A Bembel full of Mysteries

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DM Bembel
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A Bembel full of Mysteries

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Once upon time in a universe far far away a mystic artefact was created. Formed out of stone by the hands of the mighty gods, baked in the fires of a thousand suns and enchanted by the purest of all magic, it was sent to the world to bring peace and joy to the people.
Well, it looks like a simple earthenware jug, grey with blue decoration. But those with keen eyes and the knowlege of magic would notice the decoration as powerful runes and they would sense the force within the jug. Those who drink from it will get the power of story telling. Many people may have the talent to tell a good story. Though only those stories which are told while drinking from the jug will become reality. Unfortunatly the jug got lost and noone knows where it could be found. It is rumored that some brave adventurers are on a quest to recover the holy artefact. Here you will read some of the stories which were told under the influence of the "Bembel of Mysteries"
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DM Bembel
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Re: A Bembel full of Mysteries

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Ronny and the Horses

They finally arrived at the Friendly Arm Inn. Master Merik told Ronny to take care for Frida, Nima and the wagon, while he would have some drinks and a rest inside. So Ronny began to untie the horses. "One day I will be the master!", he thought as another scary howl sounded from out of the Cloakwood. A man approached and warned him to calm down the horses, but it was too late. Frightened of the howling Frida and Nima suddenly broke out, galloped up the road and headed into the forest. "Damn! Master Merik will kill me!", poor Ronny cursed as more people arrived to enjoy his awkward situation. But not all of them were that bad. Some of them, probably brave adventurers of the dangerous Sword Coast, decided to help Ronny. So a small party entered the forest to search for Frida and Nima, while Ronny still had to take care for the wagon. He prayed that his master wouldn't be back from the inn too soon.
But his prayer wasn't answered. "You stupid bastard!", was one of the more polite insults that yelled out of Master Merik's mouth as Ronny told him what has happened some hours ago."You lost the horses, then you didn't call for me immediately and then even more stupid....you sent those lousy people to go after Nima and Frida. They probably will die....all eaten by these worgs", he flamed the boy."Worgs?", scareder Ronny asked."Yes worgs, one of the patrons told me so, as we heard the howling. I thought you were old enough to manage the horses, but it seems I was wrong!" The master's angry words hurt badly. Then Merik put out a pipe and produced a high whistling tune. And after some time Frida broke through the edge of the forest. But there was no Nima. About two hours later the adventurers arrived with the bad news. Nima was killed by the worgs. Upon hearing of its death, Merik just told Ronny that he would have one day to find a new horse. In anger he returned to the inn, where he would get drunk. Poor Ronny crawled back into the wagon to be alone with his sorrows and grief. He had lost a good friend. Nima was 25 years old.


Participants & Rewards
Aleric Silverstream - 1500xp
Renj Savethin - 1500xp
Jesh Addams - 1500xp
Balduin - 1500xp
Greenwolf Matherhorn - 1500xp
Maura Charring - 1500xp
Lorn Longstride - 1500xp
Snails - 1500xp and a ring of intelligence +2 (from Ronny as pay for helping him)

OOC
I thank you all for joining my first event. You did great. I hope, I haven't missed an other participant. A special thank to DM Creo for his assitance. He really pimped the fights. :D
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DM Bembel
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Re: A Bembel full of Mysteries

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The Ghost Horse
(Ronny and the Horses Part 2)

It is rumored that a large group of people followed the source of a scary howling coming from out of the Cloakwood. Inside they saw a ghost horse. Some of them had seen it fleeing along the road at the Friendly Arm Inn before it rushed into the forest. So they followed its direction and the howls to a clearing. A small pack of ghostly worgs appeared and disappaered after the group attacked them. Somehow it looked as if the worgs were chasing after the horse, wich was spotted again not far away from them. It galloped around them and disappeared again. All was quiet for a moment before a band of real worgs attacked them from out of stealth. But after the creatures had realized that the people were able to defend themselves, they fled. The ghostly horse manifested again and ran back the path the adventurers have come from. So all moved back to the Friendly Arm Inn, where they watched the horse moving around a spot somewhere close to the road. With the dawn breaking it disappeared.

