Blackguard things

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Coen
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Blackguard things

Unread post by Coen »

First thing is blackguard

I am not sure if it's intended but the amount of spells blackguard has do not increase. You have always 1 spell for each hmm "circle"? I think it should work just like assassin where the amount of spells from a certain "circle" increases as you progress in the PRC.
Second thing: there's no point in using blackguard spells like contagion or other offensive spells with dc as the dc do not increase. It's always at 14 DC. I was checking if it is from charisma modifier or something, but no. It never increases there's no modifier that increases the DC of blackguard spells.
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Theodore01
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Re: Blackguard things

Unread post by Theodore01 »

BLACKGUARD
Spells require a base Wisdom score of 10+spell level to be cast. Wisdom boosting items will not provide bonus spells for the Blackguard.

Level 1 BlackGuard Spells:
Bull's Strength, Magic Weapon, Doom, and Cure Light Wounds.

Level 2 BlackGuard Spells:
Inflict Serious Wounds, Cure Moderate Wounds, Darkness, Eagle's Splendor, and Death Knell.

Level 3 BlackGuard Spells:
Contagion, Cure Serious Wounds, Protection from Energy, and Summon Creature III.

Level 4 BlackGuard Spells:
Inflict Critical Wounds, Cure Critical Wounds, Poison, and Freedom of Movement.

BLACKGUARD SPELLS PER DAY
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taken from here viewtopic.php?f=7&t=49041
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Coen
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Re: Blackguard things

Unread post by Coen »

Well... from what I see they don't require wisdom here. Also feats are missing and what about the DC of spells?
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Nachti
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Re: Blackguard things

Unread post by Nachti »

Feats are missing?
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Coen
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Re: Blackguard things

Unread post by Coen »

In the list he pasted, there's missing feat.
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Blackman D
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Re: Blackguard things

Unread post by Blackman D »

what feat is missing?
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Coen
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Re: Blackguard things

Unread post by Coen »

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Valefort
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Re: Blackguard things

Unread post by Valefort »

I think they have it as a spell instead of a feat, hence the difference.
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Blackman D
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Re: Blackguard things

Unread post by Blackman D »

its a feat, tho that chart only has a single line for every level, wouldnt have been enough space :P

but yea its a feat at 3rd level, increases at 7th if i remember right
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Nachti
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Re: Blackguard things

Unread post by Nachti »

I thought it was taken out for hellhound summon, but good to have it.

Btw we could give the blackguard a nightmare instead of a hellhound.

Would also be better, since blackguards can be chaotic evil and hellhounds are lawful evil.
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Coen
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Re: Blackguard things

Unread post by Coen »

What about the dc? Any ideas?
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