Why? Well, the Dispel Fix did what it was meant to do, and with it came the lessening of UMD use, as in, its lasting capabilities against some mobs, but most importantly, against Bosses.
If any PC wants to take on a Boss, it needs magic. I think that is pretty well understood. Maybe there are 1–3 builds that can do it without UMD, but that is pretty limiting.
So, by allowing for PC crafting of scrolls/potions up to 25 CL, it would provide:
- a) a 25%-to-be-dispelled magic use for adventuring on the Server (which is fair imho—it still honors a risk-vs-reward system)
b) creates another avenue for gold sink
c) creates another avenue for RP around merchant/trader activities

Thoughts?