Participants & Rewards
Xerican -1000xp
Msciwoj -1000xp
Frido Tealdold -1000xp
Nefhrive Dankil -1000xp
Half Apple -1000xp
Veira Gentlehand -1000xp
Loik Namsreg -1000xp
Lauron Ivaranth -1000xp
Shaher Alzad -1000xp
Tyral -1000xp
Exordius Vrass -1000xp
Nyx -1000xp
Nelurin -1100xp (For first initiative)
Sameal Hane -1000xp
Aine -1000xp
Kerlis Kethali -1000xp
Sadra Perditus -1000xp
Admorin Oakbound -1100xp (For having a clue)
Libby -1500gp
Mary Myers -1500gp
Natyra Veldan -1000xp
Kurt Dreamer -1000xp

OOC
Thank you all for joining. I was a bit surprised by the amount of players that joined, but thanks DM Dagon I got some help. You all did very well. If your character wants to ask the npc around the FAI about the horse and where it could have come from, feel free to send me a pm. Also some players may know something about the horse as well. The story will continue soon, but probably with a smaller party of players. :D
Last edited by DM Bembel on Thu Nov 24, 2016 8:02 am, edited 1 time in total.
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DM Bembel
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Re: A Bembel full of Mysteries

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The ghost horse appeared again. Bentley was not very happy because more merchants and caravans will now avoid the Friendly Arm Inn. He decided to ask some adventurers for help. The gnome told them that a carter named Merik lost a horse a tenday ago and that he traveled north. Unfortunatly he didn't know about the destination of Mirek's journey.


Participants & Rewards
Alcarin Silversong - 1000xp
Sirion Te'Dewa - 600gp
Iris Sorin - 600xp
Aidan Thatcher - 600xp
Loik Namsreg - 1000xp

OOC
Thank you all for joining. This will be continued, Wednesday, the 23th of November at 2030gmt. I will ask for participants as soon as I am online and have prepared. I plan to go with a smaller group. Feel free to send me a pm if you have any questions, try to gather some more information or want to take part.
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DM Bembel
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Re: A Bembel full of Mysteries

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The Pipe (Ronny and the Horses Part 3)
A small party of adventurers accepted Bentley's task to remove the Ghost Horse. After they had gathered last informations at the Friendly Arm Inn they traveled to Baldur's Gate. From the guards at the Wyrm's Crossing they learned, that the carter Merik and his assitant Ronny had left the city two days ago with a load of schnaps to Corm Orp. Without any delay the more or less experienced adventurers continued their chase east along the Chiontar. Some miles up the river they met another group of pursuer. A pack of worgs were still on the hunt for the horses. The beasts attacked the party at a narrow path. But the ambush failed, and all worgs got killed without any problems.
Hours later the party arrived at a crossing. The path south across the river would lead back to the Sharpteeth. A small warband of gnolls attacked from the north. So they followed the wheel tracks leading east along the river. After some time they suddenly spotted the wagon. It was covered in spider web like the large trees all around them. Prepared for an ambush they started to search for Mirek, Ronny and the horses. Everything was quiet as one of the adventurers heard a soft groaning from the trees. He climed up to have a better view. At this moment the trap clapped. Spiders jumped down and a chaotic battle began. The fighters tried to keep the spiders from attacking the mages for to give the magic users time to cast their deadly spells. Legs were cut everywhere and the smell of the burned spiders spread all over. Many spiders were killed. Because of the good teamwork noone was really critical injured or poisoned. So the group fought a way up into the trees where they finally found Merik, Ronny, Frida and Nimatwo. All teleported down. While they prepared the wagon to leave the place, the brood mother appeared. For sure she wouldn't let her prey escape. So the fearless adventurers faced and killed her in a final battle.
Back at the crossing they asked Merik about the Ghost Horse and tried to convince him to travel back to the Friendly Arm Inn for to meet with the ghost horse. They guessed that the dead Nima Ghost probably visited the Friendly Arm Inn to find Frida, Merik and Ronny. But Merik told them that returning to the Arm would not be possible, because he planed to arrive Corm Orp before the weather turns and the way becomes impassable. Again he told them what has happened at the Friendly Arm Inn. As he mentioned the pipe, that he used to call back the horses, Maura a female mage of the group asked to examine it. She noticed some tiny magical runes of a binding spell carved into the pipe. Then Maura pressed the pipe to her lip and blew. A hight whistling tune sounded, and after a short moment the Ghost Horse Nima arrived. Finally the call was answered and Nima's soul was free to leave the material plane. The Ghost Horse disappeared for the last time.


Participants & Rewards
Celestia - 1000xp
Celius Kirzal - 2500xp, Schnaps, random loot chests
Hinzel - 4000gp, Schnaps, random loot chests
Exordius Vrass - 3000xp, Schnaps, random loot chests
Maura Charring - 3000xp, Schnaps, a magical scroll
Sirion Te'Dwa - 4000gp, Schnaps,random loot chests
Toman Ironarm - 2500xp

OOC
I thank you all for joining the event. You did really great and solved the riddle of the Ghost Horse.
If you like, have a look at the different possibilities to solve it and some background story.
Hidden: show
Nima's soul left its body. But before it would find peace, Merik used the "magical" pipe. The pipe has the property to call the horses back. It is even not sure if it is really magic. Anyway it is strong enough to call Nima's soul and it returns to the coast in the shape of a "Ghost Horse". It runs through the Cloakwood and back to Merik and Ronny...but the first times it wasn't noticed. Yet the soul is still confused, and more or less invisble.
The day after Ronny's loss he bought a horse from another passing merchant or from Bentley and they left the FAI to the north.
So now the "Ghost Horse" wich is only active at night, is damned to return to the FAI, the place where the pipe was used the last time. It does it unregulary but anyway some travelers and merchants are scared and avoid the Arm. So Bentley has a reason to pay some adventurers to care for the Horse Ghost. Probably he would know of Merik and Ronny as they stayed there and with the howling and the lost horse he would remember them.

