If you are inspecting the items, you will see the following properties:
WEAPONS
Waraxe of the Dwarven Defender (Dwarven Waraxe)
Vampiric Regeneration: +3
Bone Rotter (Greataxe)
Enhancement Bonus: +2
Damage Bonus: Acid 1d4
Use: Contagion (5) 1 Use/Day
Use: Poison (5) 1 Use/Day
Caustic Morningstar (Morningstar)
Material: Metal (Mithral)
Weight Reduction: 60 % of Weight
Damage Bonus: Acid 2
Mithral Blade of Spellshielding (Bastard Sword)
Material: Metal (Darksteel)
Damage Bonus: Electrical 2
Massive Criticals: 1d10
SHIELDS
Spellshielding Bulwark (Tower Shield)
Bonus Spell Slot: Favored Soul 6
Spell Resistance: 26
ARMOR
Shiny Mithral Chain Shirt (Light Armor)
Bonus Hitpoints: +2
Light Bright (20m) Yellow
Material: Metal (Mithral)
Base Armor Class: 4
Maximum Dexterity Bonus: 6
Thief's Saving Grace (Light Armor, Leather)
Spell Resistance: 32
Skill Bonus: Open Lock +1
Base Armor Class: 4
Maximum Dexterity Bonus: 4
Mind Blank Studded Leather (Light Armor)
Improved Saving Throws: Mind Affecting +4
Base Armor Class: 3
Maximum Dexterity Bonus: 5
Chainmail of Epic Ignorance (Medium Armor)
Ability Score Penalty: Wisdom -6
Material: Iron
Base Armor Class: 6
Maximum Dexterity Bonus: 2
HEADWEAR
CLOAKS
BELTS
GLOVES
Bracers of the Priest
Armor Bonus vs. Evil +2 (Armor)
Enhancement Bonus: Intelligence +1
Bonus Spell Slot: Cleric Lvl 6
Elder Oak Gloves
Bonus Spell Slot: Druid Lvl 1
Bonus Spell Slot: Druid Lvl 2
Bonus Spell Slot: Druid Lvl 3
Enhancement Bonus: Wisdom +2
Only Usable by: Druid or UMD
BOOTS
JEWELLERY
Ring of Magic Defenses
Skill Bonus: Spellcraft +2
Spell Resistance: 20
Use: Dispel Magic (10) 1 Use/Day
Purple Haze
Light Bright (20m) Purple
Sold items:Waraxe of the Dwarven Defender (Dwarven Waraxe)
Vampiric Regeneration: +3
Bone Rotter (Greataxe)
Enhancement Bonus: +2
Damage Bonus: Acid 1d4
Use: Contagion (5) 1 Use/Day
Use: Poison (5) 1 Use/Day
Caustic Morningstar (Morningstar)
Material: Metal (Mithral)
Weight Reduction: 60 % of Weight
Damage Bonus: Acid 2
Mithral Blade of Spellshielding (Bastard Sword)
Material: Metal (Darksteel)
Damage Bonus: Electrical 2
Massive Criticals: 1d10
SHIELDS
Spellshielding Bulwark (Tower Shield)
Bonus Spell Slot: Favored Soul 6
Spell Resistance: 26
ARMOR
Shiny Mithral Chain Shirt (Light Armor)
Bonus Hitpoints: +2
Light Bright (20m) Yellow
Material: Metal (Mithral)
Base Armor Class: 4
Maximum Dexterity Bonus: 6
Thief's Saving Grace (Light Armor, Leather)
Spell Resistance: 32
Skill Bonus: Open Lock +1
Base Armor Class: 4
Maximum Dexterity Bonus: 4
Mind Blank Studded Leather (Light Armor)
Improved Saving Throws: Mind Affecting +4
Base Armor Class: 3
Maximum Dexterity Bonus: 5
Chainmail of Epic Ignorance (Medium Armor)
Ability Score Penalty: Wisdom -6
Material: Iron
Base Armor Class: 6
Maximum Dexterity Bonus: 2
HEADWEAR
CLOAKS
BELTS
GLOVES
Bracers of the Priest
Armor Bonus vs. Evil +2 (Armor)
Enhancement Bonus: Intelligence +1
Bonus Spell Slot: Cleric Lvl 6
Elder Oak Gloves
Bonus Spell Slot: Druid Lvl 1
Bonus Spell Slot: Druid Lvl 2
Bonus Spell Slot: Druid Lvl 3
Enhancement Bonus: Wisdom +2
Only Usable by: Druid or UMD
BOOTS
JEWELLERY
Ring of Magic Defenses
Skill Bonus: Spellcraft +2
Spell Resistance: 20
Use: Dispel Magic (10) 1 Use/Day
Purple Haze
Light Bright (20m) Purple
Hidden: show
Blade of the Elements (Katana)
Enhancement Bonus: +3
On Hit: Slay Racial Group DC=14 Elemental
Lich Breaker (Flail)
Enhancement Bonus: +2
Damage Bonus vs. Undead 1d4
Damage Bonus: Piercing 1
Damage Immunity: Cold 10% Immunity Bonus
Material: Metal (Alchemical Silver)
Ring of the Knight
Bonus Feat: Toughness
Enhancement Bonus: Constitution +2
Enhancement Bonus: Dexterity +2
Tunic of Spell Shielding (Clothes)
Improved Saving Throws: Cold +3
