Augment Summon not working

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Flights of Fantasy
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Augment Summon not working

Unread post by Flights of Fantasy »

I hit level 2 on Thaumaturge about two days ago and I'm not sure if the Augment is properly working. Far as I can tell, my summons get a +1 bonus to STR and CON that lasts about 10 seconds and then it vanishes. My summons are also now very tiny. I'm going to test again in a bit to see if the server rest fixed it.
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Steve
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Re: Augment Summon not working

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Re: Augment Summon not working

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That explains the vanishing numbers, but it doesn't explain why my summons are now all mini.
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Re: Augment Summon not working

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viewtopic.php?f=25&t=19665&start=600

You'll have to check with Valefort to see if some Elementals were resized...oddly.

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Re: Augment Summon not working

Unread post by Nachti »

The server update thread mentions that the summon script now includes a code for size alteration.

This could propably be an issue related to it.
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Re: Augment Summon not working

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I noticed something else while I was at it. I think Summon Creature VII is calling the wrong summon. Notice that Summon VI starts with a dire bear which I'm able to make into a lion (now miniaturized) using the player options. But when I cast Summon VII, I seem to be once again summoning a bear that is almost exactly the same as the bear from VI. The only difference is that it is one level higher. And if you look at the Summon Creature VII icon, you can see that it's supposed to be an elemental in regular NWN2.
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Going to do a little more testing by changing the spell options. Maybe it's just because I'm using the Celestial Lion.
Last edited by Flights of Fantasy on Mon Jan 30, 2017 10:21 pm, edited 1 time in total.
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Re: Augment Summon not working

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Tested with Fire Elementals and there seems to be a much bigger increase in stats between Summon Creature VI and VII for them. VI brings a regular fire elemental and VII brings a huge fire elemental. I also tried summoning a celestial weasel over a lion, but it's just like when summoning the lion.
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Re: Augment Summon not working

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Forgot to mention that when I set the player options to have summons use the "Default" summon, the spell wouldn't summon anything. The character will cast the spell and you see and hear the effects but no creature will appear in your party.
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