The players now have many possibilities to solve the problem. Killing the ghost is none of them.

1. They destroy the pipe. They would need to find Merik.

2. They bring the pipe to the FAI and wait for the horse. They would need to find Merik.

3. They use the pipe and wait for the horse. They would need to find Merik.

4. They bring the horse's bones to the FAI. They had to find one of the adventurers from the first event and hope he would remember where they found the horse. Or maybe a ranger could help. Anway the forest is dangerous.

As they only will know that Merik traveled north, they have to ask around the people at the FAI.
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Re: A Bembel full of Mysteries

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The Air Ship

Various brave adventurers followed the rumors and gathered at the Fields of the Dead. It has been told, that the strange air ship, that had passed Baldur's Gate, crashed somewhere at this tainted fields after a dragon attacked it. The newly formed party made their way to higher terrain. After they looked around, they moved on towards a strange silhouette and a cemetery in the distance. All were very excited, as it turned out, that the silhouette was the crashed airship.

After they fought back the zombies, wich gathered around the ship, some of them entered the cabins. Inside the ship they found the gnome, Oswald Fidllebender. Oswald told them, that he would need his magic book to repair the ship. As he still was very struck by the crash, he fell into a deep gnomish sleep. So they searched around the ship and the cabins and successfully found the magic book, some potions, belladonna and thrym extract. From the book they learned, that besides belladonna paste and thrym extract, it would need two diamonds, wood, iron and spider silk to repair the ship.

While the party members inside the ship spoke with Oswald and searched the cabins, the guards outside had to defend themselves against a group of nightwalkers. After a first attack more and more undeads charged from a nearby crypt. The party made a decision. They prepared, prayed to the gods and stepped down the stairs into the tomb, ready to face the evil within. Whatever had caused these attacks, it had to be down there.

Carefully they moved on following one of the corridors to a larger hall. A horde of ghosts, that gathered around a huge evil looking book, attacked them as they approached. The brave adventurers destroyed the ghosts and moved on after they failed to burn the book. Some time passed and they reached the center hall, where a powerful lich awaited them. A battle began, as the crypt keeper sent his minions to kill the living. At first it seemed the lich would win the fight. His well positioned archers shot some of the adventurers down. But then the fighters regrouped and battled their way up to the stairs. The lich was brought down by arrows and magic, before he could cast his deadly spells upon the group. After the battle the group was struck badly, but still alive. They looted the remains and treasures of the lich and found gold coins, some magical iron amors and a diamond. Still spider silk and one more diamond were missed for the reparation of the Air Ship.

As the now consolidated party left the center hall, a spider suddenly dropped down from the ceiling and attacked them. But unfortunatly they found not enough silk on its corpse. So they searched for more spiders. They should find them in a dark corner of the crypt. After killing all the spiders in the nest, the remainig silk was collected and the party decided to return to the crashed air ship.

Inside the ship they found the burned remains of the gnome. With the will of the gods they ressurected Oswald. He seemed very confused. But as the adventurers told him about the book and the ingredients, he put his hand into his pocket and took out the missing diamond. So they went down to the forge bank and placed all the ingredients on the table. Suddenly the magic began to affect the ship. All gathered outside to watch the magic reparation of Oswald Fiddlebender's Air Ship. The gnome said goodby and thanked the party for the help He gifted them some of his home brewed potions before he jumped on board and set course to Kuldahar.


Participants & Rewards
Omar - 3500xp
Sette - 6000gp, coins, random loot chests and potions
Laeria Amarillis - 5000xp, coins, random loot chests and potions
Urth Begbie - 5000xp, coins, random loot chests and potions
Usil Del'Aranth - 5000xp, coins, random loot chests and potions
Morgynn - 5000xp, coins, random loot chests and potions
Toman Ironarm - 5000xp, coins, random loot chests and potions
Hester - 5000xp, coins, random loot chests and potions
Wes Berkshire - 5000xp, coins, random loot chests and potions

*special loot: Iron Half Plate +3; Chain Shirt +3, Bluff +2

OOC
I thank you all for joining the Air Ship Event. You did great and had a lot of good ideas. I wish I, that I could have cared for all of them. :D
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DM Bembel
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Re: A Bembel full of Mysteries

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The Winner's Crown, a Race to the Top of Durlag's Tower

An old, bearded man named Sithric gathered adventurers inside of the Friendly Arm Inn. He offered them a special challenge to find out who is the most skilled man or woman around this place. The goal was to be the first, who wears the Winner's Crown on the head. As reward the winner would get the crown and a position in a well payed, special mission. Sithric then told them, that he placed it at the Top of Durlag's Tower and before he could tell anything else, all adveturers ran off.