Spell Resistance: 32
Harbinger Kin +1 (Greatsword)
Enhancement Bonus: +1
Damage Bonus: Fire 2
Druid's Buckler (Light Shield)
AC Bonus: +4 (Shield)
Armor of Gram the Mouse (Heavy Armor)
AC Bonus: +2 (Armor)
Resistance: Magical 5/-
Material: Metal
Base Armor Class: 8
Maximum Dexterity Bonus: 1
Only usable by Paladin (or UMD)
Acandar (Bastard Sword)
Enhancement Bonus: +3
Damage Bonus: Electrical 1d6
Material: Metal (Alchemical Silver)
Storm of the Steppes (Falchion)
Enhancement Bonus: +2
Damage Bonus: Electrical 1d4
Pins (Dagger)
Enhancement Bonus: +2
Damage Bonus: Acid 1d4
Bonus Feat: Sneak Attack (+1d6)
Black Half Plate +4 (Heavy Armor)
AC Bonus: +4 (Armor)
Material: Metal
Base Armor Class: 8
Maximum Dexterity Bonus: 0
Spear +4 (Spear)
Enhancement Bonus: +4
Lesser Pearly White Ioun Stone
Light Dim (5m) White
Use: Vigor 2 Uses/Day
Copper Half Plate +4 (Heavy Armor)
AC Bonus: +4 (Armor)
Material: Metal
Base Armor Class: 8
Maximum Dexterity Bonus: 0
Wall of Wood (Heavy Shield)
AC Bonus: +4 (Shield)
Mithral Scale Mail (Light Armor)
Bonus Hitpoints: +2
Material: Metal (Mithral)
Base Armor Class: 5
Maximum Dexterity Bonus: 5
Tunic of the Strong (Clothes)
Enhancement Bonus: Strength +3
Base Armor Class: 0
Maximum Dexterity Bonus: None
Valigan's Thirdborn Love (Clothes)
AC Bonus: +3 (Armor)
Improved Saving Throws: Fortitude +2
Base Armor Class: 0
Maximum Dexterity Bonus: None
Cloak of the Charismatic Wizard
Enhancement bonus: Charisma +2
Enhancement bonus: Intelligence +3
Spell Immunity: Prismatic Spray
Cloak of Divinity
Armor bonus vs. Evil +4 (Deflection)
Enhancement bonus: Intelligence +1
Cloak of Elvenkind
Bonus Feat: Track
Skill Bonus: Hide +2
Skill Bonus: Move Silently +2
Skill Bonus: Listen +2
Skill Bonus: Spot +2
Bronze Ioun Stone x2
Bonus Spell Slot: Wizard Level 1
Bonus Spell Slot: Wizard Level 2
Light Low (10m) Green
Shash of Shimmering
Spell Resistance: 20
Encircling Scale
Charges: 50
Darkvision
Improved Saving Throws: Fortitude +1
Improved Saving Throws: Poison +2
Use: Poison (5) 3 Charges/Use
Bracers of Dexterity +3
Enhancement Bonus: Dexterity +3
Amulet of Protected Dalliances
AC Bonus: +2 (Natural)
Enhancement Bonus: Charisma +2
Improved Saving Throws: Mind Affecting +2
Barbarian Greataxe +4 (Greataxe)
Enhancement Bonus: +4
Ring of Augury
Skill Bonus: Appraise +2
Skill Bonus: Concentration +2
Skill Bonus: Listen +2
Skill Bonus: Lore (Arcana) +5
Skill Bonus: Spot +2
Tower Shield +3 (Tower Shield)
AC Bonus: +3 (Shield)
Sling of Magic +4 (Sling)
Enhancement Bonus: +4
Thayvian Circlet
Enhancement bonus: Intelligence +2
Improved Saving Throws: Universal +1
Skill Bonus: Concentration +1
Girdle of King Violos
AC Bonus: +2 (Deflection)
Use: Bear's Endurance 1 Use/Day
Boots of Hardiness +3
Enhancement Bonus: Constitution +3
AC Bonus: +3 (AC Dodge Modifier)
Tunic of Epic Protection (Clothes)
AC Bonus: +4 (Armor)
Imaskari Shield (Tower Shield) x3
AC Bonus: +2 (Shield)
Spell Resistance: 20
Will of the Lost (Club)
Enhancement Bonus: +1
Vampiric Regeneration: +3
Kaga-To (Katana)
Enhancement Bonus: +1
On Hit: Daze DC=14 50% / 2 Rounds
Shortbow of Magic +4 (Shortbow)
Enhancement Bonus: +4
Mighty +5
Banded Mail +4 (Heavy Armor)
AC Bonus: +4 (Armor)
Material: Metal
Base Armor Class: 7
Maximum Dexterity Bonus: 1
Half Plate +4 (Heavy Armor)
AC Bonus: +4 (Armor)
Material: Metal
Base Armor Class: 8
Maximum Dexterity Bonus: 0
Ring of the Arch Wizard
Enhancement Bonus: Intelligence +3
Angurvadal +1 (Flame Tongue) (Longsword)
Damage Bonus: Fire +1
Enhancement Bonus: +1
Material: Metal (Alchemical Silver)
Epic Morningstar (Morningstar)
Enhancement Bonus: +4
Scimitar +4 (Scimitar)
Enhancement Bonus: +4
Rapier +4 (Rapier)
Enhancement Bonus: +4
