Appraisal Skill raising sell cap

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Akroma666
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Appraisal Skill raising sell cap

Unread post by Akroma666 »

My suggestion is rather than raise the merchant sell cap a flat value, why not let appraise tier up the cap? See table based on ranks: [th][td]Bonus[/td][td]% Change[/td][/th][tr][td]1-5[/td][td]+75gp[/td][td]100%[/td][/tr][tr][td]6-10[/td][td]+125gp[/td] [td]40%[/td][/tr][tr][td]11-15[/td][td]+200gp[/td][td]38%[/td][/tr][tr][td]16-20[/td][td]+300gp[/td][td]33%[/td][/tr][tr][td]21-25[/td][td]+425gp[/td][td]29%[/td][/tr][tr][td]26-30[/td][td]+575gp[/td][td]26%[/td][/tr][tr][td]31+[/td][td]+750gp[/td][td]23%[/td][/tr]
These are based on ranks and as always numbers are subject to change. I thought these fair and balanced numbers based on ranks and diminishing slightly over higher ranks.
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Storm Munin
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Re: Appraisal Skill raising sell cap

Unread post by Storm Munin »

Liking the suggestion.

However if you get a disfavorable sell result, whats stopping the toon from exiting the shop and returning again to see if luck changed prior to actual sale?
The way I am thinking a toon with 31 ranks of appraise would on average only have to address the shop keeper 5 times to alter the odds of +750 extra gold to 100%.

Am I missing something?
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Re: Appraisal Skill raising sell cap

Unread post by Eclypticon »

I suppose we would need to find a way to store the initial rolls with appraise to work per server reset if we were to pull this off. It could work, but it would need a new mechanic altogether, right?
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Akroma666
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Re: Appraisal Skill raising sell cap

Unread post by Akroma666 »

Not sure I understand the question.
This raises the max sell cap. So a normal merchant with 1,250 cap would have that raised to 2,000 with 31+ ranks of appraise. Ranks! Not total skill value.

You still buy/sell based on normal, the only difference is you can sell up to a higher point with ranks. You only get 1 appraisal roll per merchant per reset. So you can't game the system by continually talking to the same guy. The cap never changes.
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Druegar Grizzleclaw - The Mountain Ruin Tsar
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Re: Appraisal Skill raising sell cap

Unread post by chad878262 »

the only issue I have is this helps a class like Bard immensely, meanwhile Fighters/low skill point classes would need to cross class with rogue (many already do) and take a feat to get high appraise. I suppose it isn't that bad, but whereas some classes don't really need much money to be successful, many of the builds that do need money for consumables and gear don't have appraise as a class skill.

That may not be a reason not to do this, but as a player of a bard I'd say this would be a pretty sizable bump to my characters income... In addition, as a STR bard, he could afford to carry over items to next reset often times to try for a more favorable roll (though this has it's own limitation since there's only so much inventory space.)
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mrm3ntalist
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Re: Appraisal Skill raising sell cap

Unread post by mrm3ntalist »

Are you certain that this change will make more profit for a character, rather than what we already have?
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Akroma666
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Re: Appraisal Skill raising sell cap

Unread post by Akroma666 »

It was proposed for those who enjoy rp and tavern rp. Either way we slice the "make more money faster" argument, grinders or power builds are going to win. At least this way those that prefer to RP have an option to collect more coin.

For those that prefer to grind, power build, or loot run, appraise is a worthless skill in most instances because we go for quantity over quality. Selling multiple items and moving on to the next boss is more effective for finding that one epic item and generating gold.
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
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mrm3ntalist
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Re: Appraisal Skill raising sell cap

Unread post by mrm3ntalist »

Akroma666 wrote:It was proposed for those who enjoy rp and tavern rp. Either way we slice the "make more money faster" argument, grinders or power builds are going to win. At least this way those that prefer to RP have an option to collect more coin.

For those that prefer to grind, power build, or loot run, appraise is a worthless skill in most instances because we go for quantity over quality. Selling multiple items and moving on to the next boss is more effective for finding that one epic item and generating gold.
I mean have you put the numbers down?

