FAI - Marneiros Duskwalker - Various wares

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Marathados
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FAI - Marneiros Duskwalker - Various wares

Unread post by Marathados »

Once again an half-elven archer sits at the campfire in front of the FAI. Several items are lying on the blanket in front of him.
If you are inspecting the items, you will see the following properties:


WEAPONS

Waraxe of the Dwarven Defender (Dwarven Waraxe)
Vampiric Regeneration: +3

Bone Rotter (Greataxe)
Enhancement Bonus: +2
Damage Bonus: Acid 1d4
Use: Contagion (5) 1 Use/Day
Use: Poison (5) 1 Use/Day

Caustic Morningstar (Morningstar)
Material: Metal (Mithral)
Weight Reduction: 60 % of Weight
Damage Bonus: Acid 2

Mithral Blade of Spellshielding (Bastard Sword)
Material: Metal (Darksteel)
Damage Bonus: Electrical 2
Massive Criticals: 1d10

SHIELDS

Spellshielding Bulwark (Tower Shield)
Bonus Spell Slot: Favored Soul 6
Spell Resistance: 26

ARMOR

Shiny Mithral Chain Shirt (Light Armor)
Bonus Hitpoints: +2
Light Bright (20m) Yellow
Material: Metal (Mithral)
Base Armor Class: 4
Maximum Dexterity Bonus: 6

Thief's Saving Grace (Light Armor, Leather)
Spell Resistance: 32
Skill Bonus: Open Lock +1
Base Armor Class: 4
Maximum Dexterity Bonus: 4

Mind Blank Studded Leather (Light Armor)
Improved Saving Throws: Mind Affecting +4
Base Armor Class: 3
Maximum Dexterity Bonus: 5

Chainmail of Epic Ignorance (Medium Armor)
Ability Score Penalty: Wisdom -6
Material: Iron
Base Armor Class: 6
Maximum Dexterity Bonus: 2

HEADWEAR



CLOAKS



BELTS



GLOVES

Bracers of the Priest
Armor Bonus vs. Evil +2 (Armor)
Enhancement Bonus: Intelligence +1
Bonus Spell Slot: Cleric Lvl 6

Elder Oak Gloves
Bonus Spell Slot: Druid Lvl 1
Bonus Spell Slot: Druid Lvl 2
Bonus Spell Slot: Druid Lvl 3
Enhancement Bonus: Wisdom +2
Only Usable by: Druid or UMD

BOOTS



JEWELLERY

Ring of Magic Defenses
Skill Bonus: Spellcraft +2
Spell Resistance: 20
Use: Dispel Magic (10) 1 Use/Day

Purple Haze
Light Bright (20m) Purple

Sold items:
Hidden: show
Blade of the Elements (Katana)
Enhancement Bonus: +3
On Hit: Slay Racial Group DC=14 Elemental

Lich Breaker (Flail)
Enhancement Bonus: +2
Damage Bonus vs. Undead 1d4
Damage Bonus: Piercing 1
Damage Immunity: Cold 10% Immunity Bonus
Material: Metal (Alchemical Silver)

Ring of the Knight
Bonus Feat: Toughness
Enhancement Bonus: Constitution +2
Enhancement Bonus: Dexterity +2

Tunic of Spell Shielding (Clothes)
Improved Saving Throws: Cold +3
Spell Resistance: 32

Harbinger Kin +1 (Greatsword)
Enhancement Bonus: +1
Damage Bonus: Fire 2

Druid's Buckler (Light Shield)
AC Bonus: +4 (Shield)

Armor of Gram the Mouse (Heavy Armor)
AC Bonus: +2 (Armor)
Resistance: Magical 5/-
Material: Metal
Base Armor Class: 8
Maximum Dexterity Bonus: 1
Only usable by Paladin (or UMD)

Acandar (Bastard Sword)
Enhancement Bonus: +3
Damage Bonus: Electrical 1d6
Material: Metal (Alchemical Silver)

Storm of the Steppes (Falchion)
Enhancement Bonus: +2
Damage Bonus: Electrical 1d4

