Mallore wrote:A note about number 1. Be a newb to this server. You don't know that. There is no guide saying that. What there is a map you load in and it says cr1. It basically says start here.
A lot of the best averus gear is assisassn. You need UmD for it. They didn't mark it rogue or assisassn.
Also there is some fun pnp tech gear not in the game.
Crit immunity also screws rogues big time. And percent damage immunity is not the same as no damage. in fact it's apples and oranges. One is no damage. The other is percent. I would love my sneak attack at low and mid level just been percent reduction instead of nothing.
Assisassn is an evil prc. Sorry, even if they changed it for ooc reasons.
Anyways the list does go on
11 lack of self buffs for solo survival ability. Though this is result of class... So yeah
12. Lack of hats with two feathers in it.
13. Thieves can't is busted. Literally conversation I had with a rogue. "Where is the safe". Players saw. "Where on the safe". Geeeee thanks game.
14. Can't tumble through monsters so you can get to sneak attack in tight hallways.
15. Flanking seams wonky. Can't sneak attack them if they face you even if flanked by people half the time.
16. Undead.
17. Death spells. They are all fort or will.
18. Should be able to see invis per the rules of spot with enough ranks. Can't much less hear them.
19. Agro. Not like tanks can hold it. So that bad turns and death spells you. Happens way to often to be funny.
20. List goes on. Though will get silly.

I was once a newb on this server. I found the quests by exploring my environment. I wasn't lucky enough to have a complete quest guide and list on the forum at the time either ...
You may need UMD to use some gear, lucky rogues have UMD as a class skill and get a whopping 8 +int skill points per class level. I think most rogues can spare the 12 UMD points needed to cross-class items.
Crit-immunes plus damage reduction may actually hurt those big-hitting fighters more than rogues. At least rogues have Epic Precision (if you don't then ... well, l2p issue), possibly Epic Dodge and possibly HiPS. Fighters just have to stand there, wear their opponents down and take a beating while doing it. My point, rogues at least have a feat to use. Others don't.
Assassin has been changed on this server. You don't need to be labelled an assassin to take the prc. Powerful prc made even better - easy.
11. This is a problem for every class that doesn't have a Caster Level.
12. Not sure about this ... are you talking about being a one-trick pony? Rogues are versatile. As are most classes. If you build for one strength and many weaknesses, don't be surprised when your pc gets shut down in certain instances.
13. Thieve's Cant is broken? Hmm, so is Fighter's Cant, Swashbuckler's Cant, Barbarian's Cant .... err, oh wait. They all don't get a super-special language all to themselves.
14. Neither can anyone else with tumble. I'd love to see monks doing this to get flanking bonuses or swashbucklers or fighters. But again, it isn't a rogue-only problem.
15. Flanking works. Just not if you aren't, you know, on their flanks. You can't flank someone if they're looking at you.
16. Epic Precision.
17. True. Again, not a rogue-only problem.
18. Is this true? Sounds okay I guess, it also sounds like PnP, which we are not. But again, Spot isn't rogue-only, so it isn't a rogue-only problem.
19. 'Tanks' don't hold aggro. The AI cheats and will usually attack the most dangerous/damaging opponents. That means rogues and toons with power attack. If I want to hold a monsters attention, I turn on Enhanced Improved Power Attack, put on my towershield, use displacement cloaks and mirror images and let others kill it - others like your rogue, who should be flanking and cutting it to ribbons. Group solution!
20. Go on ...
Sorry to sound argumentative. Rogues aren't super strong (ala Favoured Souls) but they've got great flavour, are really versatile and can be awesome in a group. You've just gotta jag a group that appreciates their abilities and lets them do their thing (e.g. scout, traps, locks, flank, etc)