Reduce Crashes and Lag with Nexus Change?

Suggestions Should Be Posted in Their Respective Categories

Moderators: Moderator, Developer, Quality Control, DM

Post Reply
Eclypticon
Posts: 1009
Joined: Mon May 30, 2011 7:26 pm
Location: USA

Reduce Crashes and Lag with Nexus Change?

Unread post by Eclypticon »

I have an idea that should help a little bit. It has two parts.

First, a split in the Nexus could be helpful. I'd make a clone of the nexus and randomly start toons in one or the other; they would be separate zones. There would be a link between the two nexus areas for those needing to get help with mules.

The second part would be forcing everyone into the nexus invisible.

These things should help a little bit at the very least.
User avatar
Akroma666
Posts: 1888
Joined: Mon Jan 16, 2012 2:24 pm
Location: California

Re: Reduce Crashes and Lag with Nexus Change?

Unread post by Akroma666 »

Eclypticon wrote:The second part would be forcing everyone into the nexus invisible.
How to mule invisible?
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
Eclypticon
Posts: 1009
Joined: Mon May 30, 2011 7:26 pm
Location: USA

Re: Reduce Crashes and Lag with Nexus Change?

Unread post by Eclypticon »

Akroma666 wrote:
Eclypticon wrote:The second part would be forcing everyone into the nexus invisible.
How to mule invisible?
Its not a problem. Invite the other person into your party and select barter. We could also make an NPC remove the effects or give you true seeing temporarily.
Last edited by Eclypticon on Sun Oct 09, 2016 8:45 pm, edited 1 time in total.
NegInfinity
Posts: 2450
Joined: Wed Feb 05, 2014 11:24 am

Re: Reduce Crashes and Lag with Nexus Change?

Unread post by NegInfinity »

Eclypticon wrote: The second part would be forcing everyone into the nexus invisible.
I highly doubt that invisibility will help with the lag. The server will still process invisible people and send notifications if they decide to DO something (like talking).

Installing 100% spell failure area in nexus (as someone suggested earlier) might work better.
Eclypticon
Posts: 1009
Joined: Mon May 30, 2011 7:26 pm
Location: USA

Re: Reduce Crashes and Lag with Nexus Change?

Unread post by Eclypticon »

At the very least, invisible toons will improve things client side. Testing would be needed to know for sure how much if any improvement can be made.

I think we aught to let some spells be allowed to be cast there for legit reasons though.
User avatar
Aspect of Sorrow
Custom Content
Posts: 2679
Joined: Fri Mar 28, 2014 7:11 pm
Location: Reliquary

Re: Reduce Crashes and Lag with Nexus Change?

Unread post by Aspect of Sorrow »

Removing spellcasting and automatically forcing player characters on through after a timeout if they aren't near one of the assistant NPCs would be my go-to.
AlwaysSummer Day
Recognized Donor
Posts: 1170
Joined: Sun Jun 24, 2012 11:27 pm
Location: Detroit, Michigan

Re: Reduce Crashes and Lag with Nexus Change?

Unread post by AlwaysSummer Day »

Aspect of Sorrow wrote:Removing spellcasting and automatically forcing player characters on through after a timeout if they aren't near one of the assistant NPCs would be my go-to.
This. I actually told someone once that casting there with 30+ people around caused lag. About 10 people said I was full of $#!+ and wrong.

Actually disabling casting solves another issue. Dbags who cast invis on mystra and shaundakul. Could do it in the fugue as well. There is one issue though. When you log in sometimes you want invis up so you can load back into a dungeon.
Roland; svirfneblin fist of the forest and eco terrorist.
Heinrich Von Rittermark; Everwatch Knights of Helm
Frederick Von Rittermark; Paladin of Azuth/Mystra
Erik Von Rittermark; Unknown
NegInfinity
Posts: 2450
Joined: Wed Feb 05, 2014 11:24 am

Re: Reduce Crashes and Lag with Nexus Change?

Unread post by NegInfinity »

AlwaysSummer Day wrote:
Aspect of Sorrow wrote:Removing spellcasting and automatically forcing player characters on through after a timeout if they aren't near one of the assistant NPCs would be my go-to.
This. I actually told someone once that casting there with 30+ people around caused lag. About 10 people said I was full of $#!+ and wrong.
Well, you can tell them that this is true.
The more people witness something, the more packets the server has to send.
You can slow down the server to crawl by gathering something like 12 people in one place and having them all chat rapidly at once.
OR the ycould start casting IGMS. One IGMS generates multiple events per hit, and if there many people present, each fo them will receive a notification. Aaand the server is single threaded....
User avatar
Lockonnow
Posts: 3107
Joined: Fri Oct 15, 2010 12:10 pm

Re: Reduce Crashes and Lag with Nexus Change?

Unread post by Lockonnow »

how about you cant cast spell in nexus you shall walk slow and then you will be casting down in the Myrkul castle after 5 min
User avatar
Thorsson
Posts: 1293
Joined: Thu Jul 02, 2009 4:17 pm

Re: Reduce Crashes and Lag with Nexus Change?

Unread post by Thorsson »

Cast a spell in the Nexus = Immediate Teleport to Myrkul?

I like it. :lol:
Life is far too important a thing ever to talk seriously about it
Eclypticon
Posts: 1009
Joined: Mon May 30, 2011 7:26 pm
Location: USA

Re: Reduce Crashes and Lag with Nexus Change?

Unread post by Eclypticon »

I won't try to stand in the way if we go 100% no casting, but it will force me to start playing with the bright AFK above some of my toon's heads as an alternative to entering into areas invisible. The starting areas are not exactly IC compatible with every toon.
AlwaysSummer Day
Recognized Donor
Posts: 1170
Joined: Sun Jun 24, 2012 11:27 pm
Location: Detroit, Michigan

Re: Reduce Crashes and Lag with Nexus Change?

Unread post by AlwaysSummer Day »

Eclypticon wrote:I won't try to stand in the way if we go 100% no casting, but it will force me to start playing with the bright AFK above some of my toon's heads as an alternative to entering into areas invisible. The starting areas are not exactly IC compatible with every toon.
So put AFK up, load in, cast invis, take AFK off. Some people have to do that even now but it is a bit of a fringe case. Most characters can find somewhere to start and there are racial starting locations. Not to mention home locations.
Roland; svirfneblin fist of the forest and eco terrorist.
Heinrich Von Rittermark; Everwatch Knights of Helm
Frederick Von Rittermark; Paladin of Azuth/Mystra
Erik Von Rittermark; Unknown
User avatar
Aspect of Sorrow
Custom Content
Posts: 2679
Joined: Fri Mar 28, 2014 7:11 pm
Location: Reliquary

Re: Reduce Crashes and Lag with Nexus Change?

Unread post by Aspect of Sorrow »

The server is well underutilized network wise. It's how nwserver announces to objects in vicinity that it could have taken a cue from the Q3A source on :roll: .
Eclypticon
Posts: 1009
Joined: Mon May 30, 2011 7:26 pm
Location: USA

Re: Reduce Crashes and Lag with Nexus Change?

Unread post by Eclypticon »

Its nice that something was done (I really do appreciate it), but I would have fixed the home location (seems to be working so far looks like it broke again) and last save function fully before implementing a 100% spell failure.

*edit 2*
Post Reply

Return to “Suggestions and Discussion”