Pins (Dagger)
Enhancement Bonus: +2
Damage Bonus: Acid 1d4
Bonus Feat: Sneak Attack (+1d6)

Black Half Plate +4 (Heavy Armor)
AC Bonus: +4 (Armor)
Material: Metal
Base Armor Class: 8
Maximum Dexterity Bonus: 0

Spear +4 (Spear)
Enhancement Bonus: +4

Lesser Pearly White Ioun Stone
Light Dim (5m) White
Use: Vigor 2 Uses/Day

Copper Half Plate +4 (Heavy Armor)
AC Bonus: +4 (Armor)
Material: Metal
Base Armor Class: 8
Maximum Dexterity Bonus: 0

Wall of Wood (Heavy Shield)
AC Bonus: +4 (Shield)

Mithral Scale Mail (Light Armor)
Bonus Hitpoints: +2
Material: Metal (Mithral)
Base Armor Class: 5
Maximum Dexterity Bonus: 5

Tunic of the Strong (Clothes)
Enhancement Bonus: Strength +3
Base Armor Class: 0
Maximum Dexterity Bonus: None

Valigan's Thirdborn Love (Clothes)
AC Bonus: +3 (Armor)
Improved Saving Throws: Fortitude +2
Base Armor Class: 0
Maximum Dexterity Bonus: None

Cloak of the Charismatic Wizard
Enhancement bonus: Charisma +2
Enhancement bonus: Intelligence +3
Spell Immunity: Prismatic Spray

Cloak of Divinity
Armor bonus vs. Evil +4 (Deflection)
Enhancement bonus: Intelligence +1

Cloak of Elvenkind
Bonus Feat: Track
Skill Bonus: Hide +2
Skill Bonus: Move Silently +2
Skill Bonus: Listen +2
Skill Bonus: Spot +2

Bronze Ioun Stone x2
Bonus Spell Slot: Wizard Level 1
Bonus Spell Slot: Wizard Level 2
Light Low (10m) Green

Shash of Shimmering
Spell Resistance: 20

Encircling Scale
Charges: 50
Darkvision
Improved Saving Throws: Fortitude +1
Improved Saving Throws: Poison +2
Use: Poison (5) 3 Charges/Use

Bracers of Dexterity +3
Enhancement Bonus: Dexterity +3

Amulet of Protected Dalliances
AC Bonus: +2 (Natural)
Enhancement Bonus: Charisma +2
Improved Saving Throws: Mind Affecting +2

Barbarian Greataxe +4 (Greataxe)
Enhancement Bonus: +4

Ring of Augury
Skill Bonus: Appraise +2
Skill Bonus: Concentration +2
Skill Bonus: Listen +2
Skill Bonus: Lore (Arcana) +5
Skill Bonus: Spot +2

Tower Shield +3 (Tower Shield)
AC Bonus: +3 (Shield)

Sling of Magic +4 (Sling)
Enhancement Bonus: +4

Thayvian Circlet
Enhancement bonus: Intelligence +2
Improved Saving Throws: Universal +1
Skill Bonus: Concentration +1

Girdle of King Violos
AC Bonus: +2 (Deflection)
Use: Bear's Endurance 1 Use/Day

Boots of Hardiness +3
Enhancement Bonus: Constitution +3
AC Bonus: +3 (AC Dodge Modifier)

Tunic of Epic Protection (Clothes)
AC Bonus: +4 (Armor)

Imaskari Shield (Tower Shield) x3
AC Bonus: +2 (Shield)
Spell Resistance: 20

Will of the Lost (Club)
Enhancement Bonus: +1
Vampiric Regeneration: +3

Kaga-To (Katana)
Enhancement Bonus: +1
On Hit: Daze DC=14 50% / 2 Rounds

Shortbow of Magic +4 (Shortbow)
Enhancement Bonus: +4
Mighty +5

Banded Mail +4 (Heavy Armor)
AC Bonus: +4 (Armor)
Material: Metal
Base Armor Class: 7
Maximum Dexterity Bonus: 1

