And all the other changes/fixes/nerfs to spells and feats lately.
Ki-step, Onehander, Light Blindness, ........
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Its not that we dont want to do it. It takes time. It is also a kind of task that is boring. Any volunteers?Theodore01 wrote:Please add that to the custom changes or the wiki.
And all the other changes/fixes/nerfs to spells and feats lately.![]()
Ki-step, Onehander, Light Blindness, ........
That is trueValefort wrote:Aren't the static bonuses given by items instead of spells that don't last long (on wands anyway) actually advantaging detectors rather than sneakers ?
It can. The spells/wands just make it super easy. The concern was not to make an undetectable sneal. The numbers dont support that and that is why we went through with this change.I mean if there are +4 spot/listen items for most slots now the skill cap of 50 can be reached anyway so ...![]()
PvP is a complicated side of this change, since there are many different things that come into play. Glad to discuss this with you in pms but i have no desire to do so in the public forum.The drawback of this change for detectors is having to switch more gear than they used to so it can be an issue in PvP but otherwise not.
Thanks for all the help ValefortAs for the wiki I'll try to add/edit pages.
Funny thing... Sneaks have always had to switch gear around... Sneak gear has the disadvantage of (in the past) not having any options for gaining high AC. There were no +4 dodge/natural/deflection AC items that also gave +3 or higher stealth, while their have always been some options for +4 AC items that grant +4 detection. I would say detectors being required to make a choice between higher detection and other bonuses simply evens the playing field for sneaks that always have had to do the same. Especially when you consider the detector can use wards/buffs while the sneak cannot, since using wards makes true sight cut through stealth and area transitions will always OOC'ly oust the sneak. Especially in PvP (whether combat or simply RP spying oriented) the spotter will always have the upper hand OOC'ly because unless the sneak marks the spotter hostile they do not get a d20 roll added to hide/ms while the spotter in detect mode always get's a d20 roll.Valefort wrote:The drawback of this change for detectors is having to switch more gear than they used to so it can be an issue in PvP but otherwise not
only Pass without a trace adds to MS and it is a lesser bonus in comparison to Amplify at +20. This is why amplify was decreased to +10 and no longer stacks w/ C&C. heroism spells cancel each other out as do the stat increase spells since they are available on both sides, for the most part. shadowform is specific to assassin and cleric of helm would have a specific spell to cancel out that bonus. spiderskin is an equalizer w/ bonus to hide which Flasmix commented on previously.Valefort wrote:Also for hide/ms there is Pass Without a Trace, cat's grace, camouflage(hide only), spiderskin(hide only), shadowform (assassin only but not sure if already in ?)
working as intended...they no longer stack.flipside43 wrote:(as of right now there's no reason to have C/C with Amplify).
I normally do not give this argument much weight this isn't PnP. That's a whole other arguement though so i'll leave it at that.chad878262 wrote:seriously, in pnp C/C doesn't give any bonus to spot/listen...it is a short distance scrying spell.