And second, does anyone know of any issues with the special ability Blast Infidel? I've played around with it in the JEGS module but can't tell if it's applying the extra damage. Anyone know if this feat has been tested out?
Class Features:
- Hit Die: d8
- Base Attack Bonus: Medium
- High Saves: Fortitude, Will
- Weapon Proficiencies: A hierophant gains no weapon proficiencies.
- Armor Proficiencies: a hierophant gains no armor proficiencies.
- Skill Points: 2 + Int Modifier.
- Class Skills: Concentration, Craft Armor, Craft Weapon, Craft Alchemy, Heal, Spellcraft, Lore: Arcana, Lore: History, Lore: Local, Lore: Religion
- Spells per Day/Spells Known: At every level except the Hierophant gains more spells per day. If a character had more than one spellcasting class before becoming a hierophant, he must decide which class he adds the new level for purposes of determining spells per day
- Class Feats:
1:
2: Special Ability
3:
4: Special Ability
5:
6: Special Ability
7:
8: Special Ability
9:
10: Special Ability
No bonus feats.
Abilities
Blast Infidel
Type of Feat: Class Ability
Prerequisites: Hierophant 1
Specifics: The Hierophant now deals double the damage for any negative energy spells that he casts (inflict wounds series, death knell, harm, slay living and negative energy ray). This does not apply to Vampiric Feast or Spell-like abilities.
Use: Automatic