Half Plate +4 (Heavy Armor)
AC Bonus: +4 (Armor)
Material: Metal
Base Armor Class: 8
Maximum Dexterity Bonus: 0

Ring of the Arch Wizard
Enhancement Bonus: Intelligence +3

Angurvadal +1 (Flame Tongue) (Longsword)
Damage Bonus: Fire +1
Enhancement Bonus: +1
Material: Metal (Alchemical Silver)

Epic Morningstar (Morningstar)
Enhancement Bonus: +4

Scimitar +4 (Scimitar)
Enhancement Bonus: +4

Rapier +4 (Rapier)
Enhancement Bonus: +4

Adamantine Fullplate (Heavy Armor)
Damage Reduction: 3/-
Material: Metal
Base Armor Class: 8
Maximum Dexterity Bonus: 1

Mithral Half Plate (Medium Armor)
Material: Mithral
Base Armor Class: 8
Maximum Dexterity Bonus: 2

The Gold Helmet of Strength
Enhancement bonus: Strength +3
Improved Saving Throws: Electrical +1
Only usable by: Chaotic/ Good or UMD

Helm of Balduran
AC bonus: +2 (Deflection)
Bonus Hitpoints: +10
Improved Saving Throws: Universal +1

Greater Helm of Opposite Alignment
Use: Protection from Alignment (5) 3 Uses/Day

A Mad Gent's Gloves
Only usable by: Cleric
Use: Cure Moderate Wounds (10) 3 Uses/Day

Heart of Ilum Lura
Improved Saving Throws: Universal +2
Only Usable By: Ranger

Ring of the Healthy
Bonus Hitpoints: +4
Enhancement Bonus: Constitution + 3

Harbinger Kin +1 (Greatsword)
Enhancement Bonus: +1
Damage Bonus: Fire 2

Mithral Scale Mail (Light Armor)
Material: Metal (Mithral)
Base Armor Class: 5
Maximum Dexterity Bonus: 5

Wyvern Pads +2 (Light Armor)
AC Bonus: +2 (Armor)
Bonus Feat: Fast Movement 10%
Improved Saving Throws: Poison +2
Skill Bonus: Survival +2
Weight Reduction: 80% of Weight
Material: Creature (Wyvern)
Base Armor Class: 1
Maximum Dexterity Bonus: 8

Tricorne of the Swashbuckler
Damage Immunity: Negative Energy 5% Immunity Bonus
Enhancement bonus: Dexterity +2
Enhancement bonus: Intelligence +2

Protective Furs of Willpower
AC Bonus: +3 (Deflection)
Improved Saving Throws: Will +3

Belt of Guiding Light
Improved Saving Throws: Death +3
Improved Saving Throws: Fortitude +1
Light Low (10m) Blue

Ugly hat
Enhancement bonus: Constitution +3
Only usable by: Chaotic or UMD

Ring of Might
Enhancement Bonus: Constitution +2
Enhancement Bonus: Strength +2
Resistance: Cold 5/-

Blade Barrier Belt, lesser
Damage Reduction: 2/Bludgeoning

Amulet of the Crafty Priest
Bonus Spell Slot: Cleric Level 4
Light Bright (20m) Purple
Skill Bonus: Craft Alchemy +1

Flail +4 (Flail)
Enhancement Bonus: +4

Shortbow of Magic +4 (Shortbow)
Enhancement Bonus: +4
Mighty +5

Shield of the Believer (Heavy Shield)
Bonus Spell Slot: Paladin Level 3

Ring of the Favored
Bonus Hitpoints: +5
Bonus Spellslot: Favored Soul Level 3

Amulet of the Harpers
Improved Saving Throws: Mind Affecting +3
Resistance: Electrical 5/-
Skill Bonus: Bluff +2
Skill Bonus: Diplomacy +2
Spell Immunity: Magic Missile
Only usable by: Good/ Neutral/ Harper Agent or UMD

Ring of the Evil Sorcerer
Bonus Hitpoints: +4
Bonus Spellslot: Sorcerer Level 4
Only Usable By: Evil or UMD