A high appraise that you call "worthless" will sell you a +1 weapon that normally sells for 500-600 for 1000-1100.

Have you put the numbers down that an increased merchant limit is better than using the compination of appraise and in game auction? What i am asking is have you researched this at all or you just think it will be a good idea?

It seems to me that crap items ( gold rings, +1 items silver amulets, copper stuff etc ) are more in abundance than lets say +3 items etc. And for those items there is the in game auction. If that is true, then the way the appraise currently works can get more gold for a character.
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Lockonnow
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Re: Appraisal Skill raising sell cap

Unread post by Lockonnow »

I have a better idea what if the Skills of Appraise could valued you item before you sell it like some one sell a item set they will find a new way to sell it if they know it is Valuel for 1350gp
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Akroma666
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Re: Appraisal Skill raising sell cap

Unread post by Akroma666 »

mrm3ntalist wrote:Have you put the numbers down that an increased merchant limit is better than using the compination of appraise and in game auction? What i am asking is have you researched this at all or you just think it will be a good idea?
Little column A, little column B. I think the agreement was we need a way to make money on rp focused characters. This idea bridges the gap. That's my theory.

My experience and research, making appraisal both directly effect the buy/sell cost of an item AND raise a cap the merchant is willing to pay for the item would not be game changing other than items with SR who will always max the merchant out. The highest cap would be 2100gp from thunderhammer and the gold sink. There are in-game trade routes that allow for buy low - sell high gameplay, but isn't that in the nature of playing a merchant PC?
mrm3ntalist wrote:A high appraise that you call "worthless" will sell you a +1 weapon that normally sells for 500-600 for 1000-1100.
This is true, but how would that directly effect the suggestion? A +2 item might effect it, but at that point the player has a choice. Sell a +2 item for a guaranteed 2k to a merchant.. Or list it for another PC and run the risk of it not selling? With a +3 item, sell the item for 3-5k and run the risk of not selling it? Or take the for sure 2k?

I think it would directly effect items in the +2 range. The +1 items are already sold to merchants because Mudd has a minimum and no one wants to bother because they don't sell. Its questionable a +2 item is even worth listing as well. No one buys +1 or +2 items from the Mudd because more often than not you can find one, or buy better sooner because +2 or +3 both with goodies will run 8-30k based on how its acquired. One could argue that using the proposed system would encourage merchanting and allow PCs to ask other players to buy them their new item and instead of paying 30k, they would pay 20k. This would provide a fee to the merchant PC and more cash in hand for the fighter PC seeking a weapon. Thus netting a more gold for each.

The proposed suggestion would net more rp and go on a global level if more PCs found more value in taking appraisal as a skill.
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
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mrm3ntalist
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Re: Appraisal Skill raising sell cap

Unread post by mrm3ntalist »

Akroma666 wrote:
mrm3ntalist wrote:Have you put the numbers down that an increased merchant limit is better than using the compination of appraise and in game auction? What i am asking is have you researched this at all or you just think it will be a good idea?
Little column A, little column B. I think the agreement was we need a way to make money on rp focused characters. This idea bridges the gap. That's my theory.

My experience and research, making appraisal both directly effect the buy/sell cost of an item AND raise a cap the merchant is willing to pay for the item would not be game changing other than items with SR who will always max the merchant out. The highest cap would be 2100gp from thunderhammer and the gold sink. There are in-game trade routes that allow for buy low - sell high gameplay, but isn't that in the nature of playing a merchant PC?
Its difficult to follow. By calling the way current appraise works "worthless" i assumed you didnt like the way it currently works, which is fantastic since it doubles in some cases the amount of gold you get from items.

Are you saying that you want aprraise to increase the gold you get for an Item sold AND increase the sellers cap?
mrm3ntalist wrote:A high appraise that you call "worthless" will sell you a +1 weapon that normally sells for 500-600 for 1000-1100.
This is true, but how would that directly effect the suggestion? A +2 item might effect it, but at that point the player has a choice. Sell a +2 item for a guaranteed 2k to a merchant.. Or list it for another PC and run the risk of it not selling? With a +3 item, sell the item for 3-5k and run the risk of not selling it? Or take the for sure 2k?

