Upperdark Area Issues
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Tsidkenu
Upperdark Area Issues
Please post all bugs to do with walkmesh, transitions and other area related issues regarding the new Upperdark maps here.
The boat in Upperdark: Kro's Labrynth is unclickable. I think it might need to be moved closer to the shoreline, assuming its the same one that used to take players to the Ogrann Ruins.
The boat in Upperdark: Kro's Labrynth is unclickable. I think it might need to be moved closer to the shoreline, assuming its the same one that used to take players to the Ogrann Ruins.
- Cubicle
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Re: Upperdark Area Issues
Ty, Tsid. The transition from Kro's Labyrinth to Oghrann has been tweaked and submitted.
If anyone finds any walkmesh or floating placeable issues, I will erect a statue in their honor...I just won't save
. Note: The deep chasm tileset can be kind of wonky.
If anyone finds any walkmesh or floating placeable issues, I will erect a statue in their honor...I just won't save
Last edited by Cubicle on Fri Oct 14, 2016 2:06 pm, edited 1 time in total.
- Akroma666
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Re: Upperdark Area Issues
I don't want to derail the thread.. But is it possible to give the merchants something besides generic starting gear?
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
- Cubicle
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Re: Upperdark Area Issues
The current base build is currently just the base build. Players have been asking for boss mobs, epic areas and items. All that stuff will get added in time. Would like to fine tune the areas first before making too many big additions.
- RamenKing
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Re: Upperdark Area Issues
Not really an issue but a question. Is the svirfneblin village something from lore or server specific? I want to do some research for my own svirfneblin. I havent been to it yet but if anyone could give some insight that would be appreciated!
- Cubicle
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Re: Upperdark Area Issues
Rockrun is entirely custom built. Though you won't find any lore outside of BG, the Svirfneblin in game will tell you their story. Either way, lore will be posted soon.
- RamenKing
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Re: Upperdark Area Issues
Awesome, thank you again Cubicle!Cubicle wrote:Rockrun is entirely custom built. Though you won't find any lore outside of BG, the Svirfneblin in game will tell you their story. Either way, lore will be posted soon.
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NegInfinity
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Re: Upperdark Area Issues
Yes, a lot of svirfs there have a "movie" dialogue, and tell you a lot of things about the place, facilities, what they do, etc. Run around, check them out, I think there are at least dozen of chatty npcs with multi-choice dialogues. Might've missed a few, though.RamenKing wrote:Awesome, thank you again Cubicle!Cubicle wrote:Rockrun is entirely custom built. Though you won't find any lore outside of BG, the Svirfneblin in game will tell you their story. Either way, lore will be posted soon.
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TheTwiste11491
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Re: Upperdark Area Issues
Some the upperdark areas do not recognize the light spell or light items and cause PCs to fall and stumble in the darkness randomly Rockrun comes to mind.
Greil Nightgale Captain of the Ebon Blade
- RamenKing
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Re: Upperdark Area Issues
So, first off. WOWNegInfinity wrote:Yes, a lot of svirfs there have a "movie" dialogue, and tell you a lot of things about the place, facilities, what they do, etc. Run around, check them out, I think there are at least dozen of chatty npcs with multi-choice dialogues. Might've missed a few, though.RamenKing wrote:Awesome, thank you again Cubicle!Cubicle wrote:Rockrun is entirely custom built. Though you won't find any lore outside of BG, the Svirfneblin in game will tell you their story. Either way, lore will be posted soon.
A couple of suggestions, nothing earth shattering, but:
1) Once inside Rockrun Village, is it possible for it to have a map of the village? Granted, its pretty straightforward path but using the game map just shows a blackened area.
2) Some of the dialogue with the NPCs kick you out of the dialogue once you finish a topic. It would be nice to have a "Back" option.
3) Agree with Akroma's suggestion. It would make sense to have a gem merchant as well. Maybe take the one from Sshamath? I vote for the next epic merchant to arrive IG be a svirfneblin smith!
4) Would be nice to have a home location widget, if possible.
5)
I can copy the dialogue from IG and send it to you in a PM if that helps.Rockrun is entirely custom built. Though you won't find any lore outside of BG, the Svirfneblin in game will tell you their story. Either way, lore will be posted soon
Bottom line, really excited for these new RP opportunities. Thanks again!
- Cubicle
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Re: Upperdark Area Issues
3. Gem merchants are in Sshamath and Runner's Pass (recently added). Fizzlestones now has an Auction House as well. The Tunnelrunner has an above average armor/weapon shop.RamenKing wrote: 3) Agree with Akroma's suggestion. It would make sense to have a gem merchant as well. Maybe take the one from Sshamath? I vote for the next epic merchant to arrive IG be a svirfneblin smith!![]()
4) Would be nice to have a home location widget, if possible.
5) I can copy the dialogue from IG and send it to you in a PM if that helps.
4. Rockrun can now be accessed by Underdark players from the Nexus.
5. Thanks, but it's np. I'm still taking care of the lore post.
1 & 2 aren't necessarily game breaking. I'll probably end up tweaking those later down the road.RamenKing wrote:1) Once inside Rockrun Village, is it possible for it to have a map of the village? Granted, its pretty straightforward path but using the game map just shows a blackened area.
2) Some of the dialogue with the NPCs kick you out of the dialogue once you finish a topic. It would be nice to have a "Back" option.
- RamenKing
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Re: Upperdark Area Issues
Thanks for the updates and feedback. I admit, my suggestions were pretty minor
thank you for taking the time to listen
In regards to the auction house, I could sell and buy, but could not examine anything. Not sure if that was intentional or not? Also, Fizzlebang eludes to more "rare" goods but I havent the slightest clue on how to access it. If anyone has any tips for that, Im all ears!
In regards to the auction house, I could sell and buy, but could not examine anything. Not sure if that was intentional or not? Also, Fizzlebang eludes to more "rare" goods but I havent the slightest clue on how to access it. If anyone has any tips for that, Im all ears!
- Cubicle
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Re: Upperdark Area Issues
I submitted a fix for the Rockrun Auction House.
Fizzlestone is hinting towards illicit merchandise, not necessarily 'rare' items. Most of the Svirfneblin show character to distinguish themselves, for RP purposes. Fizzlestone is shady when it comes to business. He doesn't actually offer any 'rare/illicit' items. After his dialogue, you will have to RP the rest, just like with the Salt Shop.
Fizzlestone is hinting towards illicit merchandise, not necessarily 'rare' items. Most of the Svirfneblin show character to distinguish themselves, for RP purposes. Fizzlestone is shady when it comes to business. He doesn't actually offer any 'rare/illicit' items. After his dialogue, you will have to RP the rest, just like with the Salt Shop.
- RamenKing
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Re: Upperdark Area Issues
Gotcha. Well done on the dialogues by the way. I find myself often going through them twice over for the laughsCubicle wrote:I submitted a fix for the Rockrun Auction House.
Fizzlestone is hinting towards illicit merchandise, not necessarily 'rare' items. Most of the Svirfneblin show character to distinguish themselves, for RP purposes. Fizzlestone is shady when it comes to business.
- Steve
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Re: Upperdark Area Issues
Did this Lore get posted?Cubicle wrote:Rockrun is entirely custom built. Though you won't find any lore outside of BG, the Svirfneblin in game will tell you their story. Either way, lore will be posted soon.
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