Cloak of Elvenkind
Bonus Feat: Track
Skill Bonus: Hide +2
Skill Bonus: Listen +2
Skill Bonus: Move Silently +2
Skill Bonus: Spot +2

Corellon´s Boon (Amulet)
Bonus Spell Slot: Cleric Level 7
Bonus Hitpoints: +3

Chainmail of Protection (Medium Armor)
AC Bonus: +4 (Armor)
Improved Saving Throws: Fortitude +3
Material: Metal
Base Armor Class: 6
Maximum Dexterity Bonus: 2

Zalantar Club of Freezing Impact (Club)
Enhancement Bonus: +3
Attack Bonus: +1
Damage Bonus: Cold +1
Damage Bonus: Magical +1
Material: Wood (Zalantar)

Amulet of Electrical Resistance
Resistance: Electrical 20/-

Kama +4 (Kama)
Enhancement Bonus: +4

Cleric's Wooden Bulwark (Heavy Shield)
AC Bonus: +2 (Shield)
Enhancement Bonus: Wisdom +3

Full Plate +4 (Heavy Armor)
AC Bonus: +4 (Armor)
Material: Metal
Base Armor Class: 8
Maximum Dexterity Bonus: 1

Epic Katana (Katana)
Enhancement Bonus: +4

Greenstone Amulet
Improved Saving Throws: Fear +2
Improved Saving Throws: Mind Affecting +2
Spell Immunity: Charm Person
Spell Immunity: Daze
Spell Immunity: Hold Person
Spell Immunity: Sleep

Gloves of the Artificer
Skill Bonus: Craft Alchemy +3
Skill Bonus: Craft Armor +3
Skill Bonus: Craft Trap +3
Skill Bonus: Craft Weapon +3

Gloves of Epic Deflection
AC Bonus: +4 (Deflection)
Enhancement Bonus: +1

Red Guard
Bonus Feat: Arcane Defense (Abjuration)
Bonus Feat: Arcane Defense (Conjuration)
Bonus Feat: Arcane Defense (Divination)
Bonus Feat: Arcane Defense (Enchantment)
Bonus Feat: Arcane Defense (Evocation)
Bonus Feat: Arcane Defense (Illusion)
Bonus Feat: Arcane Defense (Necromancy)
Bonus Feat: Arcane Defense (Transmutation)

Ring of the Bard x2
Bonus Spell Slot: Bard Level 3
Bonus Spell Slot: Bard Level 4

Old Bones (Club)
Damage Bonus: Piercing 1d4
Enhancement Bonus: +2
Vampiric Regeneration: +1

Rune Hammer +2 (Warhammer)
Enhancement Bonus: +2
Spell Resistance: 22

Reaching Cutter (Handaxe)
Enhancement Bonus: +2
Damage Bonus: Piercing +2
Skill Bonus: Spot +2
Skill Bonus: Survival +2

Ancient Elven Battleaxe (Battleaxe)
Damage Bonus: Fire +1
Damage Bonus: Piercing +1
Massive Criticals: 1d4
Weight Reduction: 60% of Weight
Material: Metal (Mithral)

Mace of Legendary Willpower (Mace)
Enhancement Bonus: +3
Improved Saving Throws: Will +4

Hearty Shield, Greater (Tower Shield)
AC Bonus: +3 (Shield)
Enhancement Bonus: Constitution +3
Improved Saving Throws: Fortitude +2

Armor of the Spellsword (Light Armor)
Arcane Spell Failure: -05% (0% total)
Base Armor Class: 1
Maximum Dexterity Bonus: 8

Chainmail of Spell Resistance (Medium Armor)
AC Bonus: +3 (Armor)
Spell Resistance: 22
Material: Metal
Base Armor Class: 6
Maximum Dexterity Bonus: 2

Scale Mail of Spell Resistance (Medium Armor)
Improved Saving Throws: Fortitude +2
Spell Resistance: 28
Material: Metal
Base Armor Class: 5
Maximum Dexterity Bonus: 3

Boots of the Dancer
AC Bonus: +4 (AC Dodge Modifier)
Only usable by: Neutral or UMD

