Suggestion: Make combat and imp. combat expertise do 5/10 ac
Moderators: Moderator, Quality Control, Developer, DM
- V'rass
- Posts: 1251
- Joined: Wed Aug 12, 2015 1:48 pm
- Location: Concord, N.H., USSA
Suggestion: Make combat and imp. combat expertise do 5/10 ac
So in the original Nnw combat expertise gave you 5 ac and imp. combat expertise gave you 10. In exchange you suffered -5 and -10 ab. For some reason they nerfed them when creating Nwn2... this is bad. I propose restoring them to their original values, 5 and 10 respectively. More ac is always nice given how easy it is for epic mobs to hit you.
"To understand magic one must first understand magic."
Agathion Benedictus: Holy Priest. Retired for now.
Tiax Rules-All: Gnomish madman. Retired permanently.
Exordius Vrass: Cleric/Mage. Currently active.
- AC81
- Posts: 934
- Joined: Tue Feb 02, 2010 12:58 am
Re: Suggestion: Make combat and imp. combat expertise do 5/1
3 and 6 is already a lot. Considering that's basically 6 penalty free points of AC for caster classes. 6 AC for 2 feats is already much better than any two epic AC feats. Warlocks and armoured sorcerers would abuse this even more than they already do.
Edit: Also, epic mobs have relatively low ab and ac but high hp.
Edit: Also, epic mobs have relatively low ab and ac but high hp.
Draviir - Luskanite mercenary and trader of exquisite goods.
Quinath Nar - Monastic warrior from Waterdeep
Quinath Nar - Monastic warrior from Waterdeep
- Wyatt
- Posts: 671
- Joined: Sun May 22, 2016 7:44 am
- Location: Tombstone
Re: Suggestion: Make combat and imp. combat expertise do 5/1
Most mobs would end up hitting you the same amount of times anyway. Normally there is a built in 5% chance to hit via natural 20's on the die roll. On BG this 5% is skewed to more like 25 - 35% from what I can see based on an artificially increased number of natural 20's due to the server being set on the higher difficulty mode. This is why casters with things like mirror image and classes with DR have an advantage over pure armored classes. The only way to lower the artificially high auto hit is by having concealment or just reducing the damage done via DR.
*Yellow text means the marshall is in town*
- Calodan
- Posts: 2032
- Joined: Fri Apr 19, 2013 12:21 pm
- Location: Missoula Montana BIG SKY COUNTRY
Re: Suggestion: Make combat and imp. combat expertise do 5/1
Just use Mirror image with displacement if you feel you are getting hit too much. That is so OP you will love the results. If you can not use those things I am sorry.....Here magic reigns supreme on all levels so pure melee gets hosed.
Kory Sentinel
"We should take the army head on!"
"... it sounds like a terrible idea, but look at that smile."
"And he just sounds so confident ... he is a favored soul."
"Even if we don't survive, he will, and isn't that what matters?" -Red Lancer
"We should take the army head on!"
"... it sounds like a terrible idea, but look at that smile."
"And he just sounds so confident ... he is a favored soul."
"Even if we don't survive, he will, and isn't that what matters?" -Red Lancer