dragonspear castle (spoilers)

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Blame The Rogue
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dragonspear castle (spoilers)

Unread post by Blame The Rogue »

dragonspear castle, locked front gate to the courtyard

my character was outside and had just finished a fight with a boar, and i tabbed to next target. it was night, and dark, and i couldn't tell this enemy was on other side of the gate

i used a special attack, and my character ran THRU the gate, to get to, and attack, said npc

as i understand it, the barricade a bit down the way, needs to be bashed, to enter courtyard, which is how i exited

it's more a rp thing i guess, but the gate needs to be coded/scripted differently, so as to be not "run thru" using special attacks
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tfunke
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Re: dragonspear castle (spoilers)

Unread post by tfunke »

It's not the gate that is the problem, but rather kemo chairs.
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Nomster
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Re: dragonspear castle (spoilers)

Unread post by Nomster »

Might as well say...

The time the levers hold the gates open (any levers outside) is too short. Running means you get the gate slammed right into your nose. Haste is the only way to make it.


Sure, you can go around to another opening... but it seemed a little silly when exploring that area.
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Tsidkenu

Re: dragonspear castle (spoilers)

Unread post by Tsidkenu »

Answer: Bring a rogue. DC 50 open lock 8-)
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Maecius
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Re: dragonspear castle (spoilers)

Unread post by Maecius »

Unfortunately the KEMO-based issues can't really be resolved without removing the KEMO chairs and other animations from the server.

These sorts of bugs may happen occasionally.

Abusing them intentionally (if you know how) is considered an exploit, however, and can be punished by the DMs.
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Blame The Rogue
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Re: dragonspear castle (spoilers)

Unread post by Blame The Rogue »

no worries

if it cant be fixed without giving up kemo chairs, then i wouldn't fix it either

thx for the responses and clarification
Last edited by Blame The Rogue on Sat Jul 16, 2016 3:50 pm, edited 1 time in total.
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Nyeleni
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Re: dragonspear castle (spoilers)

Unread post by Nyeleni »

Nomster wrote:Might as well say...

The time the levers hold the gates open (any levers outside) is too short. Running means you get the gate slammed right into your nose. Haste is the only way to make it.


Sure, you can go around to another opening... but it seemed a little silly when exploring that area.
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Aspect of Sorrow
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Re: dragonspear castle (spoilers)

Unread post by Aspect of Sorrow »

Setting MainDoorOpen to 1 and 0 on an area is faster than iterating through all objects in scope. From there a trigger could then apply to the PC. Adjust as needed.
Requires

Code: Select all

#include "x0_i0_position"

Code: Select all

object oA = GetArea(OBJECT_SELF);
if (GetLocalInt(oA, "MainDoorOpen") == 0) ActionJumpToLocation(GenerateNewLocationFromLocation(GetLocation(OBJECT_SELF), 5.0f, 180.0f, 0.0f));
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Nomster
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Re: dragonspear castle (spoilers)

Unread post by Nomster »

There is a lever, so a lockpicker is not necessary.

There is another opening a distance away, so it is not meant to be a puzzle. The last one pulling the lever would need to take the long way around anyway.


If it was intended to be this way, sure. It just seemed weird :P
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Hoihe
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Re: dragonspear castle (spoilers)

Unread post by Hoihe »

Here's a solution for wizards and bards:

Dimension Door.

Went adventuring there and we just skipped the iron gate thingy by dimension dooring across :P.
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Snarfy
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Re: dragonspear castle (spoilers)

Unread post by Snarfy »

Tsidkenu wrote:Answer: Bring a rogue. DC 50 open lock 8-)
I was able to get in this way ;) .... unfortunately, what I discovered inside was rather irksome. And I'm not referring to this dungeon being a copy of Durlags old one.

While being a copy of an old dungeon isn't necessarily thrilling in it's own right, the fact that this dungeon, which is now CR 18'ish(or so?), has retained the same detection bonus values(or is it hide/ms penalties? I forget) that Durlags had.

My level 30 stealth-focused character was detected by roughly 60 - 85% of the monsters inside Dragonspear. While this is no skin off my nose(I probably won't spend any time there now that I know there's nothing new to explore), any stealth reliant characters of a lower or equal level to the area will likely get detected 100% of the time.

Trust me when I say that, whether any potential sneaky Dragonspear explorers are in a party or not, getting detected non-stop is probably going to be highly frustrating. I humbly suggest that the Durlags-esque detection values in Dragonspear get dialed back a bit to better reflect the areas CR.
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tfunke
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Re: dragonspear castle (spoilers)

Unread post by tfunke »

Blame The Rogue wrote:dragonspear castle, locked front gate to the courtyard
i used a special attack, and my character ran THRU the gate, to get to, and attack, said npc

as i understand it, the barricade a bit down the way, needs to be bashed, to enter courtyard, which is how i exited
Fixed as of last update. (also raised the timer of the door slightly on the main entrance)
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Storm Munin
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Re: dragonspear castle (spoilers)

Unread post by Storm Munin »

Pass Wall.
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