Vampiric Mace (Mace)
Vampiric Regeneration: +2

Greater Gloves of the Minstrel
Only usable by: Bard
Skill Bonus: Perform +6

Mithral Full Plate (Medium Armor)
Material: Mithral
Base Armor Class: 8
Maximum Dexterity Bonus: 3

Mithral Chainmail (Light Armor)
Material: Mithral
Skill Bonus: Open Lock +2
Base Armor Class: 6
Maximum Dexterity Bonus: 4

Belt of Agility
Enhancement Bonus: Dexterity +2
Improved Saving Throws: Reflex +2

Harbinger Kin +1 (Greatsword)
Enhancement Bonus: +1
Damage Bonus: Fire 2

Vestments of Faith
Bonus Hitpoints: +10
Use: Divine Favor (5) 2 Uses/Day

The Biting Sword +1 (Shortsword)
Enhancement Bonus: +1
Damage Bonus: Acid 1d4

Bone Rotter (Greataxe)
Enhancement Bonus: +2
Damage Bonus: Acid 1d4
Use: Contagion (5) 1 Use/Day
Use: Poison (5) 1 Use/Day

Elven Ceremonial Armor (Heavy Armor)
AC Bonus: +1 (Armor)
Bonus Feat: Spell Focus (Conjuration)
Bonus Feat: Spell Focus (Divination)
Bonus Feat: Spell Focus (Enchantment)
Bonus Feat: Spell Focus (Evocation)
Material: Metal
Base Armor Class: 8
Maximum Dexterity Bonus: 1

Helmet of Greater Willpower
Improved Saving Throws: Will +3
Only usable by: Chaotic or UMD

Warmace of the Fire Giant (Warmace)
Enhancement Bonus: +2
Damage Bonus: Fire 2

Stonefire Axe +1 (Greataxe)
Enhancement Bonus: +1
Damage Bonus: Fire 2

Vampiric Thunder (Bastard Sword)
Damage Bonus: Electrical 1
Massive Critical: 2d6
Vampiric Regeneration: +1
Material: Metal (Darksteel)

Angurvadal +1 (Flame Tongue) (Longsword)
Damage Bonus: Fire +1
Enhancement Bonus: +1
Material: Metal (Alchemical Silver)

Warding Mace (Mace)
AC Bonus: +3 (Deflection)
Damage Immunity: Fire 10 % Immunity Bonus
Damage Immunity: Sonic 10% Immunity Bonus

The Viper (Scimitar)
Enhancement Bonus: +2
Damage Bonus: Acid 1d4
Vampiric Regeneration: +1

Deep Wound (Hand Axe)
Enhancement Bonus: +2
Damage Bonus: Piercing 1d4
On Hit: Wounding DC=14

Sea Reaver +2 (Scythe)
Enhancement Bonus: +2
Damage Bonus vs. Elemental 1d6
Use: Protection from Energy (3) 1 Charge/Use

Rashemen Waraxe +2 (Greataxe)
Enhancement Bonus: +2
Damage Bonus: Bludgeoning 2
Bonus Feat: Dash

Sharp Star (Kukri)
Enhancement Bonus: Strength +2
Massive Criticals: 1d12

Stone Chipper, Lesser (Dwarven Waraxe)
Enhancement Bonus: +1
Damage Bonus: Sonic 2

Keen Spellshielding Halberd (Halberd)
Keen
Spell Resistance: 24
Weight Reduction: 40% of Weight

Mithral Blade of Spellshielding (Bastard Sword)
Material: Metal (Mithral)
Spell Resistance: 24
Weight Reduction: 60% of Weight

Shiny Spellwarding Half Plate (Heavy Armor)
Bonus Hitpoints: +2
Light Bright (20m) Green
Spell Resistance: 24
Base Armor Class: 8
Maximum Dexterity Bonus: 0