Adamantine Fullplate (Heavy Armor)
Damage Reduction: 3/-
Material: Metal
Base Armor Class: 8
Maximum Dexterity Bonus: 1
Mithral Half Plate (Medium Armor)
Material: Mithral
Base Armor Class: 8
Maximum Dexterity Bonus: 2
The Gold Helmet of Strength
Enhancement bonus: Strength +3
Improved Saving Throws: Electrical +1
Only usable by: Chaotic/ Good or UMD
Helm of Balduran
AC bonus: +2 (Deflection)
Bonus Hitpoints: +10
Improved Saving Throws: Universal +1
Greater Helm of Opposite Alignment
Use: Protection from Alignment (5) 3 Uses/Day
A Mad Gent's Gloves
Only usable by: Cleric
Use: Cure Moderate Wounds (10) 3 Uses/Day
Heart of Ilum Lura
Improved Saving Throws: Universal +2
Only Usable By: Ranger
Ring of the Healthy
Bonus Hitpoints: +4
Enhancement Bonus: Constitution + 3
Harbinger Kin +1 (Greatsword)
Enhancement Bonus: +1
Damage Bonus: Fire 2
Mithral Scale Mail (Light Armor)
Material: Metal (Mithral)
Base Armor Class: 5
Maximum Dexterity Bonus: 5
Wyvern Pads +2 (Light Armor)
AC Bonus: +2 (Armor)
Bonus Feat: Fast Movement 10%
Improved Saving Throws: Poison +2
Skill Bonus: Survival +2
Weight Reduction: 80% of Weight
Material: Creature (Wyvern)
Base Armor Class: 1
Maximum Dexterity Bonus: 8
Tricorne of the Swashbuckler
Damage Immunity: Negative Energy 5% Immunity Bonus
Enhancement bonus: Dexterity +2
Enhancement bonus: Intelligence +2
Protective Furs of Willpower
AC Bonus: +3 (Deflection)
Improved Saving Throws: Will +3
Belt of Guiding Light
Improved Saving Throws: Death +3
Improved Saving Throws: Fortitude +1
Light Low (10m) Blue
Ugly hat
Enhancement bonus: Constitution +3
Only usable by: Chaotic or UMD
Ring of Might
Enhancement Bonus: Constitution +2
Enhancement Bonus: Strength +2
Resistance: Cold 5/-
Blade Barrier Belt, lesser
Damage Reduction: 2/Bludgeoning
Amulet of the Crafty Priest
Bonus Spell Slot: Cleric Level 4
Light Bright (20m) Purple
Skill Bonus: Craft Alchemy +1
Flail +4 (Flail)
Enhancement Bonus: +4
Shortbow of Magic +4 (Shortbow)
Enhancement Bonus: +4
Mighty +5
Shield of the Believer (Heavy Shield)
Bonus Spell Slot: Paladin Level 3
Ring of the Favored
Bonus Hitpoints: +5
Bonus Spellslot: Favored Soul Level 3
Amulet of the Harpers
Improved Saving Throws: Mind Affecting +3
Resistance: Electrical 5/-
Skill Bonus: Bluff +2
Skill Bonus: Diplomacy +2
Spell Immunity: Magic Missile
Only usable by: Good/ Neutral/ Harper Agent or UMD
Ring of the Evil Sorcerer
Bonus Hitpoints: +4
Bonus Spellslot: Sorcerer Level 4
Only Usable By: Evil or UMD
Cloak of Elvenkind
Bonus Feat: Track
Skill Bonus: Hide +2
Skill Bonus: Listen +2
Skill Bonus: Move Silently +2
Skill Bonus: Spot +2
Corellon´s Boon (Amulet)
Bonus Spell Slot: Cleric Level 7
Bonus Hitpoints: +3
Chainmail of Protection (Medium Armor)
AC Bonus: +4 (Armor)
Improved Saving Throws: Fortitude +3
Material: Metal
Base Armor Class: 6
Maximum Dexterity Bonus: 2
Zalantar Club of Freezing Impact (Club)
Enhancement Bonus: +3
Attack Bonus: +1
Damage Bonus: Cold +1
Damage Bonus: Magical +1
Material: Wood (Zalantar)
Amulet of Electrical Resistance
Resistance: Electrical 20/-
Kama +4 (Kama)
Enhancement Bonus: +4
Cleric's Wooden Bulwark (Heavy Shield)
AC Bonus: +2 (Shield)
Enhancement Bonus: Wisdom +3
Full Plate +4 (Heavy Armor)
AC Bonus: +4 (Armor)
Material: Metal
Base Armor Class: 8
Maximum Dexterity Bonus: 1
Epic Katana (Katana)
Enhancement Bonus: +4
Greenstone Amulet
Improved Saving Throws: Fear +2
Improved Saving Throws: Mind Affecting +2
Spell Immunity: Charm Person
Spell Immunity: Daze
Spell Immunity: Hold Person
Spell Immunity: Sleep
Gloves of the Artificer
Skill Bonus: Craft Alchemy +3
Skill Bonus: Craft Armor +3
Skill Bonus: Craft Trap +3
Skill Bonus: Craft Weapon +3
Gloves of Epic Deflection
AC Bonus: +4 (Deflection)
