matelener wrote:With my dragonslayer suggestion, you may end up with maximum 25 BAB and 30 CL with a simple build 10 wizard / 10 EK / 10 Dragonslayer. Now, it's 25 BAB and 28 CL. What's the difference in that 2 CL? At level 30 - Protection from Greater Dispel Magic. Is it too much to give, if we consider how useless dispelled gishes are?
25ΒΑΒ is one BAB too short. The target should be 26 for 7 attacks with haste. This gives a boost to damage that such builds might lack of.
They are not useless if they are dispelled if you treat them like fighters. This means to have your Natural, Armor and shield AC gear and not rely 100per cent on spells. Then dispells are not such a big issue especially for sorcerers - who can counterspell and rebuff more efficiently. There are not many mobs with high enough CL to dispel a CL26build with Gr dispell.
Dispellers were toned done and reduced in numbers after the dispel fix.
An arcane gish has to spend 6 feats (3 epic) just on spellcasting: Extend Spell, Still Spell, Practiced Spellcaster, Auto-still I / II / III. Then, 2 feats on dragonslayer requirements. This is a guarantee that a gish will never be as effective as a fighter in melee.
I know what you need to make a gish. I played one for years and It was much more efficient to play than any non caster build. I stop playing that build because of a combination of boredom and many players starting rolling those.
For the end i kept a comment you made.
He has survival tools making him a better soloer but he isn't remotely close in power to a favored soul.
You have to also remember that Dragonslayer is open to all spellcasters, both divine and arcane.
There are no plans whatsoever to make any class as powerful as FS is. Using FS for balance reasons is illogical.
Because DS is available for Arcanists, it will be difficult - for me - to increase its CL progression.
It's weak. I know of only one person who took 10 levels of SD, and only for RP purposes.
Consider a choice between two Epic Dodge qualifying builds (and with Epic Precision):
A) 17 rogue / 3 SD -
you've got the damage, you can cover the weaknesses of the rogue with the remaining levels
B) 10 rogue / 10 SD -
you have to go for more SA because you lack the damage, and when you do, your AB and saves will be horrible
I hope you mean rogue27/3SD and 20rogue/10SD? You see that you compare two SD builds. Of course the one with less SD and more bonus rogue epic feats will have more sneak dice. Compare it with common assasin builds and you will see that they are short of 2d6 dice while they get the SDs abilities.
Second, not all hips classes are/should be for rogues. Not all classes have to be the same. Kama monk11/SD5 are very common while TWF dexers with 10SD would be a pain to hit - High AC and Epic dodge.
Then there was dzideks ( or valeforts? ) clever idea of a parry build with SD10, that i never put to test. That could be "impossible" to hit by one handers - 1st attack parry, 2nd Epic dodge if hit, 3rd parry, 4th High AC or epic dodge if not hit on second, 5th attack parry, 6th attack if you have a build that can be hit on the 6th attack you should rcr