@ Calodan: do you believe this is possible? Do you believe that it is possible for Players to conceive of their Characters a beings within a Storyline, in which their PC role, their Character may live, or, may die? Do you think Players can learn to see their Characters—these expressions of self in which so much energy, time and RP is invested—are not more-or-less immortal, and...that it is the experience of the Campaign, the Storyline, the Module—one that is supported and often told via a Dungeon Master—is more important than Continual Existence?Calodan wrote:We have to retrain the server for evil to start to thrive and be a viable RP avenue for other players as well.
I'm not just asking this rhetorically, because I am truly interested what you think, since it appears you tried to make an effort once to influence RP from one side of the fence, but felt more or less burned by the outcome. It is just another example of why Evil-minded RP can disappoint on BGTSCC.
As a Player, I would personally sacrifice any of my Characters to a Storyline that was meant to serve as an influential, environment changing campaign. Not exactly a direct sacrifice, but more to put my Character and the RP on the line, at the mercy of the Dice—and a DC that I hopefully had an influence on via my Character's RP—and let either the continued existence or the premature death, be meaningful.
But maybe that simply is not possible on BGTSCC. THAT which I've hoped for by RPing the Evil-minded is only possible in a more personal environment, like a PnP game. And that though BGTSCC promotes RP and a standard of "Players built for it and the DMs support it," it would be better for the paradigm to shift to "DMs tell the Story and Players create a Character specifically for that Story, and not more."
Then at least the Player could be certain of purpose to their RP, beyond just the art-for-art's-sake aspect.
Gee...don't I sound like a Debbie Downer!!??