Enhancement Bonus: +1
Red Guard
Bonus Feat: Arcane Defense (Abjuration)
Bonus Feat: Arcane Defense (Conjuration)
Bonus Feat: Arcane Defense (Divination)
Bonus Feat: Arcane Defense (Enchantment)
Bonus Feat: Arcane Defense (Evocation)
Bonus Feat: Arcane Defense (Illusion)
Bonus Feat: Arcane Defense (Necromancy)
Bonus Feat: Arcane Defense (Transmutation)
Ring of the Bard x2
Bonus Spell Slot: Bard Level 3
Bonus Spell Slot: Bard Level 4
Old Bones (Club)
Damage Bonus: Piercing 1d4
Enhancement Bonus: +2
Vampiric Regeneration: +1
Rune Hammer +2 (Warhammer)
Enhancement Bonus: +2
Spell Resistance: 22
Reaching Cutter (Handaxe)
Enhancement Bonus: +2
Damage Bonus: Piercing +2
Skill Bonus: Spot +2
Skill Bonus: Survival +2
Ancient Elven Battleaxe (Battleaxe)
Damage Bonus: Fire +1
Damage Bonus: Piercing +1
Massive Criticals: 1d4
Weight Reduction: 60% of Weight
Material: Metal (Mithral)
Mace of Legendary Willpower (Mace)
Enhancement Bonus: +3
Improved Saving Throws: Will +4
Hearty Shield, Greater (Tower Shield)
AC Bonus: +3 (Shield)
Enhancement Bonus: Constitution +3
Improved Saving Throws: Fortitude +2
Armor of the Spellsword (Light Armor)
Arcane Spell Failure: -05% (0% total)
Base Armor Class: 1
Maximum Dexterity Bonus: 8
Chainmail of Spell Resistance (Medium Armor)
AC Bonus: +3 (Armor)
Spell Resistance: 22
Material: Metal
Base Armor Class: 6
Maximum Dexterity Bonus: 2
Scale Mail of Spell Resistance (Medium Armor)
Improved Saving Throws: Fortitude +2
Spell Resistance: 28
Material: Metal
Base Armor Class: 5
Maximum Dexterity Bonus: 3
Boots of the Dancer
AC Bonus: +4 (AC Dodge Modifier)
Only usable by: Neutral or UMD
Vampiric Mace (Mace)
Vampiric Regeneration: +2
Greater Gloves of the Minstrel
Only usable by: Bard
Skill Bonus: Perform +6
Mithral Full Plate (Medium Armor)
Material: Mithral
Base Armor Class: 8
Maximum Dexterity Bonus: 3
Mithral Chainmail (Light Armor)
Material: Mithral
Skill Bonus: Open Lock +2
Base Armor Class: 6
Maximum Dexterity Bonus: 4
Belt of Agility
Enhancement Bonus: Dexterity +2
Improved Saving Throws: Reflex +2
Harbinger Kin +1 (Greatsword)
Enhancement Bonus: +1
Damage Bonus: Fire 2
Vestments of Faith
Bonus Hitpoints: +10
Use: Divine Favor (5) 2 Uses/Day
The Biting Sword +1 (Shortsword)
Enhancement Bonus: +1
Damage Bonus: Acid 1d4
Bone Rotter (Greataxe)
Enhancement Bonus: +2
Damage Bonus: Acid 1d4
Use: Contagion (5) 1 Use/Day
Use: Poison (5) 1 Use/Day
Elven Ceremonial Armor (Heavy Armor)
AC Bonus: +1 (Armor)
Bonus Feat: Spell Focus (Conjuration)
Bonus Feat: Spell Focus (Divination)
Bonus Feat: Spell Focus (Enchantment)
Bonus Feat: Spell Focus (Evocation)
Material: Metal
Base Armor Class: 8
Maximum Dexterity Bonus: 1
Helmet of Greater Willpower
Improved Saving Throws: Will +3
Only usable by: Chaotic or UMD
Warmace of the Fire Giant (Warmace)
Enhancement Bonus: +2
Damage Bonus: Fire 2
Stonefire Axe +1 (Greataxe)
Enhancement Bonus: +1
Damage Bonus: Fire 2
Vampiric Thunder (Bastard Sword)
Damage Bonus: Electrical 1
Massive Critical: 2d6
Vampiric Regeneration: +1
Material: Metal (Darksteel)
Angurvadal +1 (Flame Tongue) (Longsword)
Damage Bonus: Fire +1
Enhancement Bonus: +1
Material: Metal (Alchemical Silver)
Warding Mace (Mace)
AC Bonus: +3 (Deflection)
Damage Immunity: Fire 10 % Immunity Bonus
Damage Immunity: Sonic 10% Immunity Bonus
The Viper (Scimitar)
Enhancement Bonus: +2
Damage Bonus: Acid 1d4
Vampiric Regeneration: +1
Deep Wound (Hand Axe)
Enhancement Bonus: +2
Damage Bonus: Piercing 1d4
On Hit: Wounding DC=14
Sea Reaver +2 (Scythe)
Enhancement Bonus: +2
Damage Bonus vs. Elemental 1d6
Use: Protection from Energy (3) 1 Charge/Use
Rashemen Waraxe +2 (Greataxe)
Enhancement Bonus: +2
Damage Bonus: Bludgeoning 2
Bonus Feat: Dash
