Mounts

Suggestions or Mechanical Requests for Classes, Feats, Races, Etc.

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AlwaysSummer Day
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Mounts

Unread post by AlwaysSummer Day »

I would really like to see them added one day. I am not sure what the pnp penalties/bonuses are but I think they could be balanced easily enough. I think people would still want them even if they were lacking animations and not useable in combat. Just a horse shaped chair that we sit on and get a speed bonus with even if it costs us like -8ac and -x reflex or something. It would be really cool if charging worked but just the basic framework would be awesome in game.
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Zanniej
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Re: Mounts

Unread post by Zanniej »

A quick search shows you aren't the first with the idea. However, I would plead for mountable dire boars for dwarves! :D
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Planehopper
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Re: Mounts

Unread post by Planehopper »

We had them on an earlier iteration of The Rise of Sauron server and they were pretty fantastic. They didn't work for the small PCs, though I can't recall if that was a script/graphical issue or a dev decision.

I have no doubts that one of our scripter-folk could improve upon the idea. Dwarves riding boars would be sweeeeeet. I am always jealous of the goblins on their wolves.
AlwaysSummer Day
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Re: Mounts

Unread post by AlwaysSummer Day »

If anyone can post a list of mounts from the handbook and the mechanics in pnp that would be awesome. Also any chance you could get that code/permission from the rise of sauron server?
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Calodan
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Re: Mounts

Unread post by Calodan »

Kory wants a gryphon. I mean HELLO! DRAGON SLAYER......Riding a gryphon with a spear is like straight up the style he needs! Make it happen!!!!
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NegInfinity
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Re: Mounts

Unread post by NegInfinity »

AlwaysSummer Day wrote:If anyone can post a list of mounts from the handbook and the mechanics in pnp that would be awesome. Also any chance you could get that code/permission from the rise of sauron server?
Mounts are listed in Dungeon Master's Guide I, page 204.
[tr][td]Mount(Medium Rider)[/td] [td]Str[/td] [td]Fly?[/td] [td]Carry[/td][/tr] [tr][td]Camel[/td] [td]18[/td] [td]No[/td] [td]900 lb.[/td][/tr] [tr][td]Warhorse, heavy[/td] [td]18[/td] [td]No[/td] [td]900 lb.[/td][/tr] [tr][td]Warhorse, light[/td] [td]16[/td] [td]No[/td] [td]690 lb.[/td][/tr] [tr][td]Celestial warhorse, heavy[/td] [td]18[/td] [td]No[/td] [td]900 lb.[/td][/tr] [tr][td]Fiendish warhorse, light[/td] [td]16[/td] [td]No[/td] [td]690 lb.[/td][/tr] [tr][td]Dire wolf[/td] [td]25[/td] [td]No[/td] [td]2,400 lb.[/td][/tr] [tr][td]Hippogriff 1[/td] [td]18[/td] [td]100 ft.[/td] [td]300 lb.[/td][/tr] [tr][td]Monstrous spider, Large[/td] [td]15[/td] [td]No[/td] [td]600 lb.[/td][/tr] [tr][td]Shark, Large 2[/td] [td]17[/td] [td]No[/td] [td]520 lb.[/td][/tr] [tr][td]Unicorn 3[/td] [td]20[/td] [td]No[/td] [td]1,200 lb.[/td][/tr] [tr][td]Dire boar[/td] [td]27[/td] [td]No[/td] [td]3,120 lb.[/td][/tr] [tr][td]Dire wolverine[/td] [td]22[/td] [td]No[/td] [td]1,560 lb.[/td][/tr] [tr][td]Giant eagle[/td] [td]18[/td] [td]80 ft.[/td] [td]200 lb.(average)[/td][/tr] [tr][td]Giant owl[/td] [td]18[/td] [td]70 ft.[/td] [td]200 lb.(average)[/td][/tr] [tr][td]Pegasus 1[/td] [td]18[/td] [td]120 ft.[/td] [td]300 lb.(average)[/td][/tr] [tr][td]Rhinoceros[/td] [td]26[/td] [td]No[/td] [td]2,760 lb.[/td][/tr] [tr][td]Sea cat 2[/td] [td]19[/td] [td]No[/td] [td]700 lb.[/td][/tr] [tr][td]Dire lion[/td] [td]25[/td] [td]No[/td] [td]2,400 lb.[/td][/tr] [tr][td]Griffon[/td][td]18[/td] [td]80 ft.[/td] [td]200 lb.[/td][/tr]
[tr][td]Mount (Small Rider)[/td] [td]Str[/td] [td]Fly?[/td] [td]Carry[/td][/tr] [tr][td]Monstrous spider, Mediu[/td] [td]11[/td] [td]-[/td] [td]115 lb.[/td][/tr] [tr][td]Porpoise 2[/td] [td]11[/td] [td]-[/td] [td]115 lb.[/td][/tr] [tr][td]Riding dog[/td] [td]15[/td] [td]-[/td] [td]300 lb.[/td][/tr] [tr][td]Shark, Medium 2[/td] [td]13[/td] [td]-[/td] [td]150 lb.[/td][/tr] [tr][td]Warpony[/td] [td]15[/td] [td]-[/td] [td]300 lb.[/td][/tr] [tr][td]Fiendish riding dog[/td] [td]15[/td] [td]-[/td] [td]300 lb.[/td][/tr] [tr][td]Celestial warpony[/td] [td]15[/td] [td]-[/td] [td]300 lb.[/td][/tr] [tr][td]Dire bat[/td] [td]17[/td] [td]40 ft.[/td] [td]172 lb.[/td][/tr] [tr][td]Dire badger[/td] [td]14[/td] [td]-[/td] [td]262 lb.[/td][/tr] [tr][td]Dire weasel[/td] [td]14[/td] [td]-[/td] [td]262 lb.[/td][/tr] [tr][td]Lizard, monitor[/td] [td]17[/td] [td]-[/td] [td]390 lb.[/td][/tr]