I think it would directly effect items in the +2 range. The +1 items are already sold to merchants because Mudd has a minimum and no one wants to bother because they don't sell. Its questionable a +2 item is even worth listing as well. No one buys +1 or +2 items from the Mudd because more often than not you can find one, or buy better sooner because +2 or +3 both with goodies will run 8-30k based on how its acquired. One could argue that using the proposed system would encourage merchanting and allow PCs to ask other players to buy them their new item and instead of paying 30k, they would pay 20k. This would provide a fee to the merchant PC and more cash in hand for the fighter PC seeking a weapon. Thus netting a more gold for each.

The proposed suggestion would net more rp and go on a global level if more PCs found more value in taking appraisal as a skill.
I dont understand how this suggestion would net more RP. From what i understand it is just a better grinding mechanicsm.
1. Go looting/grinding and fill your inventory
2. Go to a merchant
3. Equip appraise items and max appraise which is not difficult with items
4. Sell all the items
5. Go back to 1

At which point RP is benefited?
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Akroma666
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Re: Appraisal Skill raising sell cap

Unread post by Akroma666 »

mrm3ntalist wrote:Its difficult to follow. By calling the way current appraise works "worthless" i assumed you didnt like the way it currently works, which is fantastic since it doubles in some cases the amount of gold you get from items.
Its worthless to adventure to and power builders. I like the current system.
mrm3ntalist wrote:Are you saying that you want aprraise to increase the gold you get for an Item sold AND increase the sellers cap?
That's EXACTLY what I'm proposing. No change to the current system, just add a way to raise the merchant NPCs maximum cap they are willing to pay for an item.
Example 1: item sells for 500gp, with x appraise, sells for 1000gp = no change
Example 2: item sells for 1000gp, with 31+ appraise RANKS it can sell for up to 2000gp.. But the PC rolled back and will only get 1800 for the item. = maximum potential of 2000gp with good rolls or decking out in appraise gear, but still needs 31+ ranks
mrm3ntalist wrote:I dont understand how this suggestion would net more RP. From what i understand it is just a better grinding mechanicsm.
1. Go looting/grinding and fill your inventory
2. Go to a merchant
3. Equip appraise items and max appraise which is not difficult with items
4. Sell all the items
5. Go back to 1
At which point RP is benefited?
This is on RANKS not total skill points. You can't just equip gear.. You need to invest skill points.
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
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mrm3ntalist
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Re: Appraisal Skill raising sell cap

Unread post by mrm3ntalist »

As so the RP will happen when you try to find someone to sell those items for you, right?

Its crystal clear to me now. :D Thanks for the clarification.
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Akroma666
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Re: Appraisal Skill raising sell cap

Unread post by Akroma666 »

[th][td]Bonus[/td][td]% Change[/td][/th][tr][td]1[/td][td]+75gp[/td][td]100%[/td][/tr][tr][td]5[/td][td]+125gp[/td] [td]40%[/td][/tr][tr][td]10[/td][td]+200gp[/td][td]38%[/td][/tr][tr][td]15[/td][td]+300gp[/td][td]33%[/td][/tr][tr][td]20[/td][td]+425gp[/td][td]29%[/td][/tr][tr][td]25[/td][td]+575gp[/td][td]26%[/td][/tr][tr][td]30[/td][td]+750gp[/td][td]23%[/td][/tr]
Here's a counter table^
Again, obtained on RANK.
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
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Akroma666
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Re: Appraisal Skill raising sell cap

Unread post by Akroma666 »

mrm3ntalist wrote:As so the RP will happen when you try to find someone to sell those items for you, right?

Its crystal clear to me now. :D Thanks for the clarification.
Yes!! :lol: man.. Lol we were on different wavelengths there.
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
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