Administrator wrote: Wed Aug 17, 2011 3:08 am
Welcome to BG:TSCC as a DM. You have been entrusted with great power and authority over the player base, and you've been given considerable creative control over the direction of the persistent world, and inevitably the responsibility that comes with it.
Although being invited to DM is indicative of the high degree of trust we're placing in you, and of the respect we have for you as a player, the Code of Conduct is provided to prevent confusion and misunderstanding. Please read it carefully as you'll be bound to it as a DM.
GENERAL DM CONDUCT
Be fair.
Your position isn't an invitation to favor faction(s), friends, player character(s), or anybody you like. This is also not an invitation to punish people you dislike. While Administration understands it's impossible to entirely divorce oneself from bias, the Admins ask that you try to be fair at all levels. You'll be called upon to mediate as well as decide punishments and rewards. Because favoritism and abuse of power are such serious concerns, you can potentially be removed from your position if maintaining impartiality becomes an issue over a period of time.
- If you're concerned involvement in something will lead to a (perceived) conflict of interest, feel free to err on the side of caution and pass the issue to a more neutral DM, if applicable.
- Use caution when running events for players who you share a lot of play time with. Make sure you're spreading attention across all players.
Be courteous.
Administration asks DMs to be polite when interacting with players -- including problematic players. Report offenses appropriately. As a suggestion, remember anything you say to a player is just a screenshot away from being public, so if you're having a bad day or are starting to become upset, the best thing to do will be to log off the DM Client before you could potentially say or do something that can be used against you.
- Be respectful towards fellow staff.
- If you have a complaint regarding a fellow staff member, please send concerns to the HDM(s).
- If there's a concern regarding HDM(s), contact the Global Admin group only.
DM Records.
Be sure to make a record of any event where the server's shared and overarching storyline is meaningfully altered, or powerful items or notable non-mechanical awards (a character's prestige increases with a faction, for example) have been handed out.
- This ensures that the storyline change is known to other DMs, and that the character's earned notoriety or fame with certain groups is more likely to be acknowledged by other DMs.
- Stand-alone events where the storyline isn't meaningfully changed, no individual character receives a notable increase or decrease in prestige, and/or where the award is not mechanically greater than a +3 item or equivalent, do not need a write-up, though you're welcome to record them anyway if you so choose.
Have fun!
DMing is not a job. While we expect you to be fair and polite, we also want you to enjoy DMing. DM burnout rates are high -- the stress of shepherding a player base as large as ours can and probably will get to you -- but as long as you know the proper limits and when to take breaks if things are getting to be too much, DMing for the server is a creatively fulfilling and fun hobby!
ADDITIONAL ADM CONDUCT
As an
Associate DM, the primary duties are to learn the DM Client, familiarize yourself with the tools therein, and ease yourself into running events and providing technical support. Your secondary duties are to "shadow" other DMs and learn from them.
Other than the rules listed in the sections above, you also have the additional rules to be aware of:
Focus on DMing.
It may be easy to become distracted, but remember your main task is to learn how to DM and run events. Administration wants you, as an ADM, to have a good base and handle on DMing so that additional responsibilities and escalations aren't hard to focus on once becoming a full DM. You should already have the knowledge base of how to interact with the world as a DM. If something outside your role does become an issue that you cannot ignore, though, inform the team with your concerns.
Run overarching campaign ideas by the team to gather feedback and potential help if needed.
In general, try to focus on stand-alone events before launching into campaigns and larger plot lines.
- Never run large and/or extremely interconnected server plots (a.k.a. "megaplots") without getting feedback from the team.
Refrain from handling disciplinary issues.
Pass these issues along to a full DM instead, or communicate with the DM team as a whole. Communication is key; the team and Administration would prefer to hear your voice on matters, but we do not want a judgement call to land on ADM's shoulders.
DM-TO-PLAYER INTERACTIONS
The general conduct rules above will serve you well in the majority of your interactions with the player base, but here are some additional points to remember:
The DM color attached to your DM name holds weight.
As a gentle reminder, please remember that your posts carry a great amount of authority whether you intend them to or not, and people will take the things you say more seriously than they would if you were just "another player."
Try to compromise with players.
Don't spend a lot of energy in a back and forth with a player when you and the player remain in disagreement. Try to resolve it yourself if you're able, but if not, please pass it to the rest of the team so it can be handled collectively.
Communication is key.
Each team member is capable of answering for themselves. If a player tries to namedrop a DM in order to get something, feel free to work with your team to confirm the player is authorized to receive it. It's not uncommon for players to namedrop DMs or Administrators in order to obtain something they'd otherwise not have, and
you should not do anything that you feel uncomfortable doing.
DMs can make calls on RCRs/delevels based on experience.
These should at least be noted for the rest of the team to ensure it isn't abused. If something requires significant changes, an RCR would be more appropriate than a delevel.
- Be careful not to too frequently delevel wizards (they'll receive 2 bonus spells every time they level up).
- Do not ever delevel blood magus characters: their feats will trigger a second time, potentially breaking the character and making it illegal.
EVENT REWARDS
We want you to be able to give players neat rewards and experience for participating in your events and campaigns. However, there are a few rules we ask you to follow in order to ensure fairness in reward distribution:
Be fair.
Never give your friends and/or guild mates "free" rewards, or rewards that you wouldn't give others. If found abusing DM powers in this manner, there'll be some sort of penalization, up to and potentially including removal from the team. Rewards may be confiscated.
Item Rewards
Refer to the
Rewards Guidelines topic for a basis on how to tier proper item rewards.
- Generally, lower-tier items can be freely given. If in doubt, ask for team feedback, especially if the item is powerful enough to be a "Greater" (+3) tier or above.
- "Epic" (+4) tier items, and/or lower-tier items with unusual properties, require a Head DM's permission and are intended to be reserved for long-term plot or campaign climaxes.
- Never give out passive items or creature items to player characters.
DM's PC Side
While playerside, you're expected to behave as a player, and follow all of the same rules and processes players do.
- This includes reporting rules violations to the DMs (i.e. not acting on them yourself).
- Do not metagame DM knowledge while playerside.
- Additionally, in your interactions with other players and staff while "off duty," you should maintain the confidence of the DM Team and not discuss private or confidential materials.