One after another arrived at the door, that lead to the roof of the tower. But all had to find out that four elementals blocked the door. And none of them could manage to solve the riddle, that the old man had left for them on a note. "Speak the riddles and you may pass! Sithric". So the competitors riddled and puzzled around for some time. They gathered in small groups or worked alone. Soon they started to search the tower for any hints. The challengers then grouped up and moved to the base of the tower to examine the catacombs.

After some fights against undeads and other creatures, they found four strange rooms. Each room represented one of the elements, fire, water/ice, earth and air. They prayed and prepared for the first challenge. As they entered the room of ice a huge arctic bear attacked. He was supported by other water and ice creatures. With the power of all, the challengers defeated the bear in a glorious fight. After they fixed their wounds, they moved on to the next room. The challenge of earth was very difficult and they had to retreat and regroup before they finally destroyed the guardian. The guardian of air was to powerfull for the group and they retreated completly.

So they made their way back up to the roof door, where they noticed that the earth and water elemental was gone. This time they also had an idea how to solve the riddles. So they spoke "I get bigger when I eat, but die weaker when I drink." and "You can touch me but you can't see me" and the elementals disappeared, leaving open the door to the roof. All went up together.

The Winner's Crown hovered upon the top of the tower. None of them could reach it. So they were really getting angry as Sithric appeared. The old man thanked all the callengers and praised their teamwork. He told them, that all of them are good enough for his future mission. Then he suggested, that it maybe would be the best, to dice about the Winner's Crown. The competitors followed and rolled dices. Lady luck chose Rashal for the winner, but all seemed somehow happy for the things they had archieved as a group.


Participants & Rewards
Stan Snyders - 2500xp
Misara- 3000xp
Rashal - 4000xp, and the Winner's Crown
Krag Earthenshield - 4000xp, 500xp for solving a riddle
Mogalia Verenach - 4000xp, 500xp for solving a riddle
Amentes Serb - 4000xp

*special loot: Winner's Crown (a Crown of Wonders) and several potions for all

OOC
I thank you all for joining "The Winner's Crown". You did great and it was nice to see, how the party worked together. You are all invited for the following event. Please send me a pm, so I can send you a pm when it will get started. As I have no details yet, you have to be patient with me. Also sorry for the confusion in the end about who had solved the riddles. I am still not sure who did, as I crashed just before you headed back up and so I was in a hurry. Also sorry to those, that I missed here and who ran off during the event. Feel free to pm if you feel you deserved some xp reward. The crashes made me lose all your names :)
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DM Bembel
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Re: A Bembel full of Mysteries

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The Snow Bear

The sun rises once again after a calm and quiet night in the mountain of the cloud-peaks. Within the confines of the Temple of Auril, Aeb'el would seem to be in his study making small progress through his stack of documents alongside his desk. . . As the sun slowly creeps a gust of winds follows with it slowly but surely gathering in strength as the air whistles through the small cracks on the icy-walls. . .

After a short while a knocking echos from the door to his study. Aeb'el would of course try to ignore it was to not be disturbed from his work as he dips his white feather tip into a jar of inc. As Aeb'el would finish one document to reach for another the knocking on the door is heard once more. . . Louder this time. . . A small sigh would define itself. . .

"Come in. . ."

Aeb'el would say half-heartedly.

In doing so the door would slowly creek open and a devout of auril would make his way inside. . .

"My apologies to disturb you Warden Aeb'el."

"It would would seem there is a disturbance outside. . ."

Aeb'el would lean back in his chair some although speaking as half his attention is on his work and the other half giving the man attention.

"What sort of disturbance?"

The man would pause slightly as if to let the whistling wind speak. . .

"A party of Giant and a band of adventures it seems. . . There seems to be some sort of artic animal in the battle as well. . . although i am unsure to which it fights for."

Aeb'el would nod to the man as he stands from his chair and walks towards the door.

"I shall see to it. . ."

The doors to the Temple open allowing the once whistling wind to now blow a harsh gust of cold air into the halls almost knocking Aeb'el off his feet but seeming to keep his composure as he makes his way outside only to catch sight of a large artic bear and snow lion in combat. . . A small party of travelers seem to be watching in awe. . . or perhaps for an opportunity. . .

