Reduce Crashes and Lag with Nexus Change?
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Eclypticon
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Reduce Crashes and Lag with Nexus Change?
I have an idea that should help a little bit. It has two parts.
First, a split in the Nexus could be helpful. I'd make a clone of the nexus and randomly start toons in one or the other; they would be separate zones. There would be a link between the two nexus areas for those needing to get help with mules.
The second part would be forcing everyone into the nexus invisible.
These things should help a little bit at the very least.
First, a split in the Nexus could be helpful. I'd make a clone of the nexus and randomly start toons in one or the other; they would be separate zones. There would be a link between the two nexus areas for those needing to get help with mules.
The second part would be forcing everyone into the nexus invisible.
These things should help a little bit at the very least.
- Akroma666
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Re: Reduce Crashes and Lag with Nexus Change?
How to mule invisible?Eclypticon wrote:The second part would be forcing everyone into the nexus invisible.
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Druegar Grizzleclaw - The Mountain Ruin Tsar
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Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
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Eclypticon
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Re: Reduce Crashes and Lag with Nexus Change?
Its not a problem. Invite the other person into your party and select barter. We could also make an NPC remove the effects or give you true seeing temporarily.Akroma666 wrote:How to mule invisible?Eclypticon wrote:The second part would be forcing everyone into the nexus invisible.
Last edited by Eclypticon on Sun Oct 09, 2016 8:45 pm, edited 1 time in total.
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NegInfinity
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Re: Reduce Crashes and Lag with Nexus Change?
I highly doubt that invisibility will help with the lag. The server will still process invisible people and send notifications if they decide to DO something (like talking).Eclypticon wrote: The second part would be forcing everyone into the nexus invisible.
Installing 100% spell failure area in nexus (as someone suggested earlier) might work better.
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Eclypticon
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Re: Reduce Crashes and Lag with Nexus Change?
At the very least, invisible toons will improve things client side. Testing would be needed to know for sure how much if any improvement can be made.
I think we aught to let some spells be allowed to be cast there for legit reasons though.
I think we aught to let some spells be allowed to be cast there for legit reasons though.
- Aspect of Sorrow
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Re: Reduce Crashes and Lag with Nexus Change?
Removing spellcasting and automatically forcing player characters on through after a timeout if they aren't near one of the assistant NPCs would be my go-to.
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AlwaysSummer Day
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Re: Reduce Crashes and Lag with Nexus Change?
This. I actually told someone once that casting there with 30+ people around caused lag. About 10 people said I was full of $#!+ and wrong.Aspect of Sorrow wrote:Removing spellcasting and automatically forcing player characters on through after a timeout if they aren't near one of the assistant NPCs would be my go-to.
Actually disabling casting solves another issue. Dbags who cast invis on mystra and shaundakul. Could do it in the fugue as well. There is one issue though. When you log in sometimes you want invis up so you can load back into a dungeon.
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NegInfinity
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Re: Reduce Crashes and Lag with Nexus Change?
Well, you can tell them that this is true.AlwaysSummer Day wrote:This. I actually told someone once that casting there with 30+ people around caused lag. About 10 people said I was full of $#!+ and wrong.Aspect of Sorrow wrote:Removing spellcasting and automatically forcing player characters on through after a timeout if they aren't near one of the assistant NPCs would be my go-to.
The more people witness something, the more packets the server has to send.
You can slow down the server to crawl by gathering something like 12 people in one place and having them all chat rapidly at once.
OR the ycould start casting IGMS. One IGMS generates multiple events per hit, and if there many people present, each fo them will receive a notification. Aaand the server is single threaded....
- Lockonnow
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Re: Reduce Crashes and Lag with Nexus Change?
how about you cant cast spell in nexus you shall walk slow and then you will be casting down in the Myrkul castle after 5 min
- Thorsson
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Re: Reduce Crashes and Lag with Nexus Change?
Cast a spell in the Nexus = Immediate Teleport to Myrkul?
I like it.
I like it.
Life is far too important a thing ever to talk seriously about it
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Eclypticon
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Re: Reduce Crashes and Lag with Nexus Change?
I won't try to stand in the way if we go 100% no casting, but it will force me to start playing with the bright AFK above some of my toon's heads as an alternative to entering into areas invisible. The starting areas are not exactly IC compatible with every toon.
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AlwaysSummer Day
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Re: Reduce Crashes and Lag with Nexus Change?
So put AFK up, load in, cast invis, take AFK off. Some people have to do that even now but it is a bit of a fringe case. Most characters can find somewhere to start and there are racial starting locations. Not to mention home locations.Eclypticon wrote:I won't try to stand in the way if we go 100% no casting, but it will force me to start playing with the bright AFK above some of my toon's heads as an alternative to entering into areas invisible. The starting areas are not exactly IC compatible with every toon.
Roland; svirfneblin fist of the forest and eco terrorist.
Heinrich Von Rittermark; Everwatch Knights of Helm
Frederick Von Rittermark; Paladin of Azuth/Mystra
Erik Von Rittermark; Unknown
Heinrich Von Rittermark; Everwatch Knights of Helm
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- Aspect of Sorrow
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Re: Reduce Crashes and Lag with Nexus Change?
The server is well underutilized network wise. It's how nwserver announces to objects in vicinity that it could have taken a cue from the Q3A source on
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Eclypticon
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Re: Reduce Crashes and Lag with Nexus Change?
Its nice that something was done (I really do appreciate it), but I would have fixed the home location (seems to be working so far looks like it broke again) and last save function fully before implementing a 100% spell failure.
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