Sharp Star (Kukri)
Enhancement Bonus: Strength +2
Massive Criticals: 1d12
Stone Chipper, Lesser (Dwarven Waraxe)
Enhancement Bonus: +1
Damage Bonus: Sonic 2
Keen Spellshielding Halberd (Halberd)
Keen
Spell Resistance: 24
Weight Reduction: 40% of Weight
Mithral Blade of Spellshielding (Bastard Sword)
Material: Metal (Mithral)
Spell Resistance: 24
Weight Reduction: 60% of Weight
Shiny Spellwarding Half Plate (Heavy Armor)
Bonus Hitpoints: +2
Light Bright (20m) Green
Spell Resistance: 24
Base Armor Class: 8
Maximum Dexterity Bonus: 0
Implode me not (Helmet)
Spell Immunity: Implosion
Sash of Shimmering
Spell Resistance: 20
Isaac's Force Stone (Amulet)
Bonus Spell Slot: Sorcerer Level 4
Bonus Spell Slot: Sorcerer Level 6
Bonus Spell Slot: Wizard Level 4
Bonus Spell Slot: Wizard Level 6
Improved Saving Throws: Universal +1
Only usable by: Sorcerer
Only usable by: Wizard
Or UMD, which would not make that much sense
Circlet of Epic Deflection (Helmet)
AC Bonus: +4 (Deflection)
Armor of Gram the Mouse (Heavy Armor)
AC Bonus: +2 (Armor)
Resistance: Magical 5/-
Material: Metal
Base Armor Class: 8
Maximum Dexterity Bonus: 1
Only usable by Paladin (or UMD)
Priestly Mithral Full Plate (Medium Armor)
Enhancement Bonus: Wisdom + 2
Spell Resistance: 14
Material: Mithral
Base Armor Class: 8
Maximum Dexterity Bonus: 3
The Finisher (Scimitar)
Enhancement Bonus: +3
Keen
Dancing Galoshes
AC Bonus: +4 (AC Dodge Modifier)
Breath of the Maiden +2 (Shortsword)
Enhancement Bonus: +2
Damage Bonus: Slashing 1
On Hit Poison DC=16 1d2 Constitution Damage
Forge Fire +2 (Warhammer)
Enhancement Bonus: +2
Damage Bonus: Fire 2
Enhancement Bonus: +3
On Hit: Slay Racial Group DC=14 Elemental
Lich Breaker (Flail)
Enhancement Bonus: +2
Damage Bonus vs. Undead 1d4
Damage Bonus: Piercing 1
Damage Immunity: Cold 10% Immunity Bonus
Material: Metal (Alchemical Silver)
Ring of the Knight
Bonus Feat: Toughness
Enhancement Bonus: Constitution +2
Enhancement Bonus: Dexterity +2
Tunic of Spell Shielding (Clothes)
Improved Saving Throws: Cold +3
Spell Resistance: 32
Harbinger Kin +1 (Greatsword)
Enhancement Bonus: +1
Damage Bonus: Fire 2
Druid's Buckler (Light Shield)
AC Bonus: +4 (Shield)
Armor of Gram the Mouse (Heavy Armor)
AC Bonus: +2 (Armor)
Resistance: Magical 5/-
Material: Metal
Base Armor Class: 8
Maximum Dexterity Bonus: 1
Only usable by Paladin (or UMD)
Acandar (Bastard Sword)
Enhancement Bonus: +3
Damage Bonus: Electrical 1d6
Material: Metal (Alchemical Silver)
Storm of the Steppes (Falchion)
Enhancement Bonus: +2
Damage Bonus: Electrical 1d4
Pins (Dagger)
Enhancement Bonus: +2
Damage Bonus: Acid 1d4
Bonus Feat: Sneak Attack (+1d6)
Black Half Plate +4 (Heavy Armor)
AC Bonus: +4 (Armor)
Material: Metal
Base Armor Class: 8
Maximum Dexterity Bonus: 0
Spear +4 (Spear)
Enhancement Bonus: +4
Lesser Pearly White Ioun Stone
Light Dim (5m) White
Use: Vigor 2 Uses/Day
Copper Half Plate +4 (Heavy Armor)
AC Bonus: +4 (Armor)
Material: Metal
Base Armor Class: 8
Maximum Dexterity Bonus: 0
Wall of Wood (Heavy Shield)
AC Bonus: +4 (Shield)
Mithral Scale Mail (Light Armor)
Bonus Hitpoints: +2
Material: Metal (Mithral)
Base Armor Class: 5
Maximum Dexterity Bonus: 5
Tunic of the Strong (Clothes)
Enhancement Bonus: Strength +3
Base Armor Class: 0
Maximum Dexterity Bonus: None
Valigan's Thirdborn Love (Clothes)
AC Bonus: +3 (Armor)
Improved Saving Throws: Fortitude +2
Base Armor Class: 0
Maximum Dexterity Bonus: None
Cloak of the Charismatic Wizard
Enhancement bonus: Charisma +2
Enhancement bonus: Intelligence +3
Spell Immunity: Prismatic Spray
Cloak of Divinity
Armor bonus vs. Evil +4 (Deflection)
Enhancement bonus: Intelligence +1
Cloak of Elvenkind
Bonus Feat: Track
Skill Bonus: Hide +2