Moments later it would seem the bear is triumphant in his battle as it turns to the party of adventurers and roars loudly. . . Aeb'el would make his way over taking step toward the bear and into its space. The large artic bear and Aeb'el would lock eyes for quite some time now only the eyes of the snow the wind and the travels locked towards their battle of will. In the end the bear would calm, it would seem Aeb'el had won its favor for now. . .

As the bear lies down in rest Aeb'el would turn to the group and welcome them to the temple. . . Asking them questions on the event's that had taken place outside the temple. They explained that the Frost Giant's seemed to be trying to capture the creature to why. . . they were unsure. Aeb'el would ask the resting bear itself grunting and snarling to the bear in an animalist tone. It would explain simply that it would be looking for a mate another bear but that it could not find one. A strange quest but one i'm sure many of its kind go through. . . Aeb'el would explain the situation to the group to which they all would seem egar enough to help the bear in its quest. Aeb'el would seem grateful in this to help out and would advise them all to return at a later date to which the quest for finding a suitable mate would proceed accordingly once everyone was well rested and prepared.

With all in agreement the adventurers would give a small offering to the alter of Auril and depart through the snowy blizzard towards Nashkel. . . Aeb'el would look back only just taking notice the bear had decided to take a nap next to the alter itself. . . Although it sleeping underneath the leaning wagon sized troll axe was mildly worry-some. . . Another look around would reveal the valley of mauled, chared, frozen, and stunned giants littering the outside of the temple.

"Seems i have some cleaning up to do. . ."

He sighs.

//written by "kkrazlite" Link to original post//

Participants & Rewards
Urth Begbie - 750xp + 3500xp
Ronja Leonhart- 750xp + 350xp
Iris Sorin - 750xp + 3500xp
Exordius Vrass- 3500xp
Aeb'el - 2000gp + 1500gp

OOC
I thank you all for joining "The Snow Bear". It was a very interesting encounter and you all played great. I hope, that we will continue soon and find the bear a mate. Please send me a pm, so I can contact you via forum for the following event.
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DM Bembel
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Re: A Bembel full of Mysteries

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The Winner's Crown, the Second Challenge

After recieving Sithric's message the crown bearer Rashal moved directly to the Friendly Arm Inn, where he recruited the small party, that was needed for the second challenge. Together they travelled to Gullykin to meet the old, bearded man in the tavern. He introduced himself as Sithric Scoril, a spice merchant of Marsember. He told them of the search for his lost family crown, that lead him to Durlag's Tower. Also he told them, that the Winner's Crown is a replica of the original crown. It would shine if taken close to the original. With this infromation the crown baerer and his followers made their way up to the tower.
Inside shadow demons welcomed them and attacked. But they were defeated. Some more adventurers joined the group and together they searched the upper floors, but the crown didn't shine. So they decided to search the labyrinth below the basement of Durlag's Tower. By entering the first level of the labyrinth the crown on Rashal's head suddenly began to shine. They searched around following the increasing shine of the crown. It lead them to a wall, but the room behind it, was guarded by magic. Another party of demons attacked them as they unsuccessfully tried to break through the wall. After defending themselves a second time, they moved on to the second level. Down there the shine of the crown dimmed again, but they continued to search the corridors and rooms. After some time they finally found a gated passage that lead upstairs. They used their magic to teleport to the other side of the gate and unlocked the door to the hidden room full of traps and treasures. After triggering the traps they searched the room and found Sithric's family crown. Happy that the old man had spoken the truth, they took the crown and moved back to the exit of the tower. But their way was blocked by a huge demon. The beast called them thiefs and demanded his treasures back. A long battle began, but in the end the crown bearer and his followers destroyed the demon's presence and his summoned minions. So they left the tower and returned to Gullykin. Sithric was very happy to get back his family crown. He thanked Rashal for his help and rewarded the adventurers.


Participants & Rewards
Iris Sorin - 3500xp
Rai'Gor Grey Wolf- 4500xp, Spice Merchant Ring (+3 appraise, +3 Lore: Nobility and Royalty)
Rashal - 4500xp, Spice Merchant Ring (+3 appraise, +3 Lore: Nobility and Royalty)
Aeb'el - 5500gp, pending reward from Sithric (I wasn't sure if you wanted the gem, the gold or the ring, so you got nothing. Sorry. Send me a pm of what you like to have ;))
Mogalia Verenach - 4500xp, Spice Merchant Ring (+3 appraise, +3 Lore: Nobility and Royalty)
Sirion - 4500xp
Urth Begbie - 4500 xp, Spice Merchant Ring (+3 appraise, +3 Lore: Nobility and Royalty)

