Last saved location

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GholaMan
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Last saved location

Unread post by GholaMan »

The bug is straightforward, I can never go back to my last saved location no matter where I save. Tried saving before logging out in multiple area's. But when I log back in I can only ever select one of my spawn points.
Face
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Re: Last saved location

Unread post by Face »

Same here.
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Theodore01
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Re: Last saved location

Unread post by Theodore01 »

Please, please fix that :P
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Blackhorizon
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Re: Last saved location

Unread post by Blackhorizon »

I've been able to return to last save position recently and it has been the place last rested/saved. The name of the last position has been FAI for a good while now despite the saved place being elsewhere.

I've not used it alot in general as it was very unpredictable (and not functional) at one point but ended up trying due to otherwise long running distance. Has worked at least on 3 separate occasions over the past week or so. You just have to know where the last save might be yourself due to the old name from way back when sticking like a glue.
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Steve
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Re: Last saved location

Unread post by Steve »

Last Saved Location seems to work for only some PCs. For example, it always works with my UD toon Olofalcon, but never works for my Surface toon Chezan Thornblood.

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Maecius
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Re: Last saved location

Unread post by Maecius »

I wonder where the trouble lies.

Does it maybe not work on characters who have previously disguised themselves/changed their names? Out of curiosity, can anyone speak to that as maybe being the problem?

I'm only guessing because I know the variable is stored on an SQL database, and if it's by player name then maybe changing player name has some effect on its storage?
Face
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Re: Last saved location

Unread post by Face »

Doesnt work on any of my toons.
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Nemni
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Re: Last saved location

Unread post by Nemni »

I have never used disguise, yet it hasn't worked for me in a long time.
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Aspect of Sorrow
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Re: Last saved location

Unread post by Aspect of Sorrow »

I have a toggle option available that I can switch on and off between new logic I wrote back on November 28th of last year but forgot to mainline by switching the toggle default. Anyways, what I've done was rebuild the location stored to the player character by the vector that saved than relying on GetLocation, which seems dependent on information about an area that was being lost. The next update will default to the newer logic for every reset.

Code: Select all

string oA_tag = GetTag(GetAreaFromLocation(lLocation));
vector oV = GetPositionFromLocation(lLocation);
vector oV_new = Vector(oV.x, oV.y, oV.z);
Location(GetObjectByTag(oA_tag), Vector(oV.x, oV.y, oV.z), 0.0f)
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Steve
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Re: Last saved location

Unread post by Steve »

Aspect of Sorrow wrote:I have a toggle option available that I can switch on and off between new logic I wrote back on November 28th of last year but forgot to mainline by switching the toggle default. Anyways, what I've done was rebuild the location stored to the player character by the vector that saved than relying on GetLocation, which seems dependent on information about an area that was being lost. The next update will default to the newer logic for every reset.

Code: Select all

string oA_tag = GetTag(GetAreaFromLocation(lLocation));
vector oV = GetPositionFromLocation(lLocation);
vector oV_new = Vector(oV.x, oV.y, oV.z);
Location(GetObjectByTag(oA_tag), Vector(oV.x, oV.y, oV.z), 0.0f)
Winner!! ;)

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Maecius
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Re: Last saved location

Unread post by Maecius »

That makes no sense to me, Aspect. :lol: But I'm hoping it works! Great job!
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Aspect of Sorrow
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Re: Last saved location

Unread post by Aspect of Sorrow »

I had fast toggled it on before a server reset, where myself, Dunn, and a few others tried the last location successfully. We'll have it turned on fully as soon as I have it also stop reporting the wrong area name when indicated in the dialogue.
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Steve
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Re: Last saved location

Unread post by Steve »

Maecius wrote:That makes no sense to me, Aspect. :lol: But I'm hoping it works! Great job!
AoS does employ the best jargon, yes indeed!

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LISA100595
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Re: Last saved location

Unread post by LISA100595 »

I will be sure to try it out once that garbaly goop is in yes indeedy thank you :D
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Steve
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Re: Last saved location

Unread post by Steve »

I hate to say it, but it still does not seem to be working (at least for my toon Chezan Thornblood).

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