There's also Ride skill:
http://www.d20srd.org/srd/skills/ride.htm
And this table:
http://www.d20srd.org/srd/equipment/goo ... elatedGear

Also, blackguards can use horses for as fiendish servants and wizards can conjure horses/ponies: http://www.d20srd.org/srd/spells/mount.htm
AlwaysSummer Day
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Re: Mounts

Unread post by AlwaysSummer Day »

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Great Rift Skyguard
(Races of Faerûn variant, p. 183)
The hippogriff-mounted skyguards of the Great Rift patrol the skies, ever watchful for the enemies of the gold dwarves.
Requirements
Race: Gold Dwarf
Skills: Handle Animal 4 ranks , Jump 4 ranks , Ride 8 ranks

Hit die
d10
Skill points
2 + Int
Class Features
All of the following are class features of the Great Rift Skyguard.
Weapon and armor proficiency: The Great Rift Skyguard is proficient with martial weapons, medium and light armor and shields.
Axes from the sky: The Great Rift Skyguard is particularly adept at using a drogue wing (see the Equipment section of the appendix) to attack his foes from above. As a standard action, the skyguard can leap from his saddle, fall straight downward, and deploy his drogue wing just before attacking. This counts as a charge attack that deals double damage and grants an additional +1 bonus on the attack roll because the skyguard is attacking from higher ground. The skyguard takes no damage from the fall, and after the attack is scattered randomly into a square adjacent to the creature he attacked.
Hippogriff Steed I (Su): At 2nd level, the bond between the Great Rift Skyguard and his mount improves. The hippogriff now has 5 Hit Dice, its natural armor bonus improves to +6, its Strength score improves to 19 and its intelligence score improves to 6. The skyguard also develops a telepathic link with the hippogriff out to a distance of one mile. The skyguard cannot see through the mount's eyes, but they can communicate telepathically. Because of the telepathic link, the skyguard has the same connection to an item or place that the hippogriff does, just as a master and familiar. The skyguard can only have one hippogriff steed at a time. If the hippogriff dies, the skyguard must train a new hippogriff for a month before he can confer the bonuses to it.
Skyhook: At 2nd level, the Great Rift Skyguard and his steed have mastered a resaddling maneuver. If the skyguard is on the ground, he can raise his shield above his head as a free action. The hippogriff then swoops down and grabs the shield (and consequently the skyguard) in the middle of its move, as if he had the Flyby Attack feat. Then it corkscrews as it climbs, so the skyguard winds up back in the saddle. The skyguard doesn't provoke attacks of opportunity for this maneuver, but the hippogriff might.
Bonus Mounted Combat Feat: At 3rd and 7th level, the Great Rift Skyguard gains a feat of his choice with the Mounted Combat feat as a prerequisite.
Fly-By Attack: At 4th level or higher, a Great Rift Skyguard who swoops down on his foes with a drogue wing can leap from the saddle, make a single attack, then fly up to 50 feet away (at an altitude of 5 feet above the ground) before landing. This does not provoke and attack of opportunity from the skyguard's target.
Hippogriff Steed II: At 5th level, the Great Rift Skyguard's hippogriff now has 7 Hit Dice, its natural armor bonus improves to +8, its Strength score improves to 20, and its Intelligence improves to 7. It is considered a magical beast, and remains Large despite its 7 HD. Its fly speed improves to 110 feet (good).
Drogue Charge: At 6th level and higher a Great Rift skyguard on the ground with an undeployed drogue wing can run at his foes, then deploy the wing to send him into the air briefly, up and over his target. This functions as a normal charge attack except that the skyguard gains +1 attack bonus for the higher ground, and he lands on the far side of his foe. The drogue charge doesn't provoke and attack of opportunity from the target, even if the creature has reach.
Hippogriff Steed III (Su): At 8th level, the Great Rift Skyguard's hippogriff now has 9 Hit Dice, its natural armor bonus improves to +10, its Strength score improves to 21, and its Intelligence improves to 8. It is still a Large magical beast, and it gains spell resistance 20 and damage reduction 5/+2.