OOC
I thank you all for joining "The Winner's Crown, the Second Challenge". Actually it was planed, that you had to solve the lever riddle at the second level of the labyrinth to get into the room. Using a teleport was also a possibility and much faster. Well played everyone. :)
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DM Bembel
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Re: A Bembel full of Mysteries

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The Snow Bears
Somewhere at the rear side of Mount Speartop two giant, male snow bears fought for a female.
Participants & Rewards
Ronja Leonhart- 4500gp
Verek Kane - 3000xp
Michael Dunn - 3000xp
Shara - 3000xp
Urth Begbie - 3000xp
Morgalia Verenach - 3000xp
Reineke Ingenium - 3000xp
Aeb'el - 4500gp

Random loot chests

OOC
Thank you all for joining "The Snow Bears". You all did great and I had a lot of fun. I am glad noone got hit by the small avalanche. :D
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DM Bembel
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Re: A Bembel full of Mysteries

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The Blackbirds

Farmer Jeff called for adventurers to help him with a swarm of blackbirds, that has occupied his field. The birds had rested there for a week and ate all the crops. He had tried almost everything to chase them away without success. After meeting with the farmer at his house right next to the East Gate, Quade, Noromical, Alexander, Emigro and Santus were lead to the field, where they watched the birds. Quade tried to catch one of the birds, but they were too swift for him. One of the adventurers casted a detected magic spell and found out, that the birds were magically dominated. So they returned to Farmer Jeff and asked him, if he has a personal enemy. Jeff told them, that he had an dispute with Farmer Biff. The group then went to Farmer Biff's farm, wich is located next to the Shrine of Chauntea at the Wyrm's Crossing. Marick, a strange ranger and friend of Biff, followed them.
Farmer Biff opened the door and asked them to enter. He told, that Gudrun, his wife, cheated him with Farmer Jeff and that Jeff wants to get his farm, because of the good soil and the close by river. But he denied any knowledge about the blackbirds and threated them to call for the guards. After all their attemps to get any usefull information failed, and no clue or link to the birds was found, they decided to move back to the Eastern Farmlands for to gather more information.
From Farmer Thom they were told of an old woman, who was walking around the fields some days ago. And Norm Smith, the caravan master, informed them that her name would be Old Sally and that she sometimes would come to town to sell her herbs. He said, that she would live in a small cottage somewhere north east, out of town. Alexander and Emigro decided to pay her a visit and together with the ranger they made their way to the cottage.
Old Sally invited them inside and offered tea to her guests. The visitors accepted and followed her inside, where they had a teaparty. As they asked her, why she was around the fields, she told them, that she was collecting herbs. They also asked about the black birds, and Sally told them of a cave, where she had seen such birds. Ranger Marick offered her his help and the old woman asked him to repair her broken window. As one of them assisted him, the adventurer noticed a small black feather on the floor by the window. But he said nothing about it and so they made their fare wells and left Old Sally's cottage to explore the cave. Marick left them and told, that he would travel back to the Eastern Farmlands.
At the entrance of the cave they noticed the remains of different animals and the corpse of a watchman. While they continued to search around, a small swarm of angry blackbirds attacked them. They fought the birds, wich weren't strong enough to hurt Alexander and Emigro. After all of them were gone, they carefully entered the cave, where they were attacked again. A group of ugly hags and their spawns charged at them. They killed them and moved deeper into the cave, where they found a huge cage full of blackbirds. They broke the lock and freed the birds as more hags and hag spawns engaged. After they defeated all of them, they found some chests and gold at the main room. They began to search around as suddenly Old Sally approached from the back. She said, "You have killed my children and freed my birds. Now it is time for you to die!". She tranformed into a dire wytch and a last fight began. In the end of it, Alexander and Emigro stood upon the dead body of the wytch. With a frown upon their faces they left the cave and returned to the farmlands.