Implode me not (Helmet)
Spell Immunity: Implosion

Sash of Shimmering
Spell Resistance: 20

Isaac's Force Stone (Amulet)
Bonus Spell Slot: Sorcerer Level 4
Bonus Spell Slot: Sorcerer Level 6
Bonus Spell Slot: Wizard Level 4
Bonus Spell Slot: Wizard Level 6
Improved Saving Throws: Universal +1
Only usable by: Sorcerer
Only usable by: Wizard
Or UMD, which would not make that much sense

Circlet of Epic Deflection (Helmet)
AC Bonus: +4 (Deflection)

Armor of Gram the Mouse (Heavy Armor)
AC Bonus: +2 (Armor)
Resistance: Magical 5/-
Material: Metal
Base Armor Class: 8
Maximum Dexterity Bonus: 1
Only usable by Paladin (or UMD)

Priestly Mithral Full Plate (Medium Armor)
Enhancement Bonus: Wisdom + 2
Spell Resistance: 14
Material: Mithral
Base Armor Class: 8
Maximum Dexterity Bonus: 3

The Finisher (Scimitar)
Enhancement Bonus: +3
Keen

Dancing Galoshes
AC Bonus: +4 (AC Dodge Modifier)

Breath of the Maiden +2 (Shortsword)
Enhancement Bonus: +2
Damage Bonus: Slashing 1
On Hit Poison DC=16 1d2 Constitution Damage

Forge Fire +2 (Warhammer)
Enhancement Bonus: +2
Damage Bonus: Fire 2
Looking for:

- Clothes, AC +4 and wisdom, universal saving throws or will saves
Last edited by Marathados on Sun Apr 08, 2018 2:55 pm, edited 193 times in total.
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Re: FAI - Marneiros Duskwalker - Various wares

Unread post by Marathados »

After a long yawn the half-elf walks over to the FAI to buy some good ale as refreshment.
Rather unknown to him, business takes time apparently... Why not get comfortable, while being at it?
Last edited by Marathados on Tue Jan 31, 2017 5:08 pm, edited 2 times in total.
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Re: FAI - Marneiros Duskwalker - Great new leather armor!

Unread post by Marathados »

//new ware!
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Re: FAI - Marneiros Duskwalker - Great new leather armor!

Unread post by Marathados »

//sold and closed for now
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Re: FAI - Marneiros Duskwalker - Full plate +4

Unread post by Marathados »

//open again
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Re: FAI - Marneiros Duskwalker - Full plate +4

Unread post by AStranger »

Considering the reaction she got the last time, Sophia approaches the merchant with a larger bag of gold this time and grumbles:

"Twenty bags, how does that sound?"
Sophia Sonderleyn - " 'Tis ma blade, 'tis ma shield. Questions? " *grunts*
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Re: FAI - Marneiros Duskwalker - Full plate +4

Unread post by Marathados »

"Make it 30 bags and if your offer stands with no higher bidders for 24 hours the armor is yours!"
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Re: FAI - Marneiros Duskwalker - Full plate +4

Unread post by AStranger »

The muscular woman shakes her head.

"No, twenty bags is what I offered, I will not raise the bid."

She turns to leave then.
Sophia Sonderleyn - " 'Tis ma blade, 'tis ma shield. Questions? " *grunts*
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Re: FAI - Marneiros Duskwalker - Full plate +4

Unread post by Marathados »

"Alright. Although I am not much of a trader, I decline your offer then. I am not in an urgent need of money."
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Re: CLOSED - FAI - Marneiros Duskwalker - Full plate +4

Unread post by Marathados »

//closed again
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Re: FAI - Marneiros Duskwalker - Various wares

Unread post by Marathados »

//New stuff!
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Re: FAI - Marneiros Duskwalker - Various wares

Unread post by Marathados »

//updated
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Re: FAI - Marneiros Duskwalker - Various wares

Unread post by Marathados »

//Update
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Re: FAI - Marneiros Duskwalker - Various wares

Unread post by Marathados »

//New things...
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Re: FAI - Marneiros Duskwalker - Various wares

Unread post by Laughingman »

"How much for your Blade of the Elements?" Aurora asks as she browses the wares of various merchants "Very few can wield such a blade."
Konosuba taught me cool wizards don't look at explosions.

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