Glide for Distance: At 9th level, the Great Rift Skyguard is attuned to even the slightest breeze, and he knows how to get maximum performance from his drogue wing. Once he has deployed the drogue wing, a Great Rift Skyguard can travel up to 15 feet horizontally for every 5 feet he falls. He is considered to have good maneuverability while flying, although he can't climb. He can dive as steeply as he wishes however.
Skyguard Catapult: A dangerous stunt attempted only by the best skyguards (10th level), the skyguard catapult turns the Great Rift Skyguard into a living catapult stone. As a full round action, the hippogriff and skyguard swoop towards their target. At the end of the hippogriff's movement, the skyguard leaps from the saddle, falling vertically and traveling up to 50 feet in a straight line horizontally. Unlike axes from the sky, a drogue wing is not deployed. Instead, the skyguard deals damage to the target as if he were a falling object (see Table 3-18: Damage From Falling Objects in the Dungeon Master's Guide) and takes half-damage from the fall himself. The skyguard must succeed on a melee touch attack to strike his target; if he misses, he inflicts no damage on the target and falls prone in an adjacent square.
Dwarves ridding hippogriffs. What's not to love?
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Progressive-Psy
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Re: Mounts

Unread post by Progressive-Psy »

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Flasmix
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Re: Mounts

Unread post by Flasmix »

If this allows PCs to mount wildshaped druids or their animal companions then yes. Hell, Paladin's can get their special mount now
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Re: Mounts

Unread post by Storm Munin »

All in favor, though why are dragon missing in those tables?
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V'rass
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Re: Mounts

Unread post by V'rass »

I vote yes for mounts.
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Flasmix
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Re: Mounts

Unread post by Flasmix »

There is one bug I remember from another server.

First, if a DM changes the character model of a PC and reverts it the PC is permanently bugged with what I call NPC speed. They run about 15 to 20 percent slower then regular PCs. On one server I played on, using a horse gave PCs the NPC speed as it changes your character model.

I hope a work around has been found out for this.
Wirg to Pug: "Iz lat dun?"
Pugratix to a snarky militia man: "Mmmm. Not yet. I will live for hundreds of years and be heralded as one of the greatest forces of destruction on the face of the world. The only thing you can destroy is the outhouse."
AlwaysSummer Day
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Re: Mounts

Unread post by AlwaysSummer Day »

As long as any permanent bugs are fixed I am thinking the rest won't matter much as it could always be tweaked in the future. Nothing quite like seeing mounted knights galavanting around. Not to mention I assume they would be faster than running.
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Heinrich Von Rittermark; Everwatch Knights of Helm
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Atlas
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Unread post by Atlas »

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Last edited by Atlas on Tue Jul 17, 2018 6:39 am, edited 2 times in total.
Character Profile and The Battles of Sir Amalric of Germont aka Sir Arkaine Halforken Link:
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NegInfinity
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Re: Mounts

Unread post by NegInfinity »

Storm Munin wrote:All in favor, though why are dragon missing in those tables?
Judging by info from giantitp it requires info from draconomicon and is dependent on dragon's age. I simply haven't checked those. Apparently there's also a prestige class for sandworm riding too.
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