Netherese maze is not where it used to be, and honestly I suspect it has been disconnected entirely. I have no idea how to get into the area anymore, one of my characters tried to get there.chad878262 wrote:I agree with Negs...![]()
I really enjoyed figuring out the path for the Minotaur Maze by myself. It was a decent challenge sitting there with my paper and balancing going through, fighting, trying to survive while also figuring out which ways got me to chests/the boss vs. which ways lead me to dead ends or in circles. Of course, I was maybe a bit underpowered the first time I tried it, but once I came back at the appropriate power level it was a fun challenge that I would recommend to anyone.
Haven't done the Netherese ruins except for once a long time ago and was with someone that knew them fairly well... I look forward to going back some time and figuring them out when I have a character I am confident can survive...
Promoting RP while adventuring
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NegInfinity
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Re: Promoting RP while adventuring
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chad878262
- QC Coordinator
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Re: Promoting RP while adventuring
I think tfunke has the connection ready to be reinstalled. Was just waiting for Durlags to be complete/puzzles fixed etc. He would have to comment to be sure though.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
- Progressive-Psy
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Re: Promoting RP while adventuring
This has sorta already been suggested, but!
I would love to see an area where you had to have different stats/skills - checks.
You go into a cave, to even find the cave you need search dc 40, and to get a hint to where the cave is maybe a survival check somewhere in the area that has the cave..
You then enter the cave, and to get past the first "door" you need to roll strength, dc 24 (make it an auto 20roll, so its not gonna be a spam fest)
Next you get to a door where theres a DC 60 openlock.
Next its a door where you have to decipher a code, this requires intelligence dc 26 (auto 20roll again)
And so on..
I think this would promote grouping, since you wouldnt be able to go trough all of this on your own..
The DCs are just quick not thought trough numbers, I trust that the QC team would have a better idea about numbers. But the idea is there!
I would love to see an area where you had to have different stats/skills - checks.
You go into a cave, to even find the cave you need search dc 40, and to get a hint to where the cave is maybe a survival check somewhere in the area that has the cave..
You then enter the cave, and to get past the first "door" you need to roll strength, dc 24 (make it an auto 20roll, so its not gonna be a spam fest)
Next you get to a door where theres a DC 60 openlock.
Next its a door where you have to decipher a code, this requires intelligence dc 26 (auto 20roll again)
And so on..
I think this would promote grouping, since you wouldnt be able to go trough all of this on your own..
The DCs are just quick not thought trough numbers, I trust that the QC team would have a better idea about numbers. But the idea is there!
Fingal Darius.
Retired to Waterdeep with his wife - Might visit.
GMT +2
Retired to Waterdeep with his wife - Might visit.
GMT +2
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AlwaysSummer Day
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Re: Promoting RP while adventuring
Traps with silence spells? Confusion traps? Just traps with strange effects in general would be fun.
Also a dungeon dedicated to killing casters. Why there is no CR 30+ Beholder that dispells even CL 30 casters with its eye beam attack is beyond me. That would be a great dungeon.
Also a dungeon dedicated to killing casters. Why there is no CR 30+ Beholder that dispells even CL 30 casters with its eye beam attack is beyond me. That would be a great dungeon.
Roland; svirfneblin fist of the forest and eco terrorist.
Heinrich Von Rittermark; Everwatch Knights of Helm
Frederick Von Rittermark; Paladin of Azuth/Mystra
Erik Von Rittermark; Unknown
Heinrich Von Rittermark; Everwatch Knights of Helm
Frederick Von Rittermark; Paladin of Azuth/Mystra
Erik Von Rittermark; Unknown
- Valefort
- Retired Admin
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Re: Promoting RP while adventuring
Poison traps ? We have all those deathly DC 30 poisons but they're not used much.
Traps that make you fall at a lower level into a bunch of stakes ? Separating groups, can be nasty.
Traps that make you fall at a lower level into a bunch of stakes ? Separating groups, can be nasty.
Mealir Ostirel - Incorrigible swashbuckler
- Darkcloud777
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Re: Promoting RP while adventuring
AlwaysSummer Day wrote:Traps with silence spells? Confusion traps? Just traps with strange effects in general would be fun.
Also a dungeon dedicated to killing casters. Why there is no CR 30+ Beholder that dispells even CL 30 casters with its eye beam attack is beyond me. That would be a great dungeon.
Go to gray peak now . They have a pair of be holders that dispell.
Terri Lalani
Administrator of Phoenix Company
Administrator of Phoenix Company
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AlwaysSummer Day
- Recognized Donor
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Re: Promoting RP while adventuring
Not cl 30 casters though.
Roland; svirfneblin fist of the forest and eco terrorist.
Heinrich Von Rittermark; Everwatch Knights of Helm
Frederick Von Rittermark; Paladin of Azuth/Mystra
Erik Von Rittermark; Unknown
Heinrich Von Rittermark; Everwatch Knights of Helm
Frederick Von Rittermark; Paladin of Azuth/Mystra
Erik Von Rittermark; Unknown
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Shad
- Posts: 328
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- Location: Ukraine
Re: Promoting RP while adventuring
Sounds very much like Hilltop Ruins! (and these are so great that didn't solve all riddles in nearly two years I play)Progressive-Psy wrote:This has sorta already been suggested, but!
I would love to see an area where you had to have different stats/skills - checks.
You go into a cave, to even find the cave you need search dc 40, and to get a hint to where the cave is maybe a survival check somewhere in the area that has the cave..
You then enter the cave, and to get past the first "door" you need to roll strength, dc 24 (make it an auto 20roll, so its not gonna be a spam fest)
Next you get to a door where theres a DC 60 openlock.
Next its a door where you have to decipher a code, this requires intelligence dc 26 (auto 20roll again)
And so on..
I think this would promote grouping, since you wouldnt be able to go trough all of this on your own..
The DCs are just quick not thought trough numbers, I trust that the QC team would have a better idea about numbers. But the idea is there!
I very much like the idea.
Bee holders! Bzz.
Tad - mercenary of the Phoenix Company. Now spending most of time in Friendly Arms, where he rents a room.
Corwin - Who am I? - Lost memory after injuries in the Undead war..
Corwin - Who am I? - Lost memory after injuries in the Undead war..