Durlag's tower - 4th level

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NegInfinity
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Durlag's tower - 4th level

Unread post by NegInfinity »

Does the quest in the area even work?

My main got there, and while the quest sounded interesting, there was plenty of reasons to suspect it is broken. By level 4 of labyrinth, I found plenty of items which gave "currently unavailable" message, there was that ghost which teleported away (instead of teleporting me), at least one door that couldn't be targeted by damaging spell (because it was placed in such way, that there was "no line of sight" to it from anywhere).... and for some reason there were harvestable mushrooms? o_O

Also, it looks like once you get to level 4, there's no way out till the server resets. THe only way out is supposed to be teleporting ghost, which is broken. As far as I can tell, aside from that bugged ghost, there's no way to leave level 4, because "chessboard" room doesn't have any transitions leading outside.

The most annoying thing is that my char actrually had business in the area that was BELOW the tower before - lava room and netherese ruins. However it looks like those areas are now gone ? :-\
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NeonAvenger
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Re: Durlag's tower - 4th level

Unread post by NeonAvenger »

Unless something has broken there is a way out.
In the chessboard room there is a transition near where you enter, it's just small and kinda the same colour as the floor so you have to hunt for it.
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NegInfinity
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Re: Durlag's tower - 4th level

Unread post by NegInfinity »

NeonAvenger wrote:Unless something has broken there is a way out.
In the chessboard room there is a transition near where you enter, it's just small and kinda the same colour as the floor so you have to hunt for it.
Well, this is nice to know for sure.
tfunke
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Re: Durlag's tower - 4th level

Unread post by tfunke »

The quests should be activated after this weekend. Will write back here when confirmed.
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Flasmix
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Re: Durlag's tower - 4th level

Unread post by Flasmix »

NegInfinity wrote:there was that ghost which teleported away (instead of teleporting me)
Lololololololololol. This is why I'm not a builder. I would be doing things like this the whole time.
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NegInfinity
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Re: Durlag's tower - 4th level

Unread post by NegInfinity »

Flasmix wrote:
NegInfinity wrote:there was that ghost which teleported away (instead of teleporting me)
Lololololololololol. This is why I'm not a builder. I would be doing things like this the whole time.
I'm fairly sure this was reported before, and when it says "you're whisked away", it is a bug. Although, yeah, it could make a nice joke if done properly. you know, lock player in a dungeon, put an npc which can teleport the player away, if it rolls natural 20 on d20 roll, otherwise it'll just jump away to another part of the dungeon, and path to that area will be full of enemies.
tfunke
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Re: Durlag's tower - 4th level

Unread post by tfunke »

Fixed as of last update.
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