Skill Bonus: Move Silently +2
Skill Bonus: Listen +2
Skill Bonus: Spot +2
Bronze Ioun Stone x2
Bonus Spell Slot: Wizard Level 1
Bonus Spell Slot: Wizard Level 2
Light Low (10m) Green
Shash of Shimmering
Spell Resistance: 20
Encircling Scale
Charges: 50
Darkvision
Improved Saving Throws: Fortitude +1
Improved Saving Throws: Poison +2
Use: Poison (5) 3 Charges/Use
Bracers of Dexterity +3
Enhancement Bonus: Dexterity +3
Amulet of Protected Dalliances
AC Bonus: +2 (Natural)
Enhancement Bonus: Charisma +2
Improved Saving Throws: Mind Affecting +2
Barbarian Greataxe +4 (Greataxe)
Enhancement Bonus: +4
Ring of Augury
Skill Bonus: Appraise +2
Skill Bonus: Concentration +2
Skill Bonus: Listen +2
Skill Bonus: Lore (Arcana) +5
Skill Bonus: Spot +2
Tower Shield +3 (Tower Shield)
AC Bonus: +3 (Shield)
Sling of Magic +4 (Sling)
Enhancement Bonus: +4
Thayvian Circlet
Enhancement bonus: Intelligence +2
Improved Saving Throws: Universal +1
Skill Bonus: Concentration +1
Girdle of King Violos
AC Bonus: +2 (Deflection)
Use: Bear's Endurance 1 Use/Day
Boots of Hardiness +3
Enhancement Bonus: Constitution +3
AC Bonus: +3 (AC Dodge Modifier)
Tunic of Epic Protection (Clothes)
AC Bonus: +4 (Armor)
Imaskari Shield (Tower Shield) x3
AC Bonus: +2 (Shield)
Spell Resistance: 20
Will of the Lost (Club)
Enhancement Bonus: +1
Vampiric Regeneration: +3
Kaga-To (Katana)
Enhancement Bonus: +1
On Hit: Daze DC=14 50% / 2 Rounds
Shortbow of Magic +4 (Shortbow)
Enhancement Bonus: +4
Mighty +5
Banded Mail +4 (Heavy Armor)
AC Bonus: +4 (Armor)
Material: Metal
Base Armor Class: 7
Maximum Dexterity Bonus: 1
Half Plate +4 (Heavy Armor)
AC Bonus: +4 (Armor)
Material: Metal
Base Armor Class: 8
Maximum Dexterity Bonus: 0
Ring of the Arch Wizard
Enhancement Bonus: Intelligence +3
Angurvadal +1 (Flame Tongue) (Longsword)
Damage Bonus: Fire +1
Enhancement Bonus: +1
Material: Metal (Alchemical Silver)
Epic Morningstar (Morningstar)
Enhancement Bonus: +4
Scimitar +4 (Scimitar)
Enhancement Bonus: +4
Rapier +4 (Rapier)
Enhancement Bonus: +4
Adamantine Fullplate (Heavy Armor)
Damage Reduction: 3/-
Material: Metal
Base Armor Class: 8
Maximum Dexterity Bonus: 1
Mithral Half Plate (Medium Armor)
Material: Mithral
Base Armor Class: 8
Maximum Dexterity Bonus: 2
The Gold Helmet of Strength
Enhancement bonus: Strength +3
Improved Saving Throws: Electrical +1
Only usable by: Chaotic/ Good or UMD
Helm of Balduran
AC bonus: +2 (Deflection)
Bonus Hitpoints: +10
Improved Saving Throws: Universal +1
Greater Helm of Opposite Alignment
Use: Protection from Alignment (5) 3 Uses/Day
A Mad Gent's Gloves
Only usable by: Cleric
Use: Cure Moderate Wounds (10) 3 Uses/Day
Heart of Ilum Lura
Improved Saving Throws: Universal +2
Only Usable By: Ranger
Ring of the Healthy
Bonus Hitpoints: +4
Enhancement Bonus: Constitution + 3
Harbinger Kin +1 (Greatsword)
Enhancement Bonus: +1
Damage Bonus: Fire 2
Mithral Scale Mail (Light Armor)
Material: Metal (Mithral)
Base Armor Class: 5
Maximum Dexterity Bonus: 5
Wyvern Pads +2 (Light Armor)
AC Bonus: +2 (Armor)
Bonus Feat: Fast Movement 10%
Improved Saving Throws: Poison +2
Skill Bonus: Survival +2
Weight Reduction: 80% of Weight
Material: Creature (Wyvern)
Base Armor Class: 1
Maximum Dexterity Bonus: 8
Tricorne of the Swashbuckler
Damage Immunity: Negative Energy 5% Immunity Bonus
Enhancement bonus: Dexterity +2
Enhancement bonus: Intelligence +2
Protective Furs of Willpower
AC Bonus: +3 (Deflection)
Improved Saving Throws: Will +3
Belt of Guiding Light
Improved Saving Throws: Death +3
Improved Saving Throws: Fortitude +1
Light Low (10m) Blue
Ugly hat
Enhancement bonus: Constitution +3
Only usable by: Chaotic or UMD
Ring of Might
Enhancement Bonus: Constitution +2
Enhancement Bonus: Strength +2
