BGTSCC - Discord
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- ValerieJean
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Re: BGTSCC - Discord
Agreed with those above. Those who have spoken against it at least give it a shot, it's pretty awesome!
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AlwaysSummer Day
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Re: BGTSCC - Discord
Exactly. So it only works on three browsers. Also TeamSpeak is far more intuitive IMO. Of course I use them all for voice chat namely. If all I want to do is type then IRC or Forums work just fine.Platform: Windows 7+ OSX 10.10+ (Yosemite)
Mobile: iOS 7.1+ Android 4.1 (Jellybean)
Browser: Google Chrome, Firefox, Opera
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- Aspect of Sorrow
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Re: BGTSCC - Discord
Edge is almost there, and Safari (4% market share) is long off, though the standalone client works just as well.AlwaysSummer Day wrote:Exactly. So it only works on three browsers.
No fault there, and not pushing Discord as the end-all-be-all, but the API available to it, allows me to extend a lot more features to Discord than we would have otherwise, and many players are already using it. I had the idea to do so on IRC but I was informed from quakenet staff that it was not going to be permitted, started on my own application that had gotten quite some traction already but I'm playing catch-up with an already existing platform, when Discord was then brought to my attention. Unless there's a better client from a technical, and general user friendliness and feature, I haven't found it.AlwaysSummer Day wrote:Also TeamSpeak is far more intuitive IMO. Of course I use them all for voice chat namely. If all I want to do is type then IRC or Forums work just fine.
- Pimple
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Re: BGTSCC - Discord
Could this be stickied? Must be on like page 42 or something by now ;o
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- Tsidkenu
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Re: BGTSCC - Discord
Mods can't even sticky any more
Barney has to do it.
- Babuguuscooties
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Re: BGTSCC - Discord
can I get another link to the discord, please? That one says the invite has expired.
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- Zanniej
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Re: BGTSCC - Discord
[/quote]Aspect of Sorrow wrote:Edge is almost there, and Safari (4% market share) is long off, though the standalone client works just as well.AlwaysSummer Day wrote:Exactly. So it only works on three browsers.
To be fair, those three browsers are about 90% of all browser usage
And that's a huge plusAspect of Sorrow wrote:No fault there, and not pushing Discord as the end-all-be-all, but the API available to it, allows me to extend a lot more features to Discord than we would have otherwise, and many players are already using it. I had the idea to do so on IRC but I was informed from quakenet staff that it was not going to be permitted, started on my own application that had gotten quite some traction already but I'm playing catch-up with an already existing platform, when Discord was then brought to my attention. Unless there's a better client from a technical, and general user friendliness and feature, I haven't found it.
Needless to say, I finally jumped on the bandwagon as well...
Off to greener pastures
- Aspect of Sorrow
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Re: BGTSCC - Discord

283 members is quite a lot, and with that over 100 members were online at the time of this writing. With that in mind a lot of overlapping conversation has been occurring among the channels. Have any suggestions regarding the channel layout?
- SoThereIWas
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Re: BGTSCC - Discord
Aspect of Sorrow,
I'm not in the Discord, but I assume you have not assigned a Numbered channel system to specific topics.
Example:
Those are voice chat channels, but the same concept could be applied to text chat channels to?
It's just a suggestion from the blind perspective of not being in the Discord server
I'm not in the Discord, but I assume you have not assigned a Numbered channel system to specific topics.
Example:
Those are voice chat channels, but the same concept could be applied to text chat channels to?
It's just a suggestion from the blind perspective of not being in the Discord server