FAI Interor - RP xp script

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Glowfire
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FAI Interor - RP xp script

Unread post by Glowfire »

I didn't notice the extra interior RP script trigger inside the FAI interior.

Can it be added, please?
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LISA100595
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Re: FAI Interor - RP xp script

Unread post by LISA100595 »

I'll see what I can do :)
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Darkcloud777
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Re: FAI Interor - RP xp script

Unread post by Darkcloud777 »

Technically phoenix lodge is also an inn. Can it get the xp bump too?
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Moridin
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Re: FAI Interor - RP xp script

Unread post by Moridin »

Technically speaking the Zau'afins and Bregan Daerthe both have taverns as well, which are used for unofficial meetings as well as in-guild parties though far more rarely for the second one. I think I've used the Zau'afin tavern more than the Glouras Wings.
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Empoweredfan
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Re: FAI Interor - RP xp script

Unread post by Empoweredfan »

Would be somewhat counter productive to add such a bump to a guild hall, when it is designed to gather people to certain places for roleplay. Not to shut people away to their own guild hall.

(at least, that is what I assume to be the reason for it)
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Moltrazahn
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Re: FAI Interor - RP xp script

Unread post by Moltrazahn »

Resepctfully I'd vote against an guild area getting an experienced buffer. Simply because they are under player regulations. Oh and have most of the player-guild perks too. Stuff like "all magic dispelled by the door, has null magic dead zones, has X-amount of hidden guild assassins/powerful mages inside" etc.

I'd actually ague that if this ought to be allowed...offer it to all player guild houses. I can see the logic apply if it benefits all guilds to rp more (and invite others) in their respective bases.

However i would never give select guildhall's benefits others were without.
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Moridin
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Re: FAI Interor - RP xp script

Unread post by Moridin »

I'm not suggesting that myself, I'm just commenting on her post. Regardless however I don't think the Zau'afin guildhall disallows magic inside and also does not have "scripted assassins" - we do have guards however... We also do not have a dispelling rune at the front door. It just can't be scryed on or teleported into. Regardless, the courtyard will be opened up to the public in a future update. I would however like this in all guildhouses if it was put in as my guild at least does tend to invite people in such as mercenaries, and representatives of organizations in the UD. If the Zhents or another surface group came though, we would be prepared rather than having a spontaneous meeting which normally takes place in the tavern. I think the only UD guilds that haven't been inside to my knowledge are the 7th Circle and Qu'ellar Dev'lin, the 7th Circle due to activity during our times, and Qu'ellar Dev'lin for obvious reasons. Regardless, with the current thing the guild is doing in player rp, we've even been meeting with random Underdark characters we stumble upon.
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Darkcloud777
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Re: FAI Interor - RP xp script

Unread post by Darkcloud777 »

i only mention Phoenix company lodge floor level as it is open to the public. we dont need a rp bump in "secure" area's. we do not have debuffs either in the open area. its strictly a tavern inn with a kitchen for everyday rp .
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Re: FAI Interor - RP xp script

Unread post by Moridin »

That may be different then, I've never been in the phoenix lodge myself or for that half the surface areas.
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Blame The Rogue
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Re: FAI Interor - RP xp script

Unread post by Blame The Rogue »

some guilds are not open to the public

character rp may prevent a character from entering a guild that is open to the public

i would like to see the promotion of town rp spots by bumping rp xp in fai, as mentioned above, as well as elfsong tavern, and similar non-player controlled taverns throughout the realm. this ensures availability for all, and will raise traffic in those areas. for years we've been wanting ppl to gather ic in these areas, and this will go a long way to making that happen

unless of course, it's already been added to some of these places, and a few like fai were just overlooked ;)
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