and on sharp shooting, and both appear to be unlimited with bonus dmg. Or at least as unlimited as the length of Beregost. Much further than I could see. It's really cool to see the toon fire the arrow is a HUGE high arcing shot that takes ages to reach the target. There's time to fire the arrow, and perform whatever other action you feel like, before the first arrow has landed

Or if you really want to kill it, use sharp shooting for the 4 counts, and as soon as it fires, click ranged precision for an epic volley of death from above and so far away that nobody can see ANYTHING. Fun times.
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Tantive
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Re: Order of the Bow Initiate

Unread post by Tantive »

This prc has interested me for a time now, ever since a certain 'archer with crow' appeared. How does it perform/work these days? The last post was in 2015 about it.
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Tsidkenu
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Re: Order of the Bow Initiate

Unread post by Tsidkenu »

The capstone feat, Sharpshooting, is horribly unreliable at the moment. I probably wouldn't bother with this class until this gets fixed up.
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ValerieJean
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Re: Order of the Bow Initiate

Unread post by ValerieJean »

I miss the long shot so much
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Tantive
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Re: Order of the Bow Initiate

Unread post by Tantive »

OOBI. I like the class, its concept is wonderful. Especially the long pew pew. Is it possible for this to get more synergy with the ranger class?

There were issues with monsters being unresponsive with its AI if the shot was too long away. Correct?

Are there any triggers of skills which kind of cheat an AI to look further? Perhaps even somekind of invisible lure for an AI to chase behind, as they wait for more signs of where the attack comes from. Or perhaps would a bleed attack do something for an AI?

Programmers, what art thou thoughts.


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Tsidkenu
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Re: Order of the Bow Initiate

Unread post by Tsidkenu »

Excessive range is no longer an issue with Sharpshooting or Ranged Precision. Maximum range is now whatever a longbow can do.

Also, Sharpshooting still does not work properly (the bonus damage -never- activates in the first combat round, arguably when it is needed the most, and sporadically turns on and off even after you've managed to get it to work properly. The AB bonus works properly, though).
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Tsidkenu
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Re: Order of the Bow Initiate

Unread post by Tsidkenu »

Following up from the recent update with OOBI:

The damage/ab buff for Ranged Precision is timing out for Extended Sharpshooting (the 10th level ability).

Ranged precision damage is applying more regularly on the first round of attacks, however I can still make those first attacks before the ranged precision damage applies at times if the attacks are made before that first concentration check. I noticed the bonus damage will disappear very frequently when making the 4th-5th-6th attack of the round, or even if your character rolled a concentration check then made a dodge animation to avoid an attack you would lose the bonus Precision damage for the entire round.

OOBI should receive one Ranged Precision bonus damage attack from levels 1-5 (untested, assumed working?).

OOBI receives 1/2 round of attacks as Ranged Precision bonus damage for levels 6-9 (current 2 second? damage buff after successful concentration check; working as intended).

OOBI should receive full round of attacks as Ranged Precision bonus damage for level 10. This is currently not working as the bonus damage will disappear towards the last combat flurry or if your character makes a combat dodge animation.

Recommend a 6.5-7.5 seconds Precision Damage buff duration for 10th level OOBI; it needs to be longer than 6 seconds to account for dodge/attack animations which can make a combat round take longer than 6 seconds. Otherwise this class is very close to working as it should be.

Also, this topic can prolly lose its sticky now :3
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