Resistance: Cold 5/-
Blade Barrier Belt, lesser
Damage Reduction: 2/Bludgeoning
Amulet of the Crafty Priest
Bonus Spell Slot: Cleric Level 4
Light Bright (20m) Purple
Skill Bonus: Craft Alchemy +1
Flail +4 (Flail)
Enhancement Bonus: +4
Shortbow of Magic +4 (Shortbow)
Enhancement Bonus: +4
Mighty +5
Shield of the Believer (Heavy Shield)
Bonus Spell Slot: Paladin Level 3
Ring of the Favored
Bonus Hitpoints: +5
Bonus Spellslot: Favored Soul Level 3
Amulet of the Harpers
Improved Saving Throws: Mind Affecting +3
Resistance: Electrical 5/-
Skill Bonus: Bluff +2
Skill Bonus: Diplomacy +2
Spell Immunity: Magic Missile
Only usable by: Good/ Neutral/ Harper Agent or UMD
Ring of the Evil Sorcerer
Bonus Hitpoints: +4
Bonus Spellslot: Sorcerer Level 4
Only Usable By: Evil or UMD
Cloak of Elvenkind
Bonus Feat: Track
Skill Bonus: Hide +2
Skill Bonus: Listen +2
Skill Bonus: Move Silently +2
Skill Bonus: Spot +2
Corellon´s Boon (Amulet)
Bonus Spell Slot: Cleric Level 7
Bonus Hitpoints: +3
Chainmail of Protection (Medium Armor)
AC Bonus: +4 (Armor)
Improved Saving Throws: Fortitude +3
Material: Metal
Base Armor Class: 6
Maximum Dexterity Bonus: 2
Zalantar Club of Freezing Impact (Club)
Enhancement Bonus: +3
Attack Bonus: +1
Damage Bonus: Cold +1
Damage Bonus: Magical +1
Material: Wood (Zalantar)
Amulet of Electrical Resistance
Resistance: Electrical 20/-
Kama +4 (Kama)
Enhancement Bonus: +4
Cleric's Wooden Bulwark (Heavy Shield)
AC Bonus: +2 (Shield)
Enhancement Bonus: Wisdom +3
Full Plate +4 (Heavy Armor)
AC Bonus: +4 (Armor)
Material: Metal
Base Armor Class: 8
Maximum Dexterity Bonus: 1
Epic Katana (Katana)
Enhancement Bonus: +4
Greenstone Amulet
Improved Saving Throws: Fear +2
Improved Saving Throws: Mind Affecting +2
Spell Immunity: Charm Person
Spell Immunity: Daze
Spell Immunity: Hold Person
Spell Immunity: Sleep
Gloves of the Artificer
Skill Bonus: Craft Alchemy +3
Skill Bonus: Craft Armor +3
Skill Bonus: Craft Trap +3
Skill Bonus: Craft Weapon +3
Gloves of Epic Deflection
AC Bonus: +4 (Deflection)
Enhancement Bonus: +1
Red Guard
Bonus Feat: Arcane Defense (Abjuration)
Bonus Feat: Arcane Defense (Conjuration)
Bonus Feat: Arcane Defense (Divination)
Bonus Feat: Arcane Defense (Enchantment)
Bonus Feat: Arcane Defense (Evocation)
Bonus Feat: Arcane Defense (Illusion)
Bonus Feat: Arcane Defense (Necromancy)
Bonus Feat: Arcane Defense (Transmutation)
Ring of the Bard x2
Bonus Spell Slot: Bard Level 3
Bonus Spell Slot: Bard Level 4
Old Bones (Club)
Damage Bonus: Piercing 1d4
Enhancement Bonus: +2
Vampiric Regeneration: +1
Rune Hammer +2 (Warhammer)
Enhancement Bonus: +2
Spell Resistance: 22
Reaching Cutter (Handaxe)
Enhancement Bonus: +2
Damage Bonus: Piercing +2
Skill Bonus: Spot +2
Skill Bonus: Survival +2
Ancient Elven Battleaxe (Battleaxe)
Damage Bonus: Fire +1
Damage Bonus: Piercing +1
Massive Criticals: 1d4
Weight Reduction: 60% of Weight
Material: Metal (Mithral)
Mace of Legendary Willpower (Mace)
Enhancement Bonus: +3
Improved Saving Throws: Will +4
Hearty Shield, Greater (Tower Shield)
AC Bonus: +3 (Shield)
Enhancement Bonus: Constitution +3
Improved Saving Throws: Fortitude +2
Armor of the Spellsword (Light Armor)
Arcane Spell Failure: -05% (0% total)
Base Armor Class: 1
Maximum Dexterity Bonus: 8
Chainmail of Spell Resistance (Medium Armor)
AC Bonus: +3 (Armor)
Spell Resistance: 22
Material: Metal
Base Armor Class: 6
Maximum Dexterity Bonus: 2
Scale Mail of Spell Resistance (Medium Armor)
Improved Saving Throws: Fortitude +2
Spell Resistance: 28
Material: Metal
Base Armor Class: 5
Maximum Dexterity Bonus: 3
Boots of the Dancer
AC Bonus: +4 (AC Dodge Modifier)
Only usable by: Neutral or UMD
Vampiric Mace (Mace)
Vampiric Regeneration: +2