The next day Alexander met Marick. He told the ranger about what has happened at the cave. Marick seemed very nervous but also relieved, that the Wytch was dead. The good man spoke very serious and the ranger told him, what really had happened. He admitted that Biff wanted vengeance, because Jeff couldn't let his fingers from Gudrun. Biff had asked him to speak to Old Sally and ask her to damage Jeff's field. He swore, that he didn't know about her being a wytch. He also told Alexander, that Gudrun has left Biff after the group has visited him the day before, and that Biff is very down now. So Alexander walked to Wyrms Crossing to visit Biff again.
As he arrived at his farm, he found Biff sitting in front of his chimney. He was stinking drunk and very depressed. Alexander spoke to him very patiently and so Biff told him the whole story. He declared, that he has made a deal with Old Sally. He has promised her to give her their first born child. Biff told him, that they never had children. Also he has thought, that the crazy old woman would have been only kidding. But he was wrong. After the visitors left him the day before, Gudrun has told him, that she is pregnant and that Sally came telling her of the deal. That was the reason, why she had left him. Alexander decided to help Biff to get his wife back, as they have been married for more then 20 years now. So he moved back to Jeff's house, where he met Noromical, the elven mage.
They knocked at the door and Jeff asked them to come in. Gudrun stood in the back and listend, while they told about Old Sally and Biff's plan. As they told him about the death of the wytch, Gudrun seemed relieved. Alexander and Noromical advised her to go back to her husband. They told her how much Biff would love her and that he was very drunk and down. Gudrun, who still seemed to love Biff as well, then told Jeff, that all was her fault and that she would return to him to raise Biff's child. So she left the house. Jeff, who was sad that Gudrun left him, was also glad, that the adventurers helped him with the blackbirds. He rewarded Alexander with a magical amulet and gave his father's rapier to Noromical.


Participants & Rewards
Quade - 1000xp (Intro)
Noromical- 1000xp (Intro), 1000xp (Outro), Caustic Rapier (EB+1, Acid Damage +1)
Alexander Jones - 4000xp (Intro+Event), 2000xp (Outro), Amulet of the Diplomat (Natural AC +2, Diplomacy +2)
Emigro Alciante - 4000xp (Intro+Event)
Santus Zeuson - 1000xp (Intro)

Random loot chests

OOC
I thank you all for joining "The Blackbirds". You really did great and made a big part of the story. Also I thank DM Wisp for adding the ranger Marick. The story would never have been so great without all of you. :D
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DM Bembel
Posts: 504
Joined: Wed Oct 12, 2016 5:26 pm

Re: A Bembel full of Mysteries

Unread post by DM Bembel »

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Rescue Bobby Birdman!

"Where are all the skeletons?", Bobby peered into the main hall of the crypt. All was quiet. Only the burning torches made a flickering sound as they casted their dim light through the room. "I don't know. Let's get out of here, please!", a concerned, female voice replied from behind a pillar. "Are you scared, Ina?", the boy teased her. "No, but we will get trouble, if we don't go back to the village. Test your new sling another time.", she said and turned to leave. But Bobby took four, five steps, jumped, grabbed the rope and swung across the huge gap. "Yay!", he easily landed on the other side. "You can come or wait. I will have a look now." Suddenly bones rattled and out of the shadows the skeletons came. Their dark, glowing eyes peered at the hin. With haste he tried to put a bullet to his sling, but he was too frantic. The bullet dropped down. Bobby turned and fled deeper into the crypt. The skeletons followed him, driven by their endless hunger for life.
Ina couldn't move nor she dared to make any sound. She just watched her boyfriend disappearing in the darkness followed by a party of skeletons. She didn't knew for how long she had stared, when behind her the iron gate of the crypt opened. A man and a female elf entered. Ina broke out in tears and asked them for help. So they promised her to rescue Bobby. One after another swung across the gap, where undeads already lurked for them. With sword and magic they easily destroyed the creatures and moved forward into the crypt. Ina moved back to the pillar to wait for them.
After quiet some time, just as she had finally decided to go back to Gullykin to alarm the adults, the gate opened again. Bobby jumped down the stairs,"Hey Ina." "Bobbbieee", she jumped towards him, and he hugged and squeezed her. "You scared me!", she mounted. Bobby took her hand and said, "I am so sorry, but Let's get out of here. I have to tell you what happened. I am a hero now! I rescued two adventurers."


Participants & Rewards
Cailan De'Rhan - 1500xp
Furyosa Fyremane - 1500xp

Random loot chests

OOC
I thank you for joining "Rescue Bobby Birdman!". You did great and I had a lot of fun. You also had some luck that Bobby was arround to save you. :D
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DM Bembel
Posts: 504
Joined: Wed Oct 12, 2016 5:26 pm

Re: A Bembel full of Mysteries

Unread post by DM Bembel »

