Are you sure it's only 5%? I swear it happens like 30% of the times.Rasael wrote:Teleport has a 5% fail chance, if I remember correctly.
Spell / Scroll / Feat Bugs
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- RagingPeace
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Re: Spell / Scroll / Feat Bugs
Gunnar Vintarskjold, Champion of Tempus
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- Tsidkenu
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Re: Spell / Scroll / Feat Bugs
1 on a d20 causes you to fail automatically, regardless of the Concentration check. NWN2 RNG makes it certain this happens more frequently than 1 in 20 rolls. Greater Teleport does not have this chance of failure 
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genbor
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Re: Spell / Scroll / Feat Bugs
Having a pretty big Cooldown issue with my Rage. I should be able to activate Rage 7 (8 in the future) times per day, and I have no issues in doing that if I stay on a map. If I go through a transition though, it imposes ridiculous cooldown times of 2-5 hours. This is one of the reasons why I never use Rage unless I need to, even though I could just constantly be Raging.
If you die, don't come crying to me about it.
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- Theodore01
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Re: Spell / Scroll / Feat Bugs
that happens to many feats, if the feat is on cooldown and you transition. Just rick-click your chargenbor wrote:Having a pretty big Cooldown issue with my Rage. I should be able to activate Rage 7 (8 in the future) times per day, and I have no issues in doing that if I stay on a map. If I go through a transition though, it imposes ridiculous cooldown times of 2-5 hours. This is one of the reasons why I never use Rage unless I need to, even though I could just constantly be Raging.
->barbarian and choose it from there.
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Shad
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Re: Spell / Scroll / Feat Bugs
Greater Dispell bug
It wrote in combat log list of dispelled spells, but all of them continued to work.
It wrote in combat log list of dispelled spells, but all of them continued to work.
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Corwin - Who am I? - Lost memory after injuries in the Undead war..
Corwin - Who am I? - Lost memory after injuries in the Undead war..
- Akroma666
- Posts: 1888
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Re: Spell / Scroll / Feat Bugs
Not sure if this is a bug or not.. but I just RCR'd my mage and I keep getting this message when attempting to mark rune..

Tried in the wyvern area between beregost and Nashkel, in the eastern farmlands, at FAI, none seem to be working.

Tried in the wyvern area between beregost and Nashkel, in the eastern farmlands, at FAI, none seem to be working.
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
- Tsidkenu
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Re: Spell / Scroll / Feat Bugs
Because you have divination as your prohibited school. Either change your prohibited school, or if you have already then live with the consequences of your choice 
- Akroma666
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Re: Spell / Scroll / Feat Bugs
Mark rune is a universal spell?...Tsidkenu wrote:Because you have divination as your prohibited school. Either change your prohibited school, or if you have already then live with the consequences of your choice
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
- Tsidkenu
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Re: Spell / Scroll / Feat Bugs
Nope, it's divination. Ras changed it some while ago although I'm of the opinion it should be Universal, since its an OOC mechanic to use with the teleport system as per here:
Subject: DM Rulings: A Record of DM Decisions
Subject: DM Rulings: A Record of DM Decisions
Administrator wrote:DM RULINGS
Teleportation Runestones
Runestones exist as a mechanism to allow the teleportation (including tree stride) system to work. They are a deviation from the way teleport works in pencil and paper D&D required by the limitations of the NWN2 game engine. It is still the case, however, that PCs are only intended to be able to teleport to places they have themselves visited and a mechanical fix for trading of marked runestones is on its way.
Until any fix comes IG the following ruling applies from the date of posting:
- Teleportation has an IC gold cost that represents reagents and preparations. This does not need to reflect a huge sack of gold being expended at the moment of teleportation.
- Unmarked runes (and leaves) are tradeable items with a weight and gold cost.
- Marking a rune (or leaf) is an IC act, and owning the rune (or leaf) is IC.
- The location stored on a rune (or leaf) is NOT tradeable and runes should not be traded with a location stored in them. This is because, IC'ly, knowledge of a location is required in order to be able to teleport (or tree stride) to it.
- Using a rune (or leaf) with a stored location on it which was acquired by trade is forbidden. It should be considered in effect a form of metagaming.
- The spell description for Mark Rune is in error and has been amended on the forums as follows. Please consider the IG description in error and we apologise for any confusion. We will update it as soon as we can:
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- Akroma666
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Re: Spell / Scroll / Feat Bugs
The description reads universal still and it DEFINITELY should be. Can QC or DM staff please review this decision.
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
- mrm3ntalist
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Re: Spell / Scroll / Feat Bugs
I am not saying it should or not be, but why it has to be universal?Akroma666 wrote:The description reads universal still and it DEFINITELY should be. Can QC or DM staff please review this decision.
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- LISA100595
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Re: Spell / Scroll / Feat Bugs
I agree it should be universal. Especially since this was changed with no warning to the community.
Please change it back for the sake of those who cannot cast it due to their prohibited school.
Thanks
Please change it back for the sake of those who cannot cast it due to their prohibited school.
Thanks
Lady Elvina Aira-S'efarro - The Order of the Silver Rose
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Salaria - Bounty Hunter half-sister of Darius Brothers
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- NeonAvenger
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Re: Spell / Scroll / Feat Bugs
Not that this is a shameless plug for the services of my character but:
Whether intended or not, Mark Rune potions seem to work just fine...
Whether intended or not, Mark Rune potions seem to work just fine...
Maddy Thunderkeg - Capitalism Ho!
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William of Ayleford - Every paladin is just a fighter that sat on a stick
- Tantive
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Re: Spell / Scroll / Feat Bugs
I have an odd issue there also. It as if its not adding up correctly. Sembian fencing is supposed to grant me 6 Ab, but with Bullstrength and Greater magic weapon combined, it only adds +1 on top of those buffs.Aurali wrote:Sembian Fencing doesn't seem to be giving the proper bonus to AB. I have 6 attacks per round so it should add 8 AB and 4 dex. With weapon finesse, that should add 10 to my AB. It looks like it is only adding 7 total. It does add the 4 dex so it looks to count the number of attacks properly.
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Isioviel Fereyn - Elven Ranger
Charisa Flomeigne - Scion of Siamorphe
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Boddynock
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Re: Spell / Scroll / Feat Bugs
Scroll of Summon Djinn does nothing when used (I even saved it for a sweet event and then was quite crestfallen when nothing happened, lol). Also the new ring in Avernus with Summon Djinn 1/day does not work.
Liam the Golden
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"Liam the Golden, so I have heard,
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Illdraen, Guerilla Skirmisher of Sshamath
Guy "Knife-Ears" Masterson
Boddynock Namfoodle, Illusionist Extraordinaire! (temporary leave of absence, again)
"Liam the Golden, so I have heard,
Yet truly none can polish a..." - Ameris Santraeger, 2016