Greater Gloves of the Minstrel
Only usable by: Bard
Skill Bonus: Perform +6
Mithral Full Plate (Medium Armor)
Material: Mithral
Base Armor Class: 8
Maximum Dexterity Bonus: 3
Mithral Chainmail (Light Armor)
Material: Mithral
Skill Bonus: Open Lock +2
Base Armor Class: 6
Maximum Dexterity Bonus: 4
Belt of Agility
Enhancement Bonus: Dexterity +2
Improved Saving Throws: Reflex +2
Harbinger Kin +1 (Greatsword)
Enhancement Bonus: +1
Damage Bonus: Fire 2
Vestments of Faith
Bonus Hitpoints: +10
Use: Divine Favor (5) 2 Uses/Day
The Biting Sword +1 (Shortsword)
Enhancement Bonus: +1
Damage Bonus: Acid 1d4
Bone Rotter (Greataxe)
Enhancement Bonus: +2
Damage Bonus: Acid 1d4
Use: Contagion (5) 1 Use/Day
Use: Poison (5) 1 Use/Day
Elven Ceremonial Armor (Heavy Armor)
AC Bonus: +1 (Armor)
Bonus Feat: Spell Focus (Conjuration)
Bonus Feat: Spell Focus (Divination)
Bonus Feat: Spell Focus (Enchantment)
Bonus Feat: Spell Focus (Evocation)
Material: Metal
Base Armor Class: 8
Maximum Dexterity Bonus: 1
Helmet of Greater Willpower
Improved Saving Throws: Will +3
Only usable by: Chaotic or UMD
Warmace of the Fire Giant (Warmace)
Enhancement Bonus: +2
Damage Bonus: Fire 2
Stonefire Axe +1 (Greataxe)
Enhancement Bonus: +1
Damage Bonus: Fire 2
Vampiric Thunder (Bastard Sword)
Damage Bonus: Electrical 1
Massive Critical: 2d6
Vampiric Regeneration: +1
Material: Metal (Darksteel)
Angurvadal +1 (Flame Tongue) (Longsword)
Damage Bonus: Fire +1
Enhancement Bonus: +1
Material: Metal (Alchemical Silver)
Warding Mace (Mace)
AC Bonus: +3 (Deflection)
Damage Immunity: Fire 10 % Immunity Bonus
Damage Immunity: Sonic 10% Immunity Bonus
The Viper (Scimitar)
Enhancement Bonus: +2
Damage Bonus: Acid 1d4
Vampiric Regeneration: +1
Deep Wound (Hand Axe)
Enhancement Bonus: +2
Damage Bonus: Piercing 1d4
On Hit: Wounding DC=14
Sea Reaver +2 (Scythe)
Enhancement Bonus: +2
Damage Bonus vs. Elemental 1d6
Use: Protection from Energy (3) 1 Charge/Use
Rashemen Waraxe +2 (Greataxe)
Enhancement Bonus: +2
Damage Bonus: Bludgeoning 2
Bonus Feat: Dash
Sharp Star (Kukri)
Enhancement Bonus: Strength +2
Massive Criticals: 1d12
Stone Chipper, Lesser (Dwarven Waraxe)
Enhancement Bonus: +1
Damage Bonus: Sonic 2
Keen Spellshielding Halberd (Halberd)
Keen
Spell Resistance: 24
Weight Reduction: 40% of Weight
Mithral Blade of Spellshielding (Bastard Sword)
Material: Metal (Mithral)
Spell Resistance: 24
Weight Reduction: 60% of Weight
Shiny Spellwarding Half Plate (Heavy Armor)
Bonus Hitpoints: +2
Light Bright (20m) Green
Spell Resistance: 24
Base Armor Class: 8
Maximum Dexterity Bonus: 0
Implode me not (Helmet)
Spell Immunity: Implosion
Sash of Shimmering
Spell Resistance: 20
Isaac's Force Stone (Amulet)
Bonus Spell Slot: Sorcerer Level 4
Bonus Spell Slot: Sorcerer Level 6
Bonus Spell Slot: Wizard Level 4
Bonus Spell Slot: Wizard Level 6
Improved Saving Throws: Universal +1
Only usable by: Sorcerer
Only usable by: Wizard
Or UMD, which would not make that much sense
Circlet of Epic Deflection (Helmet)
AC Bonus: +4 (Deflection)
Armor of Gram the Mouse (Heavy Armor)
AC Bonus: +2 (Armor)
Resistance: Magical 5/-
Material: Metal
Base Armor Class: 8
Maximum Dexterity Bonus: 1
Only usable by Paladin (or UMD)
Priestly Mithral Full Plate (Medium Armor)
Enhancement Bonus: Wisdom + 2
Spell Resistance: 14
Material: Mithral
Base Armor Class: 8
Maximum Dexterity Bonus: 3
The Finisher (Scimitar)
Enhancement Bonus: +3
Keen
Dancing Galoshes
AC Bonus: +4 (AC Dodge Modifier)
Breath of the Maiden +2 (Shortsword)
Enhancement Bonus: +2
Damage Bonus: Slashing 1
On Hit Poison DC=16 1d2 Constitution Damage
Forge Fire +2 (Warhammer)
Enhancement Bonus: +2
Damage Bonus: Fire 2
- Clothes, AC +4 and wisdom, universal saving throws or will saves