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Tomb Raiders

The party gathered at dusk and entered the graveyard without hesitation. Almost everyone was familar with the location. So they cleared it from walking dead, like they did many times before. They realized that the rumors were true, when a friendly ghost appeared. He looked like a Flaming Fist Champion wearing his shield, helmet and amor. The ghost stepped back and indroduced himself, but no sound came from his lips. He looked very concerned. With some pantomime they learned, that the ghost lost his weapon. But before they continued to communicate any longer, he disappeared, and a party of undead attacked. After a short fight more bones were spread across the field. The ranger of the group tracked down the skeletons and lead the party to a crypt.
They entered. A selection of several undeads attacked. But the advanced group made them rest again and rushed forward. In one of the rooms they found three cultist. The fanatics attacked and managed to take down one of them, before they were killed. The cultists guarded the food and supplies. The party plundered the crates and moved right on into the next fight. More skeletons engaged and the archers spiked them with arrows. But with magic and brute force the destroyed them.
Now there was one more room to go. They regrouped. Prayers were spoken, potions taken and any left spells casted. Fully warded they engaged, but they underestimated the number of the cultists and their undead minions. Half the party fell in the begining of the battle. Only the brave ranger resisted the dark magic. He dodged every hit of the skeleton guards and killed one cultist after another. He didn't know how long the fight took him or if he would survive it, but in the end he was still there, surounded by his fallen comrades. It took quiet some time to bring all back. Some of them already searched the room. One found a Crusaders Flail. The ghost appeared again and with his regained voice he introduced himself as Roderick Dornfield, Champion of the Flaming Fist. He told them to put the flail back into his coffin. After they did so, he told them where he had stashed his treasure. Then he vanished back to his coffin to rest in peace. The happy adventurers left the crypt. It is said, that they found a big treasure.


Participants & Rewards
Aaomar - 2000xp
Quade - 2000xp
Esmarelda - 2000xp
Castin Blackwell - 2000xp
Ja'dro Felblood - 2000xp
Araevan Moonglade - 2000xp
Some more at the start. Sorry, I missed you after the first crash.

Random loot chests and gold
2 x Ruby
2 x Sapphire
3 x Diamond
Amulet of Will +4
Ring of Toughness +4
Nymphecloak +3
A goldring
Several potions and food

OOC
I thank you for joining "Tomb Raiders". You did great and I had a lot of fun. Thank you all for staying with me after the crash. This stands for the whole community.
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DM Bembel
Posts: 504
Joined: Wed Oct 12, 2016 5:26 pm

Re: A Bembel full of Mysteries

Unread post by DM Bembel »

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Banditry at the Lionsway

A horde of batiri left the mines in the Cloakwood to go for a raid for food and gold to the Lionsway. Some hill giants joined their numbers and together they prepared an ambush at the T-cross. Right as Merik's wagon crossed the bridge, they jumped out and attacked from all sides. The only chance to get away was to break through the front. The carter stood up and shouted to his horses, "Come on Frida, come on Nimatwo. Run for your lifes!". The wagon accelerated, but a giant already had grabbed its side. It slowed down and the batiris tried to climb up to the coachman's seat. "We have to save ourselves.....the wagon is lost!", Ronny shouted back as he already jumped forward to the horses. Merik followed him swiftly and before any batiri reached them, they sit on the back of the horses, loosed the harness and galloped away running down several of the nasty creatures. The wagon stopped and the bandits cheered in joy of their successful ambush. At this time they didn't know that soon a party of skilled adventurers would arrive, easily track them down to the nearby abandoned mine and kill them without mercy to recover the lost wagon for Merik.

Participants & Rewards
Zagan Menthel - 1500xp
Auron Blackfire - 1500xp
Aurora Silverstaff - 1500xp
Odila Zepfina - 1500xp
Joylie - 1500xp
Neio - 1500xp
Jhael - 1500xp
Red Eagle - 1500xp
Araevan Moonglade - 1500xp
Victor Azar - 2000gp

Random loot chests and gold
Several potions as reward from Merik
1 x Steel Blade (Longsword +2, 1w4 dmg fire)
1 x Finger of a Goblin(Creat Undead, 1x use)

OOC
I thank you for joining "Banditry at the Lionsway". The little threat was successfully eliminated. :)
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DM Bembel
Posts: 504
Joined: Wed Oct 12, 2016 5:26 pm

Re: A Bembel full of Mysteries

Unread post by DM Bembel »

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The Golden Eggs
For a strange reason small golden eggs made of amber have been hidden all around the Sword Coast. It is said that some people made it their quest to collect them. They found eggs in the most curious places; amidst crops, behind rocks, within bushes, beneath trees, amongst traders or livestock and even balancing precariously upon a cliff's edge. Those who were really lucky found quite a lot of those precious gems and the merchants all around the coast pay well for them. But the people, who still search for the golden eggs, report that none can be found anymore.
Rumors speak that one month later a elven maid was teleported to the temple of Tymora. It is said that a smiling woman offered her to play a game and to win a pize in change for seven golden eggs. The surprized gold elf accepted and won a shiny ring.
Participants & Rewards
Avalries Levar - (She gathered 8 eggs) 1500xp + Ring of Deflection +3
Kosar Russian - (He gathered 15 eggs) Pending reward!
Valis Aller - (He gathered 12 eggs) Pending reward!

OOC
I thank all who joined the hunt for "The Golden Eggs". I hope you had some fun and you can still send me a pm if you have